The Classical World 250 BC.

What is your favorite civ?

  • Carthagenians

    Votes: 24 13.9%
  • Greeks

    Votes: 25 14.5%
  • Ptolemaics

    Votes: 7 4.0%
  • Romans

    Votes: 69 39.9%
  • Seleucids

    Votes: 8 4.6%
  • Indians

    Votes: 4 2.3%
  • Chinese

    Votes: 8 4.6%
  • Japanese

    Votes: 16 9.2%
  • Hellenians

    Votes: 3 1.7%
  • Red Sea´s

    Votes: 3 1.7%
  • Sahel

    Votes: 6 3.5%

  • Total voters
    173
Btw, Yoda, I forgot to tell you, the ship shouldn't be called mamlek, that was the wrong word on my part, sorry. It should be called "Yetor Merkeb". Sorry about the confusion. Also, Aumite Kingdom's traits should be Military, scientific, and commercial. If other countries have only 2 traits, then it should be just Military and Commercial. Also, since you're giving it a land offensive military unit already, I had an idea for the ship. You could instead rename it "Yenigid Merkeb," and make it a merchant ship with 0 attack, 1 defense, 3 carrying capacity and 4 movement (perhaps you could even make it able to carry out trade w/o a harbor or some other kind of route, but only if you know how and think it would be best). That's all for now.
 
Originally posted by Yoda Power
If you have more suggestions just post them, but dont be sure i will reply though, I will read them though:)

Hey Yoda, I read what you said, but can you at least say something so I can tell that you actually saw my corrections?
 
Im going to add 3 techs

Citizenship-available with Republic

Seafaring-available with Map Making

Tactics-available with Horseback Riding and Monarchy

any objections?
 
nope...but I do have a suggestion...if I didn't do it already...Axumite Kingdom should obviously have Monarchy and a Monarchy in place. Also, it should have Writing (ancient axumite texts dating before 250 B.C. have been found) and Construction (Axumite dams dating from before 250 B.C. have also been found, e.g. Marib, and Kohiato [Which should have aqueducts to represent that, if I didn't forget to put them in]) One more suggestion... Axum should have an "aqueduct" as well, as there is an ancient pool of Mekeda (queen of sheba) located there, which should count as an aqueduct.

edit...
oh yeah, in case you didn't know, mekeda (queen of sheba) reigned around 1000 B.C., well before this mod, that's why I say it should have an aqueduct.

One more...
In that case, the Axumite Kingdom should have all three, with the exception of both republic and citizenship (it traded with places as far as China, India, Persia, and Rome and it was known for its military achievements as well as its architecture).
 
Btw, since this is using the ptw editor, maybe you should change the race of the carthaginians. Also, you could add a mongolian civ and korean civ to contain Chinese growth (their empire was huge and they could grow in all directions with no barriers for a while). You could add a few European civs as well (i.e. the Celts and maybe a very small Germanic empire instead of barbarians).And finally, I've compiled a city list that is a bit more extensive for Nubia and Axumite Kingdom, since the existing ones are less than satisfactory:

Axumite Kingdom:
Axum
Adulis
Marib
Yeha
Metera
Kohaito
Saba
Aden
Koloe
Sana
Zeila
Lalibela
Gonder
Harer
Dire Dawa
Jima
Addis Abeba


Nubia:
Kerma
Gebel Barkal
Dongola
Napata
Semnal
Meroe
Gebel Adda
Sanam
Kawa
Naqa
Himyar
Kartoum
Omdurman


(also, put ruins on 65,137 to signify the ancient razed city of Kerma, and perhaps a few colonies for axum).
 
Okay, after a lot of research...I have come to a sort of conclusion.

For one, I believe it would be more accurate to call the Axumite Kingdom either "Daamat" or the "Kingdom of Daamat" Either way, it was a kingdom. The reason for this is, most scholars agree that the Axumite Kingdom started around 1 A.D., though there is some debate and others say the date is between 300-50 B.C. As for the D'MT Kingdom (Daamat is one way that people think it was pronounced), it is thought to have began around 800 B.C. and ended around 300 B.C., so which one to chose is still questionable. Personally, I believe Daamat should be used, as Axumite Kings are known only from 100 A.D. onward, and that will solve my problem on finding the ruler's name. If you do this, which I highly recommend, you should change the civilization to one that is "religious" and "industrious." Religious, I am sure of, as they have extensive Stelae/Obelisks, but "industrious" I chose because there is no information pointing to them being commercial, scientific, or military, and industrious is most likely true as they were able to construct large obelisks. Second of all, there needs to be the addition of 2 more cities (Kaskase and Addi Seglamen), which will require some re-arranging. The capital should still be Axum, as it existed before the Axumite Kingdom, but the name and characteristics of the kingdom should change. Also, I have found out a possibility of four rulers (we'll need to add vowels, but that shouldn't be too hard). The first is Malik W`RN HYWT. His three successors that we know of used the title of Mukarrib, and were (in order) RD'M, