dang I haven't upgraded to BtS. Can I really poision enemy wells? What about throwing infected corpses into a walled city? Biological warfair is ancient and perhaps the most important part of a game concept I'd like to see implemented: BESIEGED CITIES:
In the times when cities that didn't want to be razed had walls surrounding them, to caputre one meant a long siege and a war of supplies: who starves faster.
I strongly emphasize my reiterative suggestion: let's make diseases forCIV V the way we have religion for CIV IV. That way a siege could actually be realistic.
All French medieval wars between feuds were a matter of sieging the castle.
Acre was taken by the Crusaders this way.
Tmutarkan or some Crimean city was taken by the turks this way, and that way came along the black pest.
There's a whole world of memetics if we incorporate disease!
I need support for this guys. Firaxis will think it too politically incorrect and itwould be a shame and a historical mistake.
There is biological warfare in their "Next War" mod, but not in the basic game. However, there are over a dozen different things you can do with espionage, with both "active" abilities, like poisoning wells or causing city revolts or stealing technology, and "passive" abilities, like seeing inside your enemy's territory. The passive abilities are gained by simply investing time in building up espionage points (make Intelligence Agencies and Security Bureaus, run spy specialists), and you don't have to do anything to use them--it's all automatic.
I think there is a random event that incorporates a disease, and Rhye's scenario has a brutal black plague that kills off half your army...
I would keep the current array of religions in the game, and a very similar system for their usage. Religions are greater than individual cultures, and help the formation of alliances and voting blocks.
The problem with unit editors are numerous for Civ--we have a customization system already: Promotions. After all, giving your archers Shock customizes them for combat against a particular unit type, while you have the Garrison promotion enhances defense in cities, and so on... It would be redundant to include yet another layer on top of that. Just added complexity without any real gain. Civ4 already offers you several more unit types than Civ3 did, each with a specific role (spears against mounted, axes and maces against melee, archers for defense...not exactly realistic, but good enough for the gameplay).
God, am I actually agreeing with rysmiel?
