The Ancient Mediterranean MOD (TAM)

Yes, I did offer to do the Tech Advisor screens, and hopefully after this weekend I will be able to do something about it.

Of course, if someone wants to beat me to it, feel free to do so ;)

Sapon: The savegame that caused the crash, was it started using a previous version of the mod (i.e. without the patch 1.29 fix) ??
 
Isak,

It appears so. The only way I can get the mod to run correctly is to install the files directly into my civ 3 file structure. If not the batch file appears to attempt to restore the backed up files while CIV 3 is still executing.
 
Finally got the Tech Advisor screens figured out, and with a bit of luck they will be finished this week, since I now feel like I am on a roll.... :)

Here's a sneak preview of the Ancient Age. A few of the boxes still need some adjustment and a few of the arrows have some minor graphic glitches - but heck, it's free.... ;)
 

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Keep it up (easy for me to say eh?). But it is appreciated, and that is probably what will get me to start playing this mod.

thanks

Tom
 
First of all, I wanted to thank you for all the effort, work and time you have put into this mod! It is an excellent idea, and one I look forward to playing extensively.

I have had one problem, and have three questions:

When I installed the mod, after running the 1.29 patch, when I clicked on the "play" icon, a window popped up which appears to be a DOS window, and a long series of files were displayed. After this, I was able to get to the main game screen. The screen was black, with the buttons visible, but nothing else? When I tried to run my original civ, the same black screen appeared. Reinstallation solved the problem, but I wondered what I am doing wrong?

The questions are as follows:

1.What is the DOS window/files manipulation doing?

2.I noticed a .SWP file in the Civ directory, and a large .SWP file in my DOS directory. They seem to take up a lot of HD memory, so I was concerned. Can they be deleted?

3.I am certain the file activity is related to backing up or changing files, which I understand, but wanted to make sure I could locate and recover any HD space taken up by the newly created files.

I am running WIN98SE, PIII 733, 512MB RAM

I want to emphasize that this post is in no way intended to be critical of this mod! The mod is an awesome idea/creation. I would appreciate any assistance as to figuring out what I did wrong in the installation process, and knowledge as to how to recover the lost HD memory space.

Any help will be greatly appreciated! We are anxious to run this mod!
 
The DOS window does backup your original files, copy the Ancient Med files, launch CIV3, then restore your original files.

The SWP files are windows' files. You can delete them if windows permits you to do so (it won't let you if they're important).

The black screen means that the files weren't copied correctly. Is the MOD in a sub-directory called "Ancient Mediterranean"?
 
Thamis,

Thank you so very much for your very prompt reply to my posting!

I am going to attempt to reinstall the mod, and will be certain that it is in the general CIV directory. It is possible I had the mod in the Civ/Scenarios folder the last time!

One more question: From what you have just posted, the DOS backup/restoration process is completed before the actual mod begins. In other words, I will be able to play both the mod and my regular Civ games alternatively, if desired? This is my only remaining concern.

Thanks again for getting right back to my problem, and for all the time you are putting into this awesome Mod!

Protista
 
Yes, you can. If the mod is in the "Civ3/Ancient Mediterranean" folder, there's a "Play the Ancient Med MOD" link. If you launch that, you'll play Ancient Med. If you launch civ3 normally, you play civ3.

If the unzipping of the mod doesn't create the "Ancient Mediterranean" folder, you have to create it yourself and unzip it into there. Unzipping the MOD may !NOT! overwrite any files (the updates do, of course, and are unzipped directly into the Ancient Mediterranean folder).
 
Originally posted by thamis
Another idea: Can you put the cattle icon into domestication and the wheat icon into agriculture, maybe? Not a big deal, but would be cool.
Sure thing - if you think of any other ones that need better icons (or if you think of an alternative for the Alphabet icon which I used as default for the new techs) just let me know.

Half-way through the Hellenistic Age now - will hopefully post a screenshot tomorrow.

Oh, and I noted that Rise Of Europe isn't set to an Era - is this an oversight or.....??
 
If I right click on the techs in your science screens, will I get the pop-up or additional information that I would get in the default science advisor screens? Meaning that if I right clicked on tech 'X', I would be able to tell what other units I could then construct and what other techs were a prerequisite, etc?


thanks for any info.

Tom
 
Tom: You sure will - fortunately this is handled by the game, so I don't even have to lift a finger for it to happen :)

Some info will have to be added manually to the civilopedia though, like which techs allow diplomats, embassies, conscription, etc, but I can do that too, unless Thamis wants to do it.
 
Here is the Hellenistic Age.

Again a bit of nudging of boxes and arrows will take place before the final version, but this is close enough. Let me know if you have any Icon suggestions again, Thamis.
 

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Still working on the remaining 2 tech screens, but got a bit tied up in work, so I may not have them ready until some time early next week.

Do you want me to release a patch with the 2 first era's or is it better to wait and just get the whole package later?
 
I already rated it :jesus:

I guess I'm the other guy :D
 
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