The Capo's LH Gallery and Self-Help Thread!

Are you referring to Deguello the "please surrender so we don't have to kill you," bugel tune that Santa Anna used to play?

I think Wolfshanze has Santa Anna fever.
 
Hmm, so its probably the same idea with the collar then you think?

EDIT: BTW Ekmek, you said you did or did not do the arms already? (the forearms and bicep thing)

probably same with the collar. I did NOT do the arms. you can always check by going to edit mode and selecting the bone and then push the select button (under assign) and it will light up what is assigned ti that bone.
 
Are you referring to Deguello the "please surrender so we don't have to kill you," bugel tune that Santa Anna used to play?

I think Wolfshanze has Santa Anna fever.

I think we should watch him. He might just chop off his own leg and start worshipping it!
 
Wait a second; you want me to make a Patrick Stewart leaderhead?

May I ask for what possible reason you would need this?

You have asked for requests, so don't be surprised about the results. But in my oppinion I have seen more strange requests in the forums. Also it is a request, nobody said, you have to do it. It was just a suggestion.
 
I never said I wouldn't do it, I just wanted to know what it is for. If it is just an LH of Patrick Stewart I can make Patrick Stewart, if it is for Star Trek I can try and make him look like a Star Trek guy. I am not angered or upset, its simple; if I don't know what it is for I won't know how to make it look.
 
Man, this Pharaoh just does not want to work! I did everything concerning the Armbands and Collar correctly (I think at least), I did all of the arms correctly and everything. So I go into NifSkope to do the swap, first thing I notice is that the collar and beard are not colored-in, but I figure I can go back to that later (all of the art is there, I checked) and decide to see if I can do the NifSwap again. This time I got the error (again), and I also noticed when I swap the beard over it is located too far up on the guy's chin (I don't know if it is that apparent in the image I attached). Here is an image and my "2ndTry" files if you want to look at it again. Somebody help me! This LH is becoming my white whale so to speak!

The last blend I made for this is called "EverythingConnectedDone.blend" and the last nif I exported is called "Pharaoh.nif"
 
I never said I wouldn't do it, I just wanted to know what it is for. If it is just an LH of Patrick Stewart I can make Patrick Stewart, if it is for Star Trek I can try and make him look like a Star Trek guy. I am not angered or upset, its simple; if I don't know what it is for I won't know how to make it look.

I personally want to use him as himself in a suit. But you can also put hin into a uniform for those people who play the Star Trek mod and I will try to put him into a suit myself (but I am not good enough to give him a bald head). But perhaps a miracle will happen and somebody will finish the Dune mod, so he would make the best thinkable Gurney Halleck. Or perhaps somebody wants a Leondegrance.

Well, to make it short: I don't mind as long as I can get my hand on that leaderhead. :)
 
Are you referring to Deguello the "please surrender so we don't have to kill you," bugel tune that Santa Anna used to play?

I think Wolfshanze has Santa Anna fever.
I prefer to use the literal translation of Deguello... slit throat.


I think we should watch him. He might just chop off his own leg and start worshipping it!
I wouldn't worship it... but I would have it buried with full military honors.


Man, this Pharaoh just does not want to work!...
STOP... Deguello time. :devil:
 
Spoiler :
Man, this Pharaoh just does not want to work! I did everything concerning the Armbands and Collar correctly (I think at least), I did all of the arms correctly and everything. So I go into NifSkope to do the swap, first thing I notice is that the collar and beard are not colored-in, but I figure I can go back to that later (all of the art is there, I checked) and decide to see if I can do the NifSwap again. This time I got the error (again), and I also noticed when I swap the beard over it is located too far up on the guy's chin (I don't know if it is that apparent in the image I attached). Here is an image and my "2ndTry" files if you want to look at it again. Somebody help me! This LH is becoming my white whale so to speak!

The last blend I made for this is called "EverythingConnectedDone.blend" and the last nif I exported is called "Pharaoh.nif"

ok, i'll take another look - but if you give it another shot. starting with my blend could you right down the steps you did. it might be easier for me to see what you are doing wrong.

for example:
highlighted right armband using select->linked faces
separated it ->mesh->vertices->separate
imported new arm band file->import nif
shift clicked etc etc
 
I'll give it one more go, but if I remember correctly what I did was this...

-First I UV Selected the crown, and raised it off of his head so I could shrink the top of his scalp. Becasue Gilgamesh has some weird bulge going on, then I put the crown back on top of the head. But the crown is fine so I guess that is useless information.

