Overall these are good pictures; but the leaderhead of Hatshepsut is the most inaccurate depiction that I have ever come across. It looks more like that Macedonian transplant (Kleopatra) than someone from the Nile Valley.Notarzt said:To be honest, I already did that. But it won't be a historical correct picture. I had to make some compromises as I wanted to create leaderheads with the same basic design.
It should have been a surprise, but after all, why not post them here:
View attachment 119016
Please notice that they are an interim solution. We're planning to implement selfdesigned 3D-leaderheads.
So don't complain too much, they'll be gone sooner or later![]()
The only criticism that I have as a participant in helping to flesh out TAM in Civ III is that there is presently no Nubia. Hopefully that will be rectified soon. As in everything this mod is a work in progress; positive criticism should and is welcomed by Thamis and his crew. But criticism in and of itself is a waste of everyone's time.Mr.Earl said:No Offense but I think this mod needs alot of work. :thumbdown All of the leaders look like some wierd bald guy, get some real pictures of these people, until then, I'm definitely sticking with Greek World!
I want Nubia Too!!! Please!!!thamis said:Generally, this is the perfect map for TAM.
In detail, it need some historical accuracy work. In ancient times, everything was much more fertile in the southern mediterranean.
As mentioned above, Mesopotamia needs to be more fertile (more grassland). The Maghreb (Carthage, modern Tunisia & Morocco) should be grassland at least up to the mountains, and so the central valleys in the Atlas mountains.
Modern Libya to Egypt (along the coast) was a very fertile area. There are ruins of vast cities there. See the current TAM map.
Also, the southern end of the nile river should be covered with plains going over into grassland. I wand Nubia in this map!
But, the scope of the map is perfect.
Don't feel bad Doc. I am just a city social worker with a passion for history. By the way, I love your moniker General O.O. Howard!O.O. Howard said:i finally got TAM up and running after first failing at it one week ago. i am not patient with computer stuff, so each time it didnt work i walked away from it and did something else. Some of you gave encouragement and i do appreciate that.
the problem was i was using old or maybe only a partial 7zip, and then I wasnt using it correctly. After downloading several 7zip versions, one(or maybe it was two pieces you need to have together?) of them seemed to click and it was working. My next problem was that TAM works differently than previous mods. Although the first problem was getting 7zip to work, a second problem was i was not opening to the right place, despite thamis' clear instructions to load into civ 4 and not into mods.
It occurs to me the reason it worked today could have been that 1.6 TAM had something different in it that made it work. (shrug), its all voodoo to me.
you may imagine that i am computer illiterate and you would be right, although in real life stuff i am not so dumb. I am an old country doctor who simply distrusts computers. Soon i will have to use computer to document and to access medical records. Can you imagine how lost I am gonna be?
I might post a review of 1.6 after I play it a bit hopefully soon. Is there any aspect of the game that especially needs testing?
In 1.6, none of the smithies seem to become obsolete. I can now get a 70% strength bonus from smithies. This isn't intentional, is it?
Laurino said:The Smythies will obsolete in next versions hopefully... Units will also be unable to have 2 kind of weapons promotions, as it is now, once the Python stuff is done.
Nubia: It's in there, as are Goths, Persia, and Etruria, but not on the map. there's not enough place on thet one for these anyways. Many other Civs are left to be added...
Dragonlord said:The smithies obsoleted nicely in 1.5. Why are they cumulative again in 1.6 ?
If true.. haven't tried 1.6 yet.
solops said:For those of us who have recently become aware of or interested in this mod: Would someone please post a summary of the mod and its current state, please? (i.e. completed, not completed, problems, etc)