The Ancient Mediterranean MOD

There is a mod wich changes the State Religion Screen so you can display more than 7 Religions, i think 20; 10 per row. Could it be that you would like to enter more religions in the game?
 
Yeah! I did it! I made fire! I made FIRE!

:D

But really, i just made my very first 3d models 48 hours ago, and here
is the already presented berserk with a germanic broadsword instead
of an aztec paddle.
@ thamis: there is something we can do about it :)

first impressions:

berserk-overview.jpg

please enjoy

CREDITS: I really need to thank Rabbit, White. He helped me a lot getting my model into CIV. Thank you!
 
Congrats on the model Notarzt! Although his limbs look funny :p I know it is very difficult to do that.

And I have great news for everyone. I've been working on the technology tree to make it nice, and it's coming along great :D
 
I've fixed alot more bugs, and have fixed the tech tree as well! Here it is, brand new and revised :D

 
Very nice work, Shqype!
Regarding your revised tech tree:

1. either make the working boat available with boats or make "create fishing boats" available with fishing. it doesn't make sense to be able to build something you cannot use. i'd prefer moving the boat to boat building

2. Following arrows need a bit attention:
archery --> recurve bow (horse riding is placed above it)
bronze working --> furnace (cartopgraphy is placed above it)

But looks great :) Thanks for your work.

Just one more thing (not really a problem of the tech tree):
I wouldn't make the colossus obsolete with astronomy (as in vanilla civ). The two techs are much nearer and no other wonder in tam obsoletes. Why should the colossus?




@ funny berserk limbs: i think you mean the not completely invisible circles around his wrists and ankles. I didn't manage to delete them. But they are only visible in extreme closeup, so I left them as they are.
 
Notarzt, it has been fixed, check the email and test the file; it is now ready for release :)
 
onedreamer said:
Dragonlord, you probably have the civics Path to the Mystics selected.

Can't check because I installed 1.3 so the old save won't work... so, could be... but what does that civic have to do with it? I didn't notice anything in the description about its blocking a state religion or religion switches.

If that's the case, maybe there should be an entry in the description?:(
 
Dragonlord said:
Can't check because I installed 1.3 so the old save won't work... so, could be... but what does that civic have to do with it? I didn't notice anything in the description about its blocking a state religion or religion switches.

If that's the case, maybe there should be an entry in the description?:(

actually it is written in the description that with that civics you will have a "no state religion". If you want to convert to a religion you must change that civic first.
 
onedreamer said:
actually it is written in the description that with that civics you will have a "no state religion". If you want to convert to a religion you must change that civic first.

OK, now I get it.. thanks for clearing that up for me!:goodjob:
 
Some interface modifications have been made as well as a few buttons
and a leaderhead update
I'll play now for a little while (as i intended a day ago) :P
 
Notarzt, if you keep releasing your excellent artwork without stops, I will try and make a big effort and play for both me and yourself. What do you think, deal ?
 
Hm, let me think about it...
I think not. Playing TAM is too much fun :)
 
I think it is better to use a seperate Technologie for every Religion, which needs only 2 Turn to develop. Like in that mod (sorry i dont know the name). And when one developed the Technologie he get the Religion and all others get the Technologie automaticly. That would be a nice system. Also i think only Egypt should have Egypt Religion same with Greeks... and the others... how about that?
 
ADD THIS UNITS!!!

You self got them in Assets\Art\Units\Scenari\!! but they are not in your mod!!
please add them!! for more differece between those units.

I tried to change the Spy to an other Unit Model but it doesn't work. Anybody got experience whit that?

EDIT: Sorry, i forgot... GRATULATION NOTARZT... das Schwertmodell ist sehr schön.!!!
 

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The companion_cavalry will be implemented for heavy cavalry. or probably it already is. I originally planned to reskin it, but there's no need to.
 
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