- I then removed the original gauntlets and imported the new gauntlets. I resized them and rotated them into position. Then I UV selected them (this is all one at a time by the way) and went into edit mode and connected them to the arms of the model.

- I UV selected the collar, went into edit mode, and attached that to the model.

- I put a seam where the shoulders meet the body, and I marked off the elbows as well and attached the elbow/forearms to the forearm bones, and then I attached the elbow/bicep to the bicep bones.

As far as I can remember that is all I did. I will attempt to try it again. I also have a friend who said he could reskin them, but he is not familiar with civ or anything and is just good at photoshop, so we'll see what he can do later I guess.
 
Man, this Pharaoh just does not want to work! I did everything concerning the Armbands and Collar correctly (I think at least), I did all of the arms correctly and everything. So I go into NifSkope to do the swap, first thing I notice is that the collar and beard are not colored-in, but I figure I can go back to that later (all of the art is there, I checked) and decide to see if I can do the NifSwap again. This time I got the error (again), and I also noticed when I swap the beard over it is located too far up on the guy's chin (I don't know if it is that apparent in the image I attached). Here is an image and my "2ndTry" files if you want to look at it again. Somebody help me! This LH is becoming my white whale so to speak!

The last blend I made for this is called "EverythingConnectedDone.blend and the last nif I exported is called "Pharaoh.nif"
"

ok, first thing in the "EverythingConnectedDone.blend " everyhing is NOT connected. The beard hasn't been joined to the head object. the collar looks right. but the arm bands are joined but not assigned to either forearm. The error you get is because i think when export something that is not rigged to anything it throws off the branches.

EDIT: actualy I'm sure thats it. i exported without rigging the inside of the armbands and had your problem. boing back to the blend and i rigged the inside of the armm bands and then exported and had no problem.

Also, try saving a blend before you export so I can see exactly what the case is.

Oh and the reason why the beard and rmses thing is white is because they are mappe dto tga art files not dds. i usually use tgas so i can see them in blender so thats where the tag came from. if you click the texturing property in nifskope and expand you'll see the file name. just change it to dds and it should show up. or convert stuff to tgas before imoprting to blender and you'll see the color in UV faces mode instead of all black.
 
"

ok, first thing in the "EverythingConnectedDone.blend " everyhing is NOT connected. The beard hasn't been joined to the head object. the collar looks right. but the arm bands are joined but not assigned to either forearm. The error you get is because i think when export something that is not rigged to anything it throws off the branches.

I was pretty sure I assigned them. I clicked the assign button and . .. .. .. ., how do you check this? I can't figure it out. I'm sorry, I suck...
 
Okay, I'm on the verge of getting this finished. When I tried to swap the armbands though I got that "failed to find parent link" error or whatever. Now the strange part is the first nif I exported worked, but I forgot to crop out some extra stuff (see first picture, left image). Then when I went back to do the NifSwap again, confident that I was done with this part, I get the damn error message. I can't win! Is there an explanation for this?
 
didi you rig the inside. do the forearm select and then go to UV Faces mode. if there is still black there then you didn't rig/assign everything.

by the way the easiest way to do this is BEFORE you join the objects, go to the armband object go to edit mode, select all.

then join the objects.

when you go to edit mode it should still be highlighted then assign it to the bone

MAKE SURE nothing in the other object is highlighted though.
 
:egypt: YES!

Alright, it all fits now, thanks again Ekmek. Going through this, I think I have learned a lot more about putting leaderheads together and you deserve and have my great thanks for that.

One more thing though; what do I have to do to get the art on the beard and collar to show up again? Convert the dds to TGA or something? Before I reskin him I am going to put up some screens of him with three possible backgrounds and ask everyone to vote on which one they prefer. I like to involve people in my work as much as possible, because I think it results in a better finished product.
 
One more thing though; what do I have to do to get the art on the beard and collar to show up again? Convert the dds to TGA or something? Before I reskin him I am going to put up some screens of him with three possible backgrounds and ask everyone to vote on which one they prefer. I like to involve people in my work as much as possible, because I think it results in a better finished product.

i just click on this line and change the extension. This also lets you use custom files (though the UV map has to line up)

attachment.php
 
Yeah I figured out what I had to do about the art. Here is what he looks like so far, this is without changing the gloss or anything yet (obviously), and I've circled the two problem areas, namely the bottom of his beard and his collar/neck area, which I need to fix as well.

But so far this is a good idea as to how he will look. I am going to take some larger in game screens with three different backgrounds too.
 
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