The Big Question - How Does The AI Choose Which Units To Build?

Hi Rocoteh!

I'm curious -- what are your impressions of how production has improved in Conquests? (I sadly haven't had time to play around with it much yet).

Re: the old SPI, I would define the issue slightly differently -- and make it tie in directly with your point re: Firaxis. The principal "tension" in game design becasme detailed realism vs. playability; once SPI started doing work for the Defense Department for squad-level simulations etc. I think the proverbial die was cast -- although it wasn't for the DOD, even I balked at 100 pages of rules :eek: for their "monster" war in the pacific game ...

Rocoteh, I must say that, if you are indeed happy with the balance struck with Conquests, then I am very pleased indeed, as I believe we are very much in agreement on such matters :) .

Best Regards,

Oz
 
ozymandias,

With regard to production I think the Wonder-production
will solve most problems. If "normal" production have
improved is unclear, but again Wonder-production is really
a breaktrough.

Yes I think the balance in Conquests now is good.
Of course one always want more realism, but then again
I do not think the market will pay for it.

Best Regards

Rocoteh

BTW:I will probably use your idea on auto-produced
workers in Tennesse, in the next version of ACW.

Tennesse had a very large value for CSA and when
its was lost to the Union it was a major setback.
 
Hi Rocoteh,

Re: the next ACW release and the Railroad Problem -- I just read that barricades stop EVEN FRIENDLY RAIL MOVEMENT for the turn. I haven't checked this out myself yet but suddenly there's maybe a way to limit rail movement after all!

Best,

Oz
 
ozymandias,

Thank you for the info.

I will check it out and see if it can be implemented
into ACW.

Best Regards


Rocoteh
 
ozymandias,

I have used your idea for auto-producion of workers
in Tennessee in ACWNew3.9.

BTW I have send an E-mail to you. I appreciate if you have time
to check it.

Best Regards

Rocoteh
 
ozymandias,

This is somewhat off-topic.

...still, With regard to ACWNew3.9.
The no sound problem for Rifleman units seems to
be related with conversion of old .bic-files to
Conquest .bic-files. I imported Conquest-units to
an old converted .biq-file and the sound-problem
disappeared. Its not a good solution for ACW, since then
you have to add every unit again.

Best Regards

Rocoteh
 
Originally posted by Rocoteh
ozymandias,

This is somewhat off-topic.

...still, With regard to ACWNew3.9.
The no sound problem for Rifleman units seems to
be related with conversion of old .bic-files to
Conquest .bic-files. I imported Conquest-units to
an old converted .biq-file and the sound-problem
disappeared. Its not a good solution for ACW, since then
you have to add every unit again.

Best Regards

Rocoteh

Ouch! :( If it's a version compatability problem then I'm not certain you'll have any choice but to add them all in again, along with a new Civilopedia etc. ...

Best Wishes,

Oz
 
Originally posted by ozymandias


Ouch! :( If it's a version compatability problem then I'm not certain you'll have any choice but to add them all in again, along with a new Civilopedia etc. ...

Best Wishes,

Oz

Anyway, its now up for download since its bug-free
(with the exception of some silent units) it runs fast
and its the best version of ACW so far.

Best Regards

Rocoteh
 
ozymandias,

I just wanted you (and all others) to know that
I have give credits to you with regard to the new
version of ACW.
Your ideas and comments on ACW are always
of great value.

Best Regards

Rocoteh
 
Originally posted by Rocoteh
ozymandias,

I just wanted you (and all others) to know that
I have give credits to you with regard to the new
version of ACW.
Your ideas and comments on ACW are always
of great value.

Best Regards

Rocoteh

Rocoteh,

You warm my heart! I thank you very much and now look forward even more to having a go at ACW tomorrow!

All The Best,

Oz
 
ozymandias,

I have allocated most of my CIV-time the last days
to ACWNew3.9.

What do you say about Conquests and production.
Do you think a scenario with only auto-produced
units would work? (Well would work good).

Best Regards


Rocoteh
 
ozymandias,

I think the idea with scenarios with only
auto-production is not uninteresting.

In scenarios covering only a short time-period
it could be more realistic than standard-production.

Or what do You think?

Best Regards

Rocoteh
 
Auto production mods or scenarios would be much more interesting with a limited amount of cities. It would increase the worth of cities and also mean you would need to prioritize more with buildings. It could be used to simulate a country mobilizing for war. But a drawback to that is that with limited cities unit support costs could become way too big and compound.
 
Originally posted by Rocoteh
Have anyone seen any indications on
new AI-production strategy in Conquests?


Rocoteh

Not yet -- but I AM hearing many questions about the use and utility of the new anti-aircraft units ... :rolleyes:

-- Glad to still have you around :)

-Oz
 
ozymandias,

Which reactions have there been to the AA units?

I have searched in the forums but not found any comments.

Anyway I think the AA units is a good idea.

In fact I requested it before Conquests was released.

Best Regards

Rocoteh
 
Originally posted by Rocoteh
ozymandias,

Which reactions have there been to the AA units?

I have searched in the forums but not found any comments.

Anyway I think the AA units is a good idea.

In fact I requested it before Conquests was released.

Best Regards

Rocoteh

Hi Rocoteh,

Complaints I've heard are (1) they tend to stay in cities (sound familiar?) (2) whether in cities or not, they miss often enough that questions have been raised whether or not they're actually working.

-- Now, these are ANECDOTAL; I haven't had a chance to check them out myself, or see how often the AI builds them ... :rolleyes:

Best Regards,

Oz
 
ozymandias,

Thank you for the info. If the AA units are sitting in the
cities I can somewhat understand they have it that way,
but the artillery......

Anyway in the ACW Conquest-version I have only flagged Off Land,
Def. Land and Naval units for both sides.

I will make a question in the ACW-thread and ask if someone
have seen any sloop that not seems to be auto-produced....

Best Regards

Rocoteh
 
ozymandias,

I think this thread is of importance.

How AI build is still interesting

To those who have posted in thread:

Any comments on Conquests and AI build-strategy?

Regards

Rocoteh
 
Hi Rocoteh :)

-- Whatever hope I had that Conquests might improve the build AI routine(s) was almost immediately dashed. I was testing some pre-release units for Wyrmshadow, both land and sea, and gave them high combat values, low cost, and no prerequisite techs -- and the AI started building WARRIORS and CURRAGHS :cry:

-- As I suspected, I believe the auto-generation of units by improvements is indeed meant to be our "fix".

Best Regards,

oz
 
Back
Top Bottom