The Civ Attribute Bingo Thread

AntSou

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Jun 8, 2019
Messages
3,044
Green - Confirmed
Red - Popular CivFanatic Guesses

Attributes
Economic​
Political​
Cultural​
Militaristic​
Diplomatic​
Scientific​
Expansionist​
Economic​
--​
--​
--​
--​
--​
--​
--​
Political​
Shawnee
--​
--​
--​
--​
--​
--​
Cultural​
Aksum, Egypt
--​
--​
--​
--​
--​
Militaristic​
Songhai
Rome
--​
--​
--​
--​
Diplomatic​
--​
--​
--​
Scientific​
Maurya
Maya
--​
--​
Expansionist​
--​

So, I'm not yet sure what the Civ Attributes are, but Zaarin suggested that, besides giving an indication of the dominant characteristics of a Civ, they link to Leader Attributes. I think he's right, the screenshots seem to suggest the Attributes attached to Civs are assignable to leaders, though unlike Wildcard Attributes, they must be added to their specific branch.

That means, if you're playing as Augustus leading Egypt, you'd start with a point in Cultural and one point in Economic on his leader attribute page. If you play as Rome, you start with one point in Cultural and one point in Militaristic. That so far is how I understand it. So it's a sort of reimagining of Civ 4 base attributes in that regard, but with greater depth.

Thoughts and suggestions? I'll add the popular ones in this thread to the table above.

I'm confident Firaxis will want to keep this table fairly balanced, so keep that in mind. And they can always add new attributes in upcoming expansions, like they did in Civ 4, but that's beside the point atm.

I'll start with some suggestions:
France (Modern) - Cultural, Militaristic.
Spain (Exploration) - Cultural, Expansionist
United States (Modern) - Scientific, Expansionist

PS: (what the hell is "Political"? That sounds too generic.)

Screenshots:
attr.png


attr2.png


1724337990664.png
 
Green - Confirmed
Red - Popular CivFanatic Guesses

Attributes
Economic​
Political​
Cultural​
Militaristic​
Diplomatic​
Scientific​
Expansionist​
Economic​
--​
--​
--​
--​
--​
--​
--​
Political​
Shawnee
--​
--​
--​
--​
--​
--​
Cultural​
Aksum, Egypt
--​
--​
--​
--​
--​
Militaristic​
Songhai
Rome
--​
--​
--​
--​
Diplomatic​
--​
--​
--​
Scientific​
Maurya
Maya
--​
--​
Expansionist​
--​

So, I'm not yet sure what the Civ Attributes are, but Zaarin suggested that, besides giving an indication of the dominant characteristics of a Civ, they link to Leader Attributes. I think he's right, the screenshots seem to suggest the Attributes attached to Civs are assignable to leaders, though unlike Wildcard Attributes, they must be added to their specific branch.

That means, if you're playing as Augustus leading Egypt, you'd start with a point in Cultural and one point in Economic on his leader attribute page. If you play as Rome, you start with one point in Cultural and one point in Militaristic. That so far is how I understand it. So it's a sort of reimagining of Civ 4 base attributes in that regard, but with greater depth.

Thoughts and suggestions? I'll add the popular ones in this thread to the table above.

I'm confident Firaxis will want to keep this table fairly balanced, so keep that in mind. And they can always add new attributes in upcoming expansions, like they did in Civ 4, but that's beside the point atm.

I'll start with some suggestions:
France (Modern) - Cultural, Militaristic.
Spain (Exploration) - Cultural, Expansionist
United States (Modern) - Scientific, Expansionist

PS: (what the hell is "Political"? That sounds too generic.)

Screenshots:
View attachment 700407

View attachment 700408

View attachment 700409
I saw that "Political". It was on the website or Steam page, right? In that case, I suspect it was a mistake and they meant Diplomatic.
 
Where do you see Political? The screenshot above doesn't list that as a leader attribute.
It's in the Shawnee page.

I think you already ruined my whole thread though, I did not notice there wasn't a "Political" tab in the leader attribute page :lol:

HOWEVER, even if they don't link to leader attributes, we can still attempt to fill the table. It just means we don't know what the Civ Attributes are (Political is in, Expansionist might be out).
 
