The Ancient Mediterranean MOD

Hey everyone, I just wanted to inform the Civfanatics community that there is this site that is a large Mod directory for every game able to be modified and you guys might like it, im just posting this because you can add Mods [your mod(s)] and they have a huge community with many features. here is the link. PLEASE check it out. I really wanna get the Civ IV Mod count up because they have like 3 mods and there are sooooooo much good mods on this site. thanks everybody and heres the URL:
Moddb.com
 
Did the 1.7 realise run into problems? I thought it was to be out at the weekend?? Luckily the galciv2 patch arrived so I managed to find entertaining games anyway :)
 
SteelerNation said:
First, to all of those who have been involved in creating this mod, excellent job. I am consistently impressed by the level of knowledge, programming and skill that you have. I really enjoy playing your creation and look forward to future versions.

After playing the mod, I have some observations/questions:

1. Is there any reason why Sparta and Corinth were left out of the Mycenaean city list?

2. Do you have any plans to replace the hoplite skin and graphics with original skin/graphics (such as a Spartan hoplite)?

3. After achieving road building, I noticed that I can build railroads and move my units all over the map without expending any movement points. Roads, especially Roman roads, increased the speed with which troops were moved, but not to that extent. May be road building could lead to improved roads, which would only cost ¼ a movement point instead?

4. In the games that I have played, the AI never seems to build wonders, even when it has the technology to do so.

5. Have you considered scripting in natural disasters such as volcanic eruptions, earthquakes or floods? (this may slow the game down too much).

6. Have you considered giving the religions certain positives and negatives?

Some or all of the above-referenced items may have been dealt with in either (i) a prior post, which if so, I apologize for bringing the issue(s) up again; or (ii) version 1.7, which I look forward to playing.

Again, tremendous mod and effort.

1)
Corinth and Sparta were not Mycenaean, but Corithian and Spartan. :)

2)
Yes.

3)
We're looking into how we can work out the Imperial Road thing. Railroad is too much, yes, we want something in between.

4)
Weird. No clue why that would be.

5)
Considered yes, but we're keeping that back for now. Other things are more important.

6)
I've considered it, but it would be really hard to do, especially for ancient times, where we don't necessarily know all the details.
 
Drogear said:
Did the 1.7 realise run into problems? I thought it was to be out at the weekend?? Luckily the galciv2 patch arrived so I managed to find entertaining games anyway :)

We've got a working 1.7, but it still requires lots of smaller fixes, mainly regarding resources. We're planning an intricate resource system.

We also need to balance the wonders (of which we have quite a few now).
 
thamis said:
1)
Corinth and Sparta were not Mycenaean, but Corithian and Spartan. :)

Argos and Pylos are not in the list though, and they should. At least they are not among the first cities, while they should come after Mycenae and Tirynth.
 
Played the 1.6 version yesterday as the egyptians and a question arose;
Why does the egyptian religion come after the greek? Shouldn't it be the other way around? I'm not sure about this so please educate me on this issue. :egypt:
Anyway, TAM is pure fun, and with the bigger map...oh boy! :woohoo:
 
Ingvinr Frey said:
Played the 1.6 version yesterday as the egyptians and a question arose;
Why does the egyptian religion come after the greek? Shouldn't it be the other way around? I'm not sure about this so please educate me on this issue. :egypt:
Anyway, TAM is pure fun, and with the bigger map...oh boy! :woohoo:

Bigger map in 1.6? or with the upcoming bigger map?
 
Wow...what a great mod.

I have a couple of ideas that might be interesting to try.

1. Since the ancient religions are polithism (many gods) it would be cool if there were specific temples and building for each god. Each temple could be unique so that the Greek Pantheon can have say 12 temples total, but each would be a little different.

Examples:

Greek Pantheon
Zeus: +1 happy, +1 culture, +50% great person birth rate
Ares: +1 culture, -50% war weainess, doubles military production in city
Poseidon: +1 culture, +1 trade routes, ships built in city receive +1 movement

Egyption Pantheon
Ra: +1 happy, +1 culture, units created in city have +1 visual range
Anubis: +1 culture, cemetaries and burial grounds receive extra +1 happy
Osiris: +1 happy, +1 culture, cottages produce +1 food

These are just some ideas. This would add some authentic flavor to each religion as well as additional strategic depth to building options in cities (since some cities could specialize in a particular diety and each temple can only be built once). There could be higher level buildings (similar to the cathedrial) that can only be build in a city with a particular temple.

The second idea that I have is to allow a a few map options. The current map is very well put together. I read that there are plans to release a larger map. Could there also be a smaller map (maybe with a few less civs on it). It would be nice to have a few map options to choose from when starting a game. Sometimes it is nice to have a quick game on a small map when you don't have the time to stay up all night.
 
