I wound up running a series of tests qwith two AI Civs each with 5 cities, running 5 turns each test for a total of 50 AI builds (as seen earlier -- if you can remember that far back in this thread

-- the AI Player Governer builds differently than for AI Civs; go figure).
I goofed in the first go-round, with Amphibious and Paradrop units unavailable (I forgot to uncheck the resource requirement).
1.So the first round tested Blitz, Radar, Invisible, ZOC, and All Terrain As Roads (ATR).
Result: first turn EVERY city built Radar; thereafter production was 100% Invisible!
Conclusion: We've seen earlier that the AI likers to build a defensive unit on the first turn (even when I re-ran this test with Amphib and Para included, the results were the same) and therefore "recognizes" Radar as the best defensive flag for an initial build; thereafter Invisible reigns supreme for both offense and defense.
2. Eliminating Invisible from the pool, 38 out of 50 builds were ATR (thank you, The Last Conformist!)
3. Eliminating ATR from the pool showed an evenly divided preference for ZOC and Blitz.
4. I then ran some less rigorous tests (trust me, this stuff is tedious) indicating a preference in the following order: Radar, followed equally by Para and Amphib.
-- My next effort will be to see if the AI (all things being equal) prefers to build a unit which requires a special resource or one which does not. Stay tuned ...
-Oz