Acken
Deity
Courtesy to DingleBirdy on civ5 forums for his layout in the Deity Challenge series.
The Apollo Challenge Lineup - Game #2 - PAC A cold barren world
"It feels ironic that the future of humanity lies in this cold and inhospitable world. Our scouting parties report very infertile lands or cold as ice as well as aggressive fauna. Can the different colonists truly find a common ground ? Or will we fight for our ideas and resources and repeat the mistakes that led us here ?"
Welcome. Mimicking the Deity series available for Civ5, this is a biweekly event with games posted every other friday or saturday. All games in this series will be set to Apollo difficulty. User sponsor, seeding options, maps and options, will change with each challenge, but the pace will always be set at standard. This isn't an official competition but players are of course encouraged to play to their best.
For reference:
Deity challenge
ACL Game #2
Sponsor: Pan Asian Cooperative
Colonists: Engineers
Spacecraft: Lifeform Scanner
Cargo: Machinery
Total AI - 7 (+1 player)
Map – Taigan Lush, Small Warning: The taigan script does not generate any artifact/pod.
Settings - 3 Billion Years, High Sea Level, Pangea.
Options - Quick Movement/Combat (you are free to deactivate these in the game), Don't Stagger Starts, Frenzied Aliens.
Game Version - 1.0.0.574
Downloadable Content – None required
Default Victory (see informations) - Domination
Note: Seeding options are picked for variety or theme, not reflecting what is usually the best combination.
Starting Location (save downloadable at the end of the post)
Rules, additional information and questions (unchanged from #1):
There is no predefined or official victory condition. You are therefore free to win however you want. There is absolutely no consequence choosing a victory over another. A "default" victory will still be indicated for players like me wanting someone else to chose for them
If I start recording results in a spreadsheet, every victories will always be on equal grounds.
Default Victory is indicated with game settings.
Who can play?
Anybody can play. The more the merrier. Even if you don't play at Apollo you are encouraged to participate and I guarantee you will learn a thing or two. Strong players are encouraged to race between themselves for the win !
Do's and Don'ts
As in civ5 we use a honor system. Feel free to restart, reload, play the same game multiple times. It's still a little early to really know what could be considered an exploit or not (and will probably change as Firaxis fixes the game). For now, anything is fine and if some really strong exploits appear and the community is unanimous we will discourage the use or ask you to indicate when you use them. Meanwhile just play based on your conscience and personal enjoyment
Also, please use the spoiler tag if you post a picture, comment about neighboring AI and other game related stuff. You're free to spoil as much as you want after 2 weeks when the next game is "released"
We also encourage you to make detailed write ups of your play. It helps comparisons and new players
Game Rules
I won't restrict gameplay by "house" rules. By experience, it has a tendency to make players flee that kind of forum games. However, players are free to have their own rules and experiments if they want to make the game more challenging for themselves. I am 100% aware CivBE isn't challenging for Civ veterans but I won't impose arbitrary rules. If you find the game too easy I strongly suggest you then try to achieve a fast victory (fighting for it with other good players) or chose your own handicaps.
Finally, note that the game is in a very early stage so the game will be subject to change (by Firaxis) and this series will have modifications after feedback from players.
Edit:
If your game crashes after 1 turn, you can try the following fix by cord:
Good luck, the map shouldn't feel comfy
The Apollo Challenge Lineup - Game #2 - PAC A cold barren world
"It feels ironic that the future of humanity lies in this cold and inhospitable world. Our scouting parties report very infertile lands or cold as ice as well as aggressive fauna. Can the different colonists truly find a common ground ? Or will we fight for our ideas and resources and repeat the mistakes that led us here ?"
Welcome. Mimicking the Deity series available for Civ5, this is a biweekly event with games posted every other friday or saturday. All games in this series will be set to Apollo difficulty. User sponsor, seeding options, maps and options, will change with each challenge, but the pace will always be set at standard. This isn't an official competition but players are of course encouraged to play to their best.
For reference:
Deity challenge
ACL Game #2
Sponsor: Pan Asian Cooperative
Colonists: Engineers
Spacecraft: Lifeform Scanner
Cargo: Machinery
Total AI - 7 (+1 player)
Map – Taigan Lush, Small Warning: The taigan script does not generate any artifact/pod.
Settings - 3 Billion Years, High Sea Level, Pangea.
Options - Quick Movement/Combat (you are free to deactivate these in the game), Don't Stagger Starts, Frenzied Aliens.
Game Version - 1.0.0.574
Downloadable Content – None required
Default Victory (see informations) - Domination
Note: Seeding options are picked for variety or theme, not reflecting what is usually the best combination.
Starting Location (save downloadable at the end of the post)
Spoiler :
Rules, additional information and questions (unchanged from #1):
Spoiler :
There is no predefined or official victory condition. You are therefore free to win however you want. There is absolutely no consequence choosing a victory over another. A "default" victory will still be indicated for players like me wanting someone else to chose for them

Default Victory is indicated with game settings.
Who can play?
Anybody can play. The more the merrier. Even if you don't play at Apollo you are encouraged to participate and I guarantee you will learn a thing or two. Strong players are encouraged to race between themselves for the win !
Do's and Don'ts
As in civ5 we use a honor system. Feel free to restart, reload, play the same game multiple times. It's still a little early to really know what could be considered an exploit or not (and will probably change as Firaxis fixes the game). For now, anything is fine and if some really strong exploits appear and the community is unanimous we will discourage the use or ask you to indicate when you use them. Meanwhile just play based on your conscience and personal enjoyment

Also, please use the spoiler tag if you post a picture, comment about neighboring AI and other game related stuff. You're free to spoil as much as you want after 2 weeks when the next game is "released"

We also encourage you to make detailed write ups of your play. It helps comparisons and new players

Game Rules
I won't restrict gameplay by "house" rules. By experience, it has a tendency to make players flee that kind of forum games. However, players are free to have their own rules and experiments if they want to make the game more challenging for themselves. I am 100% aware CivBE isn't challenging for Civ veterans but I won't impose arbitrary rules. If you find the game too easy I strongly suggest you then try to achieve a fast victory (fighting for it with other good players) or chose your own handicaps.
Finally, note that the game is in a very early stage so the game will be subject to change (by Firaxis) and this series will have modifications after feedback from players.
Edit:
If your game crashes after 1 turn, you can try the following fix by cord:
Disable Core Threading
Go to the install folder of your game and open the file config.ini with a text editor like Notepad. Find the line EnableGameCoreThreading = 1 and change it to EnableGameCoreThreading = 0. Save the file and restart the game. This hopefully fixed your problems.
Good luck, the map shouldn't feel comfy
