The Armory

Military Analysis, turn 161


4 horsemen (4 veteran) = 64
29 Knight (1 Elite, 28 Veteran) = 1046
17 hoplites (17 veteran) = 306
11 MDI (7 veteran, 4 regular) = 320
1 catapult = 6
4 trebuchet = 36
1 Galleon = 14
2 Caravels (2 regular) = 21
TOTAL = 1762

KISS is still AVERAGE :mad: = 1381 - 2071 1400 - 2114
DNUTS are Weak < 1400
TNT is Weak < 1400

KISS Analysis:
KISS t96 < 392
KISS t97 < 412
KISS t98 < 412
KISS t99 < 440
KISS t100 < 462
(produce 1 GS @ 26)
KISS t101 > 481
(Produce 1 GS @ 26)
KISS t102 < 516
KISS t103 < 570
KISS t104 < 570
KISS t105 < 570
KISS t106 > 570
KISS t107 > 570
KISS t108 > 570
KISS t109 > 590
.....
KISS t122 > 600 776

8 turns pass with no change in standings...

KISS t130 > 955
KISS t134 > 998
KISS t137 > 1085
KISS t138 > 1085
KISS t139 > 1128
KISS t141 > 1171
KISS t144 > 1361
KISS t146 > 1404
KISS t148 > 958 < 1432
KISS t150 > 1043 < 1563
KISS t151 > 1071 < 1607
KISS t152 > 1100 < 1650
KISS t153 > 1142 - 1700
KISS t154 > 1210 < 1714
KISS t155 > 1215 < 1821
KISS t157 > 1284 < 1926
KISS t159 > 1345 < 2017
KISS t160 > 1381 < 2071
KISS t161 > 1400 - 2114​

DNUT/TNT Analysis
t136 TNT 724 - 1084
t137 TNT < 723, but KISS remains > 1084, despite losing xxx points
t138 TNT < 723
t139 TNT < 772
t141 TNT < 781
t144 TNT < 907
t146 TNT < 935
t148 TNT < 958
t150 TNT < 1043
t151 TNT < 1071
t152 TNT < 1100
t153 TNT < 1141
t154 DNUT/TNT < 1210
t155 DNUT/TNT < 1215
t157 DNUT/TNT < 1284
t159 DNUT/TNT < 1345
t160 DNUT/TNT < 1381
t161 DNUT/TNT < 1400​
 
Military Analysis, turn 163


4 horsemen (4 veteran) = 64
31 Knight (1 Elite, 30 Veteran) = 1118
17 hoplites (17 veteran) = 306
11 MDI (7 veteran, 4 regular) = 320
1 catapult = 6
5 trebuchet = 45
1 Galleon = 14
2 Caravels (2 regular) = 21
TOTAL = 1843

KISS is still AVERAGE :mad: = 1400 - 2114 1475 - 2211
DNUTS are Weak < 1475
TNT is Weak < 1475

KISS Analysis:
KISS t96 < 392
KISS t97 < 412
KISS t98 < 412
KISS t99 < 440
KISS t100 < 462
(produce 1 GS @ 26)
KISS t101 > 481
(Produce 1 GS @ 26)
KISS t102 < 516
KISS t103 < 570
KISS t104 < 570
KISS t105 < 570
KISS t106 > 570
KISS t107 > 570
KISS t108 > 570
KISS t109 > 590
.....
KISS t122 > 600 776

8 turns pass with no change in standings...

KISS t130 > 955
KISS t134 > 998
KISS t137 > 1085
KISS t138 > 1085
KISS t139 > 1128
KISS t141 > 1171
KISS t144 > 1361
KISS t146 > 1404
KISS t148 > 958 < 1432
KISS t150 > 1043 < 1563
KISS t151 > 1071 < 1607
KISS t152 > 1100 < 1650
KISS t153 > 1142 - 1700
KISS t154 > 1210 < 1714
KISS t155 > 1215 < 1821
KISS t157 > 1284 < 1926
KISS t159 > 1345 < 2017
KISS t160 > 1381 < 2071
KISS t161 > 1400 < 2114
KISS t163 > 1400 < 2114​

