Maniac
Apolyton Sage
What would happen if workshops were simply removed? AFAIK people don't really build those a lot. (Or at least I don't.
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Wow, that sounds very good to me! We are putting some finishing touches on v1.9, so very soon we should make a public release. For the next version (2.0) we plan on having some more balance (with whatever new issues may arise) and we'd also like to incorporate Heroes. If possible, some new SDK changes will be added, but we will see how it goes.Starship said:Hello,
I just wanted to say I have been anxiously been awaiting playing your mod for a long time. I am a huge fan of CivIII TAM. I've been holding off until it reached a more final state. I was just curious where you thought you were on that track as well? If I made a scenario for 1.9 do you think it would be good for awhile, or should I wait? I've always wanted to make/play an Assyrian invasion of Egypt scenario.
Also scenarios seem to be what's needed in general. I did actually play once, but that was months and versions ago. A lot of people didn't like the map...or so they said, my counterpoint is that the map is easy to make. You've already made a great engine, just apply new scenarios/maps as necessary. I would love to remake some of the great ancient battlefields. A huge battle only, no units produced map, very cool.
Anyway thanks for many wasted hours w/ CivIII, and many more when I unwrap this bad boy.
Shqype said:Wow, that sounds very good to me! We are putting some finishing touches on v1.9, so very soon we should make a public release. For the next version (2.0) we plan on having some more balance (with whatever new issues may arise) and we'd also like to incorporate Heroes. If possible, some new SDK changes will be added, but we will see how it goes.
Actually, there has been discussion of this. And you will see in version 1.9 that certain religious buildings of certain religions give different benefits (like commerce, culture, experience, science, etc).LeMAD said:Hey guys, this is an absolutely fantastic mod. It was the only reason I played Civ3, and now it's the same with Civ4 (and it's the only game I play...).
I just wanted to know if anyone played it with the no tech trade rule checked. Does it affect the balance of the game or something?
Also, have you guys considered doing something like in Rome Total War, in which you could choose the type of temple to build for each city? For exemple, a temple for a god of the sea if you want more trade, or another one to get more food, or culture, etc...
Clear your CustomAssets folder, delete your TAM folder, delete your TAM map, re-download from my link above and extract to your Civ 4 directory. Double-click the scenario/map to play the game.davbenbak said:may or not be mod related but... I followed the instructions for version 1.8 on the first page to run ver1.9, delete the TAM folder from the Civ4 mods folder and extract new version to main Civ4 folder. Now I am getting a "Failed to load python module CvEventInterface" error and Civ won't load. Anyone else or is it just me?
Shqype said:Clear your CustomAssets folder, delete your TAM folder, delete your TAM map, re-download from my link above and extract to your Civ 4 directory. Double-click the scenario/map to play the game.
I don't get any Python errors, and the Python hasn't been changed since the last version, so you must have something in your customassets.
Ick of the East, I won't say I disagree with you ... do you have some suggestions for alternative names?
AndreasS said:Clear your CustomAssets folder... Is that the same as deleting it?
joelwest said:missionaries in version 1.8 of TAM are not enabled with monasteries or one of the TAM civics
spread of religion is almost entirely by chance
joel west
Yep, I did a fresh install myself and knew it worked. Most likely there was a python modcomp in the customassets folder which was causing conflicts.onedreamer said:feature not bug. Btw religion spread is not just a "chance"...
Try version 1.9 please. 1.8 is now in the archives
@Shqype: just to let you know, v1.9 installs correctly.
Unfortunately it seems to be your computer. I'm past 100 AD and I haven't gotten such an error. Do you know how much RAM your computer has? If you could give some information (like processor, graphics card, and ram) then maybe I can let you know what's going on.Bosh said:I´m playing the new 1.9 version as Mycenae on prince level, at 560 Bc I was researching Heroism and the Germans declared war on me and I got the following message:
Fatal Error
Memory allocation failure-exiting program
Reason: bad allocation
Is it my computer or the 1.9 version?