Iberian text is spanish (Isabella Text) then is incorrect, the same like germans (Bismarck text). This can be fixed easilly.<TEXT>
<Tag>AI_DIPLO_FIRST_CONTACT_LEADER_IBERIA_1</Tag>
<English>Her most righteous majesty, Isabella, beloved of God and protector of the faith, does condescend to greet you, [CT_NAME]. Do tell me: are you a righteous people, or are you fiendish heathens who need to be wiped off of the face of this fair land?</English>
<Spanish>Saludos,[CT_NAME]. Os encontráis ante Viriato,azote de Roma, líder de todas las tribus íberas. Vigilad de no adentraros en nuestras tierras, nuestras montañas pueden ser muy traicioneras. </Spanish>
</TEXT>
CheatCode = chipotle
thamis said:Karhgath is working on a large one, but he's a bit tied up in RL at the moment, I think.
elhoim said:Well, I´ve been playing for a while... One thing I find that is greatly unbalanced are the defense bonuses for the cities... They are insanely high! All cities have like %175 of defence, making their capture almost imposible... Even with full promotions... I think that wall should replace the pallisade bonus, not add to it... One way would be to make pallisades a prerequisite for walls, and that walls add another %25, so it would make a grand total of %50... And the smithys bonuses should be lowered also, or completly removed... The bonus to XP it´s enough to make an impact on the city defences... Besides that, I found some little things that need improvement, but they´re minor compared to this, like the timeframe, science advisor tech requirements lines, double holy site, among other things...
Anyway, great mod and keep up the good job!
Drogear said:no need for Scandinavia on the map, or the deep Russian territory?
I like the "stretched" Mediterranean maps, you know the long horizontal and short vertical scale... those that make sense? Sometimes my lack of English skills annoys me.
Tried that map, the lack of resources made it no fun but it has potential if properly remade for TAM.
A great map is essential for how the mod is portrayed in my opinion. I love a well thought trough map where I clearly can see optimal city spots where original ancient towns where. And to combat the AI stupid build plan there could be (as I strongly suggest) barbarian towns widely spread on spots all over the map where