Last edited:
Green - Confirmed
Red - Popular CivFanatic Guesses

Attributes
Economic​
Political​
Cultural​
Militaristic​
Diplomatic​
Scientific​
Expansionist​
Economic​
--​
--​
--​
--​
--​
--​
--​
Political​
Shawnee
--​
--​
--​
--​
--​
--​
Cultural​
Aksum, Egypt
--​
--​
--​
--​
--​
Militaristic​
Songhai
Rome
--​
--​
--​
--​
Diplomatic​
--​
--​
--​
Scientific​
Maurya
Maya
--​
--​
Expansionist​
--​

So, I'm not yet sure what the Civ Attributes are, but Zaarin suggested that, besides giving an indication of the dominant characteristics of a Civ, they link to Leader Attributes. I think he's right, the screenshots seem to suggest the Attributes attached to Civs are assignable to leaders, though unlike Wildcard Attributes, they must be added to their specific branch.

That means, if you're playing as Augustus leading Egypt, you'd start with a point in Cultural and one point in Economic on his leader attribute page. If you play as Rome, you start with one point in Cultural and one point in Militaristic. That so far is how I understand it. So it's a sort of reimagining of Civ 4 base attributes in that regard, but with greater depth.

Thoughts and suggestions? I'll add the popular ones in this thread to the table above.

I'm confident Firaxis will want to keep this table fairly balanced, so keep that in mind. And they can always add new attributes in upcoming expansions, like they did in Civ 4, but that's beside the point atm.

I'll start with some suggestions:
France (Modern) - Cultural, Militaristic.
Spain (Exploration) - Cultural, Expansionist
United States (Modern) - Scientific, Expansionist

PS: (what the hell is "Political"? That sounds too generic.)

This looks a bit like Civ 3. Wasn't there some "organized" attribute?
 
"Political" is on the website, but I also think this might be a version issue and it is the same as diplomatic. The only other option I see is that political would help with internal struggles, e.g., different options in crisis or something like that.

I would love to see a scientific and expansionist Greece. When Greece was geared towards expansionism, it was always based on Alexander's conquests. But it makes so much sense as a civ that explores and founds new cities everywhere.
 
It was civ 4. "Political could be something like "Organized" in civ 4? 🤔

https://www.civfanatics.com/civ4/civilopedia/civilizations/

TraitBenefit
AggressiveFree Combat I promotion for melee and gunpowder units.
Double production speed of Barracks and Drydock.
Creative+2 culture per city.
Double production speed of Library, Theater, and Colosseum.
Expansive+2 health per city.
Double production speed of Granary and Harbor.
25% faster production of Workers.
Financial+1 commerce on plots with at least 2 commerce.
IndustriousWonder production increased 50 percent.
Double production speed of Forge.
OrganizedCivic upkeep reduced 50 percent.
Double production speed of Lighthouse, Factory, and Courthouse.
PhilosophicalGreat People birth rate increased 100 percent.
Double production speed of University.
SpiritualNo anarchy.
Double production speed of Temples and the Cristo Redentor wonder.
ImperialisticGreat General emergence increased 100 percent.
50% faster production of Settlers.
ProtectiveFree Drill I and City Garrison I promotions for archery and gunpowder units.
Double production speed of Walls and Castle.
Charismatic+1 happiness per city.
-25% XP needed for unit promotions.
+1 happiness from Monument and Broadcast Tower.
 
The Shawnee page does make it sound like it's a "Diplomatic" oriented Civ.

"Seeking to build a coalition of indigenous people to form a united front, the Shawnee established a settlement at Prophetstown, but the US Army loomed on the horizon."

"Tier 1: You can support other leaders' wars multiple times instead of once. Unlocks 'Helikhilenawewipe' Tradition."

So you guys might be right about it being a mistake.
 
Abbasids would also work great as expansionist/scientific. But they could be cultural or militaristic likewise. I don't see them as economic nor diplomatic.

The US could be expansionist/scientific. But cultural/economic would be more interesting imho. I doubt they would do militaristic US.
Normans would be militaristic for sure. And expansionist? They took a lot of land in Italy, France, and England. I don't see the other options as more fitting.

When I look at the intersections:
I think for Scientific/Militaristic modern Germany, Sweden, or Korea would be interesting.
Diplomatic/expansionist is an interesting combination. Age 2 Austria? If they count city state based civs as diplomatic (why else would Maya be Diplomatic?), Age 1 Greece would also fit.
 
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aren’t the Ability points/traits primarily tied to leaders? I mean im sure both, but I believe the level up system gives you bonuses based on the leaders.

Anyway, in the RocketBeans interview, Ed Beach says Benjamin Franklin is Diplomatic and Scientific, but if this chart is mapping out the civs themselves then it’s a moot point. Dunno where else to post this though
 
My suspicion is Mughals will be a combo of cultural and expansionist

Chola a combo of religious, commercial and expansionist
 
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