Master Kodama
Nitpicker
A few comments and suggestions:
As for the unit line, Nodachi Samurai is, I think, TOO specific. Nodachi were not the mainstay of feudal Japanese infantry by any means; I believe their primary purpose was as anti-cavalry infantry. Try "Samurai Infantry" -- it's more inclusive, and matches up nicely with Samurai Cavalry as well.
Also, be careful with the multiple UUs. When I was working on my East Asia mod, I gave each civ 4 UUs, thus aproximately 1 per era. Each civilization had only 1 really useful UU at any given time. With 6, avoiding overlap could be difficult, and you'll want to consider game balance and avoid clustering a civs UUs too close together in the eras, which could give certain civs a massive advantage at certain points in the course of the game. I'm not recommending that you get rid of any of the UUs you're planning, just suggesting you keep this stuff in mind and remember that some of these "UUs" could actually be flavor units with the same stats as the standard unit.
IIRC, Tokugawa did not betray Hideyoshi. Rather, Hideyoshi died, and Tokugawa fought with Hideyoshi's son over the right to succeed Hideyoshi as Shogun. Not directly relevant to the scenario, but I thought I'd mention it.Ogedei_the_Mad said:*The Iybyon were Korean guerillas that fought against Toyotomi Hideyoshi (who Tokugawa Ieyasu later betrayed to become Shogun of Japan) invasion of Korea.
As for the unit line, Nodachi Samurai is, I think, TOO specific. Nodachi were not the mainstay of feudal Japanese infantry by any means; I believe their primary purpose was as anti-cavalry infantry. Try "Samurai Infantry" -- it's more inclusive, and matches up nicely with Samurai Cavalry as well.
Also, be careful with the multiple UUs. When I was working on my East Asia mod, I gave each civ 4 UUs, thus aproximately 1 per era. Each civilization had only 1 really useful UU at any given time. With 6, avoiding overlap could be difficult, and you'll want to consider game balance and avoid clustering a civs UUs too close together in the eras, which could give certain civs a massive advantage at certain points in the course of the game. I'm not recommending that you get rid of any of the UUs you're planning, just suggesting you keep this stuff in mind and remember that some of these "UUs" could actually be flavor units with the same stats as the standard unit.
) that I often get it confused.
Tokugawa did betray Hideyoshi to a certain extent in that Tokugawa pledged loyalty to the Toyotomis, but later plotted against them.
) The UUs are simply there to express a particular period of history when the civ was at its height of power. I also took a page out of the DyP mod by giving unique techs to each civ. Each civ will have a unique wonder. China will have the "Forbidden City", Japan will have "Himeji Castle", Korea will have "Changdeokgung Palace", the Mongols will have "The Mongol Horde", and Tibet will have the "Potala Palace".