DNUT/TNT Analysis
t136 TNT 724 - 1084
t137 TNT < 723, but KISS remains > 1084, despite losing xxx points
t138 TNT < 723
t139 TNT < 772
t141 TNT < 781
t144 TNT < 907
t146 TNT < 935
t148 TNT < 958
t150 TNT < 1043
t151 TNT < 1071
t152 TNT < 1100
t153 TNT < 1141
t154 DNUT/TNT < 1210
t155 DNUT/TNT < 1215
t157 DNUT/TNT < 1284
t159 DNUT/TNT < 1345
t160 DNUT/TNT < 1381
t161 DNUT/TNT < 1400
t163 DNUT < 1475​
 
Military Analysis, turn 165


4 horsemen (4 veteran) = 64
38 Knight (1 Elite, 37 Veteran) = 1370
17 hoplites (17 veteran) = 306
11 MDI (7 veteran, 4 regular) = 320
1 catapult = 6
8 trebuchet = 72
1 Galleon = 14
2 Caravels (2 regular) = 21
TOTAL = 2122

KISS is still AVERAGE :mad: = 1475 - 2211 1698 - 2546
DNUTS are Weak < 1698
TNT isn't

KISS Analysis:
KISS t96 < 392
KISS t97 < 412
KISS t98 < 412
KISS t99 < 440
KISS t100 < 462
(produce 1 GS @ 26)
KISS t101 > 481
(Produce 1 GS @ 26)
KISS t102 < 516
KISS t103 < 570
KISS t104 < 570
KISS t105 < 570
KISS t106 > 570
KISS t107 > 570
KISS t108 > 570
KISS t109 > 590
.....
KISS t122 > 600 776

8 turns pass with no change in standings...

KISS t130 > 955
KISS t134 > 998
KISS t137 > 1085
KISS t138 > 1085
KISS t139 > 1128
KISS t141 > 1171
KISS t144 > 1361
KISS t146 > 1404
KISS t148 > 958 < 1432
KISS t150 > 1043 < 1563
KISS t151 > 1071 < 1607
KISS t152 > 1100 < 1650
KISS t153 > 1142 - 1700
KISS t154 > 1210 < 1714
KISS t155 > 1215 < 1821
KISS t157 > 1284 < 1926
KISS t159 > 1345 < 2017
KISS t160 > 1381 < 2071
KISS t161 > 1400 < 2114
KISS t163 > 1400 < 2114
KISS t165 > 1698 < 2546​

DNUT/TNT Analysis
t136 TNT 724 - 1084
t137 TNT < 723, but KISS remains > 1084, despite losing xxx points
t138 TNT < 723
t139 TNT < 772
t141 TNT < 781
t144 TNT < 907
t146 TNT < 935
t148 TNT < 958
t150 TNT < 1043
t151 TNT < 1071
t152 TNT < 1100
t153 TNT < 1141
t154 DNUT/TNT < 1210
t155 DNUT/TNT < 1215
t157 DNUT/TNT < 1284
t159 DNUT/TNT < 1345
t160 DNUT/TNT < 1381
t161 DNUT/TNT < 1400
t163 DNUT < 1475
t165 DNUT < 1698​
 
Military Analysis, turn 166

Here's the skinny:

we are average at 2373, strong at 2382
2373/5 = 1899
2383/5 = 1906

I'll get to the rest later....
4 horsemen (4 veteran) = 64
38 Knight (1 Elite, 37 Veteran) = 1370
17 hoplites (17 veteran) = 306
11 MDI (7 veteran, 4 regular) = 320
1 catapult = 6
8 trebuchet = 72
1 Galleon = 14
2 Caravels (2 regular) = 21
TOTAL = 2122


KISS is finally WEAK!!! :) = 1698 - 2546 > 1899 < 1906
DNUTS are Weak < 1698
TNT isn't

KISS Analysis:
KISS t96 < 392
KISS t97 < 412
KISS t98 < 412
KISS t99 < 440
KISS t100 < 462
(produce 1 GS @ 26)
KISS t101 > 481
(Produce 1 GS @ 26)
KISS t102 < 516
KISS t103 < 570
KISS t104 < 570
KISS t105 < 570
KISS t106 > 570
KISS t107 > 570
KISS t108 > 570
KISS t109 > 590
.....
KISS t122 > 600 776

8 turns pass with no change in standings...

