- Joined
- Jan 24, 2011
- Messages
- 4,900
Hi all - how about a little Throwback Thursday?
I reached out to Ori who granted permission to post this here rather than the Civ2 forum (since the whole point of this thread is to reach people who aren't currently playing Civ2!)...
I know many of you probably have been around since Civ2 or earlier and may hold some fond memories of the game. Others may have come on later and sadly missed it.
You may not have heard, but there’s a bit of a renaissance going on with Civ2 right now. @TheNamelessOne has created a patch for Civilization II Test of Time that has expanded the game greatly and fixed several prior issues that people had with the game compared to MGE. He has expanded the number of units and terrains available and more impressively has integrated lua coding in the game.
@Grishnach and I have recently released the first scenario that implements lua, Caesar’s Gallic Wars. Some innovative features include ranged combat, an area of recruitment (certain units can only be built in certain areas), tying recruitment of other units to certain city improvements (stables for horses, siege workshops for artillery, etc.), and the instantaneous change from summer to winter terrain without any need for batch files. We are now working with @McMonkey to develop a second scenario that aims to overhaul the Civ2 diplomacy model.
The community remains alive and energized by these new developments and we would welcome you back to take a peek at the patch project as well as the new scenarios coming out.
For those who signed on for the source code petition, this is pretty much what we always wanted. Lua seems limited only by our imagination.
For those who never had the opportunity to enjoy the game before, its big appeal is customization by the masses for the masses. Scenarios that would take a team of people to create for later versions can be accomplished by an individual. Anyone (and I mean anyone) with a paint program and the patience to read some resources and ask some questions can create a very good scenario all by themselves. Someone with basic lua coding knowledge could create an outstanding scenario all by themselves. It’s a creative outlet and fun to see how you can manipulate the game to achieve different situations. There is 20 years’ worth of art (some of it truly gorgeous) and resources freely available to incorporate in your own scenarios and mod packs.
If you’re interested in revisiting the game or exploring it for the first time, please join us at the Scenario League forum - we can help get you set up to play or create.
Scenario League Forum
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Test of Time Patch Project Thread
https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/
Scenario League Wiki site for Caesar’s Gallic Wars
http://sleague.civfanatics.com/index.php?title=Caesar's_Gallic_Wars
Hope to see you around,
I reached out to Ori who granted permission to post this here rather than the Civ2 forum (since the whole point of this thread is to reach people who aren't currently playing Civ2!)...
I know many of you probably have been around since Civ2 or earlier and may hold some fond memories of the game. Others may have come on later and sadly missed it.
You may not have heard, but there’s a bit of a renaissance going on with Civ2 right now. @TheNamelessOne has created a patch for Civilization II Test of Time that has expanded the game greatly and fixed several prior issues that people had with the game compared to MGE. He has expanded the number of units and terrains available and more impressively has integrated lua coding in the game.
@Grishnach and I have recently released the first scenario that implements lua, Caesar’s Gallic Wars. Some innovative features include ranged combat, an area of recruitment (certain units can only be built in certain areas), tying recruitment of other units to certain city improvements (stables for horses, siege workshops for artillery, etc.), and the instantaneous change from summer to winter terrain without any need for batch files. We are now working with @McMonkey to develop a second scenario that aims to overhaul the Civ2 diplomacy model.
The community remains alive and energized by these new developments and we would welcome you back to take a peek at the patch project as well as the new scenarios coming out.
For those who signed on for the source code petition, this is pretty much what we always wanted. Lua seems limited only by our imagination.
For those who never had the opportunity to enjoy the game before, its big appeal is customization by the masses for the masses. Scenarios that would take a team of people to create for later versions can be accomplished by an individual. Anyone (and I mean anyone) with a paint program and the patience to read some resources and ask some questions can create a very good scenario all by themselves. Someone with basic lua coding knowledge could create an outstanding scenario all by themselves. It’s a creative outlet and fun to see how you can manipulate the game to achieve different situations. There is 20 years’ worth of art (some of it truly gorgeous) and resources freely available to incorporate in your own scenarios and mod packs.
If you’re interested in revisiting the game or exploring it for the first time, please join us at the Scenario League forum - we can help get you set up to play or create.
Scenario League Forum
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Test of Time Patch Project Thread
https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/
Scenario League Wiki site for Caesar’s Gallic Wars
http://sleague.civfanatics.com/index.php?title=Caesar's_Gallic_Wars
Hope to see you around,