I just had another isea too...

If you like the idea of the unique temples...how about if some of the temples unlock a unique unit that can only be built in that city. That would be very cool and give players a goal to get certain temples.

Temples of similar dieties in different pantheons (Hades, Anubis, and Pluto for example) could unlock the same units or higher level building options if this would help to balance the game (since more than one civ would be able to use them).
 
Kruja Castle (built by the Illyrians) would make a nice wonder for this mod too. I have visited a lot of castles, and the castle at Kruja has to be one of the most awe inspiring. From this hilltop fortress, Scanderbeg defended his people from the invasion of a massive Ottoman amry with a very small garrison.
 
Yes, Gjergj Kastrioti's castle at Kruja was built on the remains of an Illyrian citadel. It is impressive that you've visited Kruja. I've been there as well, and have some pictures (as well as videos) of surrounding areas. If you are interested, I could send them to you :)

Well Mesix, I'm proud and happy to see you have an interest in my people, both ancient and modern!
 
I think having one temple for each god is an interesting idea indeed. The only problem is that balancing this fairly will be very hard. Also, as religions spread around in the game, you might have three religions in a city and can thus build all the temples. That might be a bit too much...
 
I like the idea. It should work like the forge system so you can have only 1 temple/religion, but choose from a set of temples. It feels a bit like Pharaoh:D
 
thamis said:
I think having one temple for each god is an interesting idea indeed. The only problem is that balancing this fairly will be very hard. Also, as religions spread around in the game, you might have three religions in a city and can thus build all the temples. That might be a bit too much...

I think you misunderstood the idea. Each temple would be unique, kind of like a mini-wonder. If Athens has the temple of Zeus then Sparta will not be able to build the temple of Zeus. Each pantheon will have the same number of temples available (say 12) to help balance things out. Having similar temples in different polythestic religions (all have a war god for example) would also add balance.

HolyOne said:
I like the idea. It should work like the forge system so you can have only 1 temple/religion, but choose from a set of temples. It feels a bit like Pharaoh:D

That's a little closer to what I had in mind. The difference though is that I think there should be a finite number of temples available...at least for polythesitic religions. Perhaps monothestic religions could build a temple in every city (like the game currently has)...that could be the benefit of having a later religion.

The special features of the temple should also become obsolete if the civ no longer follows that religion. Perhaps take away the bonuses and replace them with additional culture. The building would still stand (unless it is destroyed by an invading army or soomething), but instead of being a center for religious practice it would be a historic monument to the earlier time in which it was built (thus the culture bonus).
 
Mesix said:
I think you misunderstood the idea. Each temple would be unique, kind of like a mini-wonder. If Athens has the temple of Zeus then Sparta will not be able to build the temple of Zeus. Each pantheon will have the same number of temples available (say 12) to help balance things out. Having similar temples in different polythestic religions (all have a war god for example) would also add balance.

the same number of temples is not what would help balance them out. Thamis was speaking about their effects. You should come up with 12x7 temples (84) each with unique effects yet all balanced..............

Also, 12 gods for each religion is too much. Could work with say 3 gods and if they are all in common with religions (eg god of war, of sun, and of whateveryouwant), so that actually the temples would be 3 but assume different names with different religions. They could actually substitute the "cathedral" concept of vanilla, renaming current temples in shrines.
 
In Rome - Total War, each religion have three different types of temples. Only one can be built in each city, giving that city a specific bonus, for example higher valour for soldiers if it's a wargod being worshiped or a healthbonus to the city if it's a fertilitygod.
In this case only three different effects needs to be set, perhaps a good idea for TAM?

Two unanswered questions:
-Any plans for the Assyrians?
-Greek religion earlier or later than Egyptian?
 
Greek Polytheism should of course come after Egyptian Poly, and it should be connected to Mesopotamian Polytheism.
 
That's what I thought.
Egyptian polytheism has it's own path, but in all the games I've played so far, greek polytheism always gets "invented" first. When I played as the egyptians I aimed to invent egypt poly as soon as possible, but by the time I did all my neighbours were already devoted followers of :evil: Zeus. ;)
 
Ingvinr Frey said:
That's what I thought.
Egyptian polytheism has it's own path, but in all the games I've played so far, greek polytheism always gets "invented" first. When I played as the egyptians I aimed to invent egypt poly as soon as possible, but by the time I did all my neighbours were already devoted followers of :evil: Zeus. ;)
Interestingly enough even before that the Greeks' neighbors were all followers of Zot ;)
 
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