KISS t130 > 955
KISS t134 > 998
KISS t137 > 1085
KISS t138 > 1085
KISS t139 > 1128
KISS t141 > 1171
KISS t144 > 1361
KISS t146 > 1404
KISS t148 > 958 < 1432
KISS t150 > 1043 < 1563
KISS t151 > 1071 < 1607
KISS t152 > 1100 < 1650
KISS t153 > 1142 - 1700
KISS t154 > 1210 < 1714
KISS t155 > 1215 < 1821
KISS t157 > 1284 < 1926
KISS t159 > 1345 < 2017
KISS t160 > 1381 < 2071
KISS t161 > 1400 < 2114
KISS t163 > 1400 < 2114
KISS t165 > 1698 < 2546
KISS Accurate strength t166 ]> 1899 < 1906​

DNUT/TNT Analysis
t136 TNT 724 - 1084
t137 TNT < 723, but KISS remains > 1084, despite losing xxx points
t138 TNT < 723
t139 TNT < 772
t141 TNT < 781
t144 TNT < 907
t146 TNT < 935
t148 TNT < 958
t150 TNT < 1043
t151 TNT < 1071
t152 TNT < 1100
t153 TNT < 1141
t154 DNUT/TNT < 1210
t155 DNUT/TNT < 1215
t157 DNUT/TNT < 1284
t159 DNUT/TNT < 1345
t160 DNUT/TNT < 1381
t161 DNUT/TNT < 1400
t163 DNUT < 1475
t165 DNUT < 1698
t166 DNUT < 1906​
 
Military Analysis, turn 169 *start of turn


On t167 we are average at 2373, strong at 2382
2373/5 = 1899
2383/5 = 1906

This data taken from GB's post in the Ministry of Defense, preplay t169

1 knight (elite) = 45
41 cavalry (3 elite, 38 vets) = 2004
17 hoplites (all vets) = 306
5 MDI (all vets) = 90
16 MIA cannon = 256 (192)
~16 KISS cannon = 256 (192)
1 galleon (vet) = 14
2 caravels (both reg) = 21
TOTAL: 2992


KISS is very WEAK :) = > 1899 < 1906 < 2394
DNUTS are Weak < 1698
TNT isn't

KISS Analysis:
KISS t96 < 392
KISS t97 < 412
KISS t98 < 412
KISS t99 < 440
KISS t100 < 462
(produce 1 GS @ 26)
KISS t101 > 481
(Produce 1 GS @ 26)
KISS t102 < 516
KISS t103 < 570
KISS t104 < 570
KISS t105 < 570
KISS t106 > 570
KISS t107 > 570
KISS t108 > 570
KISS t109 > 590
.....
KISS t122 > 600 776

8 turns pass with no change in standings...

KISS t130 > 955
KISS t134 > 998
KISS t137 > 1085
KISS t138 > 1085
KISS t139 > 1128
KISS t141 > 1171
KISS t144 > 1361
KISS t146 > 1404
KISS t148 > 958 < 1432
KISS t150 > 1043 < 1563
KISS t151 > 1071 < 1607
KISS t152 > 1100 < 1650
KISS t153 > 1142 - 1700
KISS t154 > 1210 < 1714
KISS t155 > 1215 < 1821
KISS t157 > 1284 < 1926
KISS t159 > 1345 < 2017
KISS t160 > 1381 < 2071
KISS t161 > 1400 < 2114
KISS t163 > 1400 < 2114
KISS t165 > 1698 < 2546
KISS Accurate strength t167 (preplay) > 1899 < 1906
But then the war happened, and they lost quite a bit. heh. Specifically, they lost:
11 cavalry = 528
6 muskets = 180
4 MDI = 128
2 longbows = 56
1 pikeman = 16
5 cannons (gained by MIA) = 80
TOTAL LOST = 988

DNUT/TNT Analysis
t136 TNT 724 - 1084
t137 TNT < 723, but KISS remains > 1084, despite losing xxx points
t138 TNT < 723
t139 TNT < 772
t141 TNT < 781
t144 TNT < 907
t146 TNT < 935
t148 TNT < 958
t150 TNT < 1043
t151 TNT < 1071
t152 TNT < 1100
t153 TNT < 1141
t154 DNUT/TNT < 1210
t155 DNUT/TNT < 1215
t157 DNUT/TNT < 1284
t159 DNUT/TNT < 1345
t160 DNUT/TNT < 1381
t161 DNUT/TNT < 1400
t163 DNUT < 1475
t165 DNUT < 1698
t166 DNUT < 1906
t169 DNUT < 2394​
 
MIA Military Analysis, t187

DNUTs are now Average!!

