The Last Conformist
Irresistibly Attractive
Possibly not the right thread, but how is the AI handling the new AA units?
Originally posted by The Last Conformist
Possibly not the right thread, but how is the AI handling the new AA units?
Originally posted by Dom Pedro II
Well, how badly can they screw up the AA anyway? I suppose not using them in aggressive action? I dunno... I haven't played a normal game to that time period yet, but in the WW2 campaign, I didn't use AA aggressively at all. But then, of course, my AA couldn't shoot down a single enemy bomber in 200 attempts, so that doesn't say much for that....
Originally posted by The Last Conformist
Nice to see this thread revived. And that sounds like some very good news if "build often" now has visible results.
Originally posted by Rocoteh
ozymandias,
At the moment no special experiments, but I will
keep track of how AI build compared to editor-flags.
As I said before, my impression is that an improvement
really have been made.
BTW, Do you remember the old S.P.I. days and the 3xN:
NATO, NAZIS and NUKES, that interested many people
then. I intended to do a NO NUKES WWIII-scenario.
But I have changed my mind and there will be Nukes
and Settlers.... I mean after a strategic nuclear exchange,
Social-Darwinism probably will rule again.
Best Regards
Rocoteh
Originally posted by Procifica
I'd have to dig through the 100+ pages of the thread to find the specific examples (which would take hours).
It was a frequent occurance from Rocoteh's playtests until I upped the cost a bit, and reduced its strength (did these bit by bit, a combo of the two worked best).
I do know though that the scenario starts with a small amount of cavalry, and this could have been a reason.