TM Moot
King
Industrious every time
with Financial and Spiritual a close second.
with Financial and Spiritual a close second.
Noone voted Imperialistic... Is the Trait that underrated? or is it just not the players' favorite?
Unfortunately, this poll also reflects the difficulty setting influence the choice as well.
I voted Organized, as higher levels it feels impossible to play without it, more than any other trait with the possible exception of Charismatic for the happiness bonus.
Unfortunately, this poll also reflects the difficulty setting influence the choice as well.
I disagree.The poll is also affected by what types of starts are viewed as 'acceptable' by the voters- how often and under what circumstances they'll regenerate the map or otherwise start over, etc...
It's a matter of semantics. I dinstinctly remember discussions on what the name of the trait really means. Like why would financial give +1 commerce? Libraries wasn't a cheap building for creative at first.Organized is a trait that doesn't really make sense. Why does an organized leader get to build lighthouses and factories quicker? You tell me.
That alone is a turn-off for me.
And it's interesting that only in Warlords they added the cheaper factories, so they must've thought it was one of the weaker traits and were trying to make up for it. They're the experts.
It's a matter of semantics. I dinstinctly remember discussions on what the name of the trait really means. Like why would financial give +1 commerce? Libraries wasn't a cheap building for creative at first.
I kinda stop bothering to figure why, and just play the game. For every reason that something makes sense, there's reasons that it doesn't make sense either.
But financial doesn't gives +1 , it gives +1Well, I thought it'd be obvious why financial gives +1 . Creative was weak only because of the crappy colosseum building. But people loved it then too. It did need a boost of a library. Now it's just perfect.
I can't play a trait that doesn't make sense to me. That's also why I don't play some civilizations and leaders. This is a game based on history and not everyone plays to win.
So that's why people's conclusions for best traits are going to be different.
See, imperialistic is a weak trait. A very weak trait but Victoria is like my favourite leader. Why? Because financial and imperialistic describes her and her era very, very well. So I enjoy playing as her and recreating that history.
Organized is a trait that doesn't really make sense. Why does an organized leader get to build lighthouses and factories quicker? You tell me.
That alone is a turn-off for me.
And it's interesting that only in Warlords they added the cheaper factories, so they must've thought it was one of the weaker traits and were trying to make up for it. They're the experts.
Protective/creative > all.
Whatever you say.