MIA's military consists of:
1 Knight @ 45
44 Cavalry @ 2112
16 Cannon @ 16 = 256
5 Frigate @ 20 = 100
3 Galleon @ 14 = 42
17 Hoplite @ 18 = 306
TOTAL = 2861

DNUTS must have > 2289

EDIT: Something's fishy. The update for t169 lists 16 captured cannons from KISS, for an additional 192 points. Should I include these cannons?...
 
They should be included, but I think there are actually 19 captured cannons total. They don't show easily on F3 - you have to count them using the awful slider on the bottom, but once I moved all the cannons to the same town, I'm pretty sure I determined there were 35 total.

I think I remember seeing somewhere that slave bombard units were only half as effective as native ones, but I have no idea where I might be able to confirm that.
 
Well I guess the safe route would be to count 19 captured cannons as full strength - that would give us a slight over-estimate of DNUT's strength, if anything. In either case, the numbers above are pretty close.

I'll edit this into a new post shortly, assuming I have some time at work.
 
I can confirm that we have 35 cannons total.

188-Military.jpg
 
I admit I haven't been paying as much attention to this thread as I should, but I'm not sure where your bombardment numbers come from. I think the formula is (3A+2D)HP+B, or, as you are using (1.5A+D)HP + 0.5B.

Cannons bombard with 8, so they should only be 4 each.

I know the numbers are big enough so that HP for a few units doesn't matter much, but I think this turn we should try to do things accurately if possible. We are weak compared to the Nuts, but I hope with drafting and upgrading (one at a time, of course) we can make it back to at least average and get a very accurate read on the Nut's strength.

In addition, we know what 39 of their units plus 10 of their boats are. We should be able to get a very good read on what the Nuts have left at home - i.e. what we might expect in a future landing party.
 
I'm going to need help here - I dont' have access to the save, so I can't check our regular vs. veteran status, nor do I have accurate numbers on how many units we have now.

I had no idea we are WEAK to DNUTS - When did that happen?! Why wasn't that mentioned - did I miss something?

I'll go over the bombard numbers, but I thought I finally had it correct. I'll update things as soon as someone can post all those details. Sorry I can't open the save myself :blush:
 
It just happened when we got the most recent save. Hopefully we will be at least back to average before our turn is done. Pre-play, I think we have:

1 Knight (elite)
59 Cavalry (4 elite, 53 veteran, 2 regular)
16 native Cannons
19 slave cannons
5 Frigate (all vets)
10 Galleons (5 vet, 5 reg)
17 Hoplites (all vets)
 
:( Rats! 45 minutes and a lost post!

Thankfully, my trusty solar calculator is still displaying the final sum: DNUTs have 1958 worth of forces not on out land.

I think their total was 4466, based on our total with then being Strong to us, then our upgradation of 2 cannons to artillery. This is current for t191.
 
From the 202 SotE:

5 Infantry (76) = 380
81 cavalry (48) = 3888
24 artillery (6) = 144
1 fighter (1*) = 1
16 bomber (4*) = 64
5 frigate (20) = 100
17 transport (22) = 374

TOTAL = 4951

*this is based on the bombard rate, but I can't imagine that's how it's really tallied. That makes a single transport the same value as 5.5 bombers!

So DNUTS must have at least 3962


[tentative, pending research of our history]

After we slaughtered their invasion force, could not have had more than 1958, so they grew 2004

Assuming all these were conscript Infantry, that's equivalent to just under 53 units

[/tentative]
 
I'm not sure how bombers are rated either - but they do have bombard of 12, so they have to be at least 6 each. Unlike catapults, etc., bombers also can be regular, veteran, or elite, so maybe something gets multiplied by hps?

I can try to test later, or someone can beat me to it. Here's what I'm thinking is a relatively easy way to test - find a saved game where you have lots of bombers and lots of other troops. Disband troops until your strength changes relative to an AI, keeping track of what you disband. Reload the original game, and disband bombers instead and see when your strength changes.
 
I also noticed that Bombers and Fighters also have an attack and defense rating.

On the whole, I'm not sure how much all of that matters to us now. At the very least, we know that DNUTs have been thrashing out Infantry.

I still haven't had a chance to confirm that my numbers (based on post 75) reflect DNUTs post invasion. They may only be post-initial-assault.
 
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