Originally posted by BomberEscort
I tested the modification to the artillery I mentioned in a previous post...
I had lethal land bombard on and gave them a ROF of 8... They still only bombarded with about 25% of their arty force. The rest they just parked in the nearest city and did not use. I modded the arty to 0(12).3.1 ROF=8. I fear the AI will never use bombard correctly. When I give them an attack of 12 they use the it for a standard attack and do not bombard.
I think my next mod will be to limit the range to 1. Maybe values greater than 1 for bombard range confuse the AI. I doubt it. But I will try this [...]
PART THE FIRST
*sigh* -- Nevertheless, BomberEscort, although the results are disappointing, I must commend you on your approach and results. "I fear the AI will never use bombard correctly" is something I think we've all feared to be the case; it sounds like the bombard ability is best limited to defensive units ... ?
... Although this raises a quick question: how are you flagging your artillery units, O, D, or both?
PART THE SECOND
I'm sure, just like the rest of us, I'm mulling over what this all means ... Having spent so many years working with algorithms, I find it literally unimagineable that workarounds cannot be found, although it might take literally viewing the AI as a set of algorithms and nothing more -- i.e., using what the AI does with combat and working our mods farther and farther away from "vanilla" Civ.
This is at once more and less drastic than it sounds.
Consider, by analogy, the Civ "Religious" trait. Forget the word "Religious" and all it brings to mind. Consider what it DOES -- ANY improvements FLAGGED "Religious" will be built in 1/2 the time as usual, and the time of anarchy between governments is greatly diminished. So (again, by way of example) let's posit a "Confucian" ability -- post-Confucius pre-European-invasion can be viewed as remarkably stable: internal struggles were dynastic, out with the old etc., yet retaining the same gov type. So a "Confucian" Civ -- or any other one thinks of as particularly stable -- can be modded using the "Religious" flag.
Now, insofar as units are concerned (and, believe me, this is very off the cuff) given a presumed global or continental scale, maybe the solution is to have artillery as primarily defensive weapons -- yes, there certainly were offensive artillery bombardments from the 30 Year War on, but e.g. ACW and WWI artillery were overwhlemingly effective on the defensive. Aggressive use of artillery as with Napoleon can MAYBE be modded with decent bombard range 0 or 1 units flagged "offensive" and maybe with ZOC; they certainly wouldn't be the first units in the stack to suffer casualties if attacked but could nonetheless cause havoc in combat ...
Again, this is all very off the cuff -- but I DO have some other ideas and, trust me, I'm certain we'll have a thread on mod design based upon our collective results thus far.
Onward & Upward,
Oz