Hi Rocoteh!
I'm curious -- what are your impressions of how production has improved in Conquests? (I sadly haven't had time to play around with it much yet).
Re: the old SPI, I would define the issue slightly differently -- and make it tie in directly with your point re: Firaxis. The principal "tension" in game design becasme detailed realism vs. playability; once SPI started doing work for the Defense Department for squad-level simulations etc. I think the proverbial die was cast -- although it wasn't for the DOD, even I balked at 100 pages of rules
for their "monster" war in the pacific game ...
Rocoteh, I must say that, if you are indeed happy with the balance struck with Conquests, then I am very pleased indeed, as I believe we are very much in agreement on such matters
.
Best Regards,
Oz
I'm curious -- what are your impressions of how production has improved in Conquests? (I sadly haven't had time to play around with it much yet).
Re: the old SPI, I would define the issue slightly differently -- and make it tie in directly with your point re: Firaxis. The principal "tension" in game design becasme detailed realism vs. playability; once SPI started doing work for the Defense Department for squad-level simulations etc. I think the proverbial die was cast -- although it wasn't for the DOD, even I balked at 100 pages of rules

Rocoteh, I must say that, if you are indeed happy with the balance struck with Conquests, then I am very pleased indeed, as I believe we are very much in agreement on such matters

Best Regards,
Oz