I don´t normally play Deity, but Lib at 1 AD?
I settled on wine hill and started archery. While hinduism is doable, you will have about 5 cities for the most game and you can whip monuments. Happiness is not such a problem as there are plenty of luxuries.
My second city was south on hill next to two pigs. Reasoning for this is that you can keep the pigs by having two archers on hills and also you can chop under cover of archers or in between barbarian waves.
Then the aim was to block of north so I settled two cities west at bend and east near coast on the river.
I built 7 chariots and razed one barbarian city, then added another 5 (2 from first stack didn't survive and one got killed on the way)
Really key tech is currency as it enables you to run wealth. Until you have currency you can't have many units outside or many cities. Usually warring games are production constrained but this one is economically constrained as you can't build cities or have many units.
I aimed to block and fogbust the northern part, so I built two cities, one on the hill close to horses in the middle and the other near 8 gems by the river on the west coast. At this point maces were starting to show up and I had to resupply archers. The new cities all got walls, monument, library. Toward the west I placed archers on hills until the coast. After I did this, the barbarians started spawning much less.
After currency I went feudalism and construction. Since now I could build wealth in some cities, I was able to amass 15 swordsmen, 5 longbows and 5 catapults. With this I was able to take first barbarian city defended by grenadiers. Research was directed towards education, then rifling.
As I think this is now a purely mop-up stage - 20 maces and 10 catapults can take out 5 five grenadiers/riflemen and once city is secured, longbows can defend it. I stopped.
Great challenge and great learning experience
I played this a few months back, but didn't want to necro bump the thread.
IIRC, I got swamped on my first run through, and the second was ok. A little slow going, but I guess that was the point. Things soon fell into a basic pattern: settle a city, consolidate the front line, stabilize the economy, push on. Early commerce sites are important, and you need to get to Alphabet and Currency ASAP.
A lot of the dynamics overlapped with AW. Except... no units could exceed 10XP. In spite of the Protective leader, all defenders outside of cities should be Melee units, for the Woodsman III promo (first strikes + healing).
My 3rd attempt is going pretty well i think.
Spoiler :Roughly 800AD, I have 5 cities, and I'm making ~100 BPT at a slight GPT loss while building wealth, but that number is improving pretty quickly now. I've put a stop to the serious barb invasions. I'm getting the occasional straggler every few turns, but nothing threatening. The only cause for concern is that the barbs have macemen now. None have tried to invade my lands, but i saw 2 around the nearest barb city.
There are a number of ways i can go with tech right now. I currently have Feudalism selected for some additional security, but i could also go CoL > CS or MC > Machinery. I want to eventually get Eng so that i can go on the offensive.
Seems like a recipe for disaster.get Mathemetics / Feudalism before building any Workers to start with +50% chop & +50% Worker speed boost
Yes. It takes too long to get to Feudalism but not so long to Mathematics.Seems like a recipe for disaster.
Author is wrong. In my most recent attempt, the crab resource got pillaged by a barb galley.Author of map stated that sea area are safe (nearby coast is blocked by icy tiles).
I saw this in one of my attempt. This happened because I delayed settling second coastal city. There is a coast line guarded by ice tiles from both sides. It is your responsibility to keep it out of fog to prevent galley to spawn.In my most recent attempt, the crab resource got pillaged by a barb galley.