Notarzt said:As my last post about eras got lost somehow, i just took a little bit of my time and invested it into era-screens.
Please tell me if you like them or if they have to be changed to
Bronze
Classical
Imperial
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<iFreeTechs>0</iFreeTechs>
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<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
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<ReligionChange>
<ReligionType>RELIGION_GREEK</ReligionType>
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<ConstructSound>AS2D_BUILD_TAOIST</ConstructSound>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers/>
<UnitCombatFreeExperiences/>
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<BuildingHappinessChanges/>
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<Flavor>
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<Type>BUILDING_GREEK_SHRINE</Type>
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<Civilopedia>TXT_KEY_BUILDING_GREEK_SHRINE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_GREEK_SHRINE_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
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<MovieDefineTag>ART_DEF_MOVIE_SHRINE_GREEK</MovieDefineTag>
<HolyCity>RELIGION_GREEK</HolyCity>
<ReligionType>RELIGION_GREEK</ReligionType>
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<GlobalReligionCommerce>RELIGION_GREEK</GlobalReligionCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
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<PrereqTech>NONE</PrereqTech>
<TechTypes/>
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<FreeBonus>NONE</FreeBonus>
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<ReligionType>RELIGION_GREEK</ReligionType>
<iReligionChange>1</iReligionChange>
</ReligionChange>
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</CommerceChangeOriginalOwners>
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<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
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</BuildingInfo>
Shqype said:Another error I found: Settler is considered Melee, Mounted, and Gunpowder unit. It seems that when the AI builds a settler the game CTDs.
Mounted is NOT a unit type for this mod, neither are the other two...
Yes, I was just going to report this worker bug... it gives me one for each unit combat type.Yes, I reported same error with the worker (helicopter and other unitclasses).
Notarzt said:As my last post about eras got lost somehow, i just took a little bit of my time and invested it into era-screens.
Please tell me if you like them or if they have to be changed to
Bronze
Classical
Imperial
View attachment 118367 View attachment 118368 View attachment 118369
Notarzt said:Yes, I reported same error with the worker (helicopter and other unitclasses).
Regarding the historical content
Leaders/civs
I did a little research on Mithradates. When I google him I most likely get Parthian/Persian rulers. And even one nearer to Kolchis: ruler of Pontos (northern Turkey).
When I wiki Kolchis then, the only rulers I get are Aeetes (Aietes) and his daughter Medea (half-mythological - Jason and the Argonauts). And more historically based: Kuji, Akes and Saulaces (in a free Kolchis).
Mithradates of Pontos eventually conquered Kolchis later on (about 100 BC), but I don't know if a conquering king should be ruler of Kolchis in our game. Even more as he didn't even rule himself but made his sons king of Kolchis (Mithradates Chrestus, later Machares)
About 65 BC, Kolchis gets under the rule of Pompey (Aristarchus).
So I'd suggest making Aeetes (or probably Akes, as Aeetes is not truely historically based) ruler of Kolchis.
Leptomeninges said:Any chance we could change the Persian UU to heavy cavalry? My civilopedia research suggests that it was heavy rather than light.
"It is noteworthy to mention that heavy cavalry was first used by the Iranian Parthians, and more so by the Sasanids (both, but especially the latter, were famed for the cataphract, heavy cavalry armed with lances) [1]. During the Roman-Persian wars, the Parthians swift mounted counter-attacks would prove too much for the Romans at first, who were the master of hand-to-hand combat.
The Parthian armies included two types of cavalry: the heavily-armed and armoured cataphracts and light brigades of mounted archers. For the Romans, who relied on heavy infantry, the Parthians were hard to defeat, as the cavalry was much faster and more mobile."
Pckering said:Kingdom of the Parthians - Regnum Parthorum
...
Colleen McCullough "The Grass Crown"
An Excellent source of History in an Entertaining way.
Xanthippus said:Colleen McCullogh is an interesting and very entertaining writer, but she sometimes sacrifices historical accuracey to enhance the story, so be wary of taking everything she writes verbatim.
But more to the point, the Parthians shouldn't really be in there as they are, essentially, the Persian Empire under a different ruling family, and they're also a long time after the original Persians who conquered their neighbours very early in Mesopotamian history. In that light, wouldn't the Persians make much more sense?
onedreamer said:It's a very good work as all the rest Notarzt, BUT I must say that the current era naming comes from the original TAM (Civ3), so I am not sure if Thamis would like to change it. Note that the original naming made sense with the kind of buildings / wonders that were available with eras... it could also make sense with the kind of metal used for weaponry, so uhmmmm I don't know![]()
The whole Kolchis is some sort of a legend actually... as is the one on Argonauts.