Shqype
Shqyptar
I greatly disagree with this. That defeats the whole purpose of the system we have in place. Certain units have advantages against some units and disadvantages against others: this not only mimicks the real life effectiveness and historical accuracy of ancient warfare, but forces a player to choose a mixture of units to be most effective. If you want to soften up a stack of units, use skirmisher units. If you have a stack of heavy units, use javelineers to inflict as much damage as possible. Need to defend your cities? Use Spearmen. Need to assault an enemy city? Use medium units or mounted units. Want to destroy some skirmishers that are hurting your heavy units? You've got chariots for that.Despite the great unit variety I find myself only using a very small handful of them. So many of the bonuses are either useless or just not good enough to make one unit as good or better than another of the same period. I would suggest scrapping most of the "built in" bonuses that have been added to the units and letting the player's choice of promotions dictate what their units are good at, the AI does quite good with selecting appropriate promotions as well. Some of the UU bonuses could be handled the same way, with a free promotion. I don't think the upgrade options need to be removed for any of the units, but perhaps they could be a bit more expensive, maybe change the per production cost to 3 (or even 4) and reduce the base upgrade cost so it would be less expensive early on but substantially more expensive for the later game units.
The only unit type that I say we can do away with is the mounted skirmisher. I really don't use them excessively and feel that if we removed them we could get rid of some clutter when deciding what unit to build. Additionally, I'll have the siege units upgrade to each other as well as increase their defensive strength.
I've been working on releasing an update that addresses many of the balance issues and concerns mentioned within the last several pages. Hopefully within a day or two I should be done with that.