samari_tycoon
Chieftain
- Joined
- May 24, 2006
- Messages
- 53
yeah and the amount of improvements that you devote and build, could effect the waiting time and the overall chances of sucess of estabilishing the silk road
Broken Hawk said:How do I subscribe to this thread? TAM looks great.
strategyonly said:I wanted to be the first one on here today (my Birthday), and say this is a great Mod, keep up the good work.
strategyonly said:I wanted to be the first one on here today (my Birthday), and say this is a great Mod, keep up the good work.
adamant said:Apologies if this is a rehash of an old issue - the forums are just too huge for someone new to assimilate completely. Played TAM, loved the balance and overall experience, but found myself tech'ed out and basically in a long military or cultural engame. Is this by design - it's certainly a valid style of play? Obviously the current discussion seeks to provide one alternative but just wondered if there was also an intent to deepen or slow the tech tree ?
I definitely agree that in vanilla CIV 4 that the pace of technological innovation is far too fast. However with TAM, what generally happens (even on the higher difficulties) is that the last 150-250 turns/years is riven with the bigger powers gobbling up the smaller ones. And you are left with 4-6 super states as a result. Also even on the higher settings the tech tree has been maxed out generally with about 200 turn/years left. This is not necessarily a bad thing in that I believe it simulates a genuine consideration of the true impact of technology on ancient world cultures. I do not think there were very many great leaps forward; rather for the most part technology advanced incrementally. If the tech is slowed down it should be done in a way that is very subtle so that most of the techonological innovations are not left unresearched during the endgame.Karhgath said:Happy birthday =)
What civ/difficulty are you playing on?
I'm usually not a conquerer type of player, so I can say that it's possible to play a peaceful/cultural game and keep up with the tech. As in Civ4, one of the trick is usually the philosophical trait + religion. Even without the missonaries, if you can deny others their religions by getting them first, so you'll have plenty of cash and a better chance to spread. Then with lots of great prophets, you can get ahead easily. You must, howver, keep a very strong trade network(for your religion to spread) and try to get as much cash as possible.
For example, right now I'm Babylon, with Mesopotamien Gods spread out to every civs except 3. I'm way ahead in tech and score. I was able to keep 100% research very early on and never scaled it back.
Other strats are valid too, but this one works well(a bit too well tho, although much less than in vanilla Civ4). One thing to note tho is that starting position is VERY important for a peaceful game. Egypt/Babylon/Phoenicia usually have great starting position with rivers and trade, which is realistic. Some have awful starts so they have to work hard to get in the game but can become powerful because they can expand a lot(carthage and iberia comes to mind). Some starting positions are a bit strong, especially Gaul. Lots of grass, space to expand, rivers and resources. Trading partners are weaker tho, so you have to explore a lot and get in touch with mesopotamia and you can then keep up with them.
I haven't played enough games to try out lots of different strats tho.
As for being aggressive early on, I'm not the best one to talk about it, hehe. I'm usually a pansy. =)
Finally, the tech tree. It's not just a matter of changing the tree itself, but everything surrounding it. I don't think they plan on changing the tech tree and I'd say they are right in that approach. It's not easy to balance, but like in vanilla Civ4, it's hard to do everything at once and usually tech is the part to take a big hit. I think that in every new version that comes out, it will be more and more balanced tho.
The Gauls are in (if that's what you mean), and so are the Britons (both Celtic). The Iberians are also partly Celtic. There is no room on the current map for the Judeans, but I too, think it would be cool to have them in another scenario.Nolofinwë said:You should include the Guls, Celts, and the Judians.
Nolofinwë said:If this is the ancient mediterrainian mod, the irish are way up north. The Judians are in Israel and that is even closer to the ancient mediterrainian.
The Iberians are on the Iberian peninsula (modern day Spain & Portugal).Nolofinwë said:If this is the ancient mediterrainian mod, the irish are way up north. The Judians are in Israel and that is even closer to the ancient mediterrainian.
TAM has all of vanilla's potential bonuses for farms and workshops, but for towns it lacks the +1C Printing Press, +2C Free Speech, and +1P Universal Suffrage.Mesix said:Why do workers not build cottages in this mod? The option is there, but if you automate a worker they will never build a cotage. The AI does not build them either.
<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_CIVIL_LAWS</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>3</iYield>
</TechYields>
</TechYieldChange>
</TechYieldChanges>