The barbarians are too strong!

Iv'e once had large amount of barbarians spawning in a mine in my borders. Something like 20 goblins. Really gave me the impression 'Miners aren't really looking where they are tunneling.' Accursed underground goblin clans! :lol: Fortunately, I had an army marching right next to it......tasty, tasty free exp. :)

Well, for the first time, I had barbarians(Bhal) spawn within my borders. I can only thing one of the following:

1) Xienwolf liked the idea, and decided to implement it in patch K
2) I was too lucky all the other games so far, and I hadn't had this issue.

It was only a ranger, though, that spawned deep in the heart of my empire(well, this is just an impressive way to say it. In reallity,it is just 7 cities), at about turn 450.
He spawned in a forest just next to a city, clearly in my borders. About 3 tiles from my capital.
I do not usually build cities that close to my capital, but I had a tough start with the savages capturing my second city, and had to act the best I could to survive.

It was an interesting surprise, but I would really like to know if it is intended or something is wrong.
 
Absolutely no way that he walked in to that tile from just outside of your borders? Should be absolutely impossible for them to spawn on an owned tile unless you are at peace with them.

No way. That area was deep in my territory. Only sea was right of the city, and no ships were present. My culture was expanding south to sea, again. And no ships present. I managed to take him down the first turn it spawned. I am pretty sure it was age 0.

It is on an ongoing game. I play the Khadi, standard map, standard time, big and small map. I am at the small continent and my only opponents were the Savages and the animals. I was monitoring them each turn. There is absolutelly no chance he slipped through. My borders were at least 15 tiles to the northen part of the continent and I had workers building improvements unguarded. I am sure he would have taken them.
He was full strength. I had to throw at him 6 units in order to get him(a ranger in the woods against my gnoslings), so, the possibility to have retreated from a point overseas is out of question.
 
Keep an eye out for it happening again. I'll watch for anything similar, but with things flying by so fast in autoplay I am unlikely to catch it. If you can get me a save I can see exactly which tile he spawned on and find out if he spawned, then warped somehow, or maybe see if there is something unique about the precise tile he popped up on to allow his spawning (though I can't think of anything which could, mostly I am interested in checking his plot of origin)
 
I checked through my autosaves. It appears we have been lucky! The autosave on turn 461 is the one with the unit appearing next to the city! :D

You are right. The problem is not in the spawning code. It must be in the movement code. I have an autosave on turn 457, also. There is no lizardman ranger anywhere near my borders. I opened the worldbuilder to verify it. The nearest lizardman ranger is overseas at the south, in a barbarian city. There is no way anyone could reach my location within 4 turns from outside my borders.
The lizard's age is 7. So, it cannot have spawned just anywhere near between turn 457 and turn 461, and manage to reach that location.

I attach the two saves to see for yourself. I think you will be able to pin it!
This also explains the incident with the 20 goblins with Guybrush. Obviously, the goblins didn't spawn on the mine. They would have gathered somewhere else, and then just popped there due to a glitch in the code for movement.
 

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Any chance they are using a portal from a lair? Do thet ever spawn any?

Even if this could happen in my case, although the chances are very slim, it wouldn't explain the Guybrush's incident. Portals transpot a single unit, not an entire stack...right?

EDIT: If they move an entire stack, then this can be the answer. And it explains the very rare occurance of the incident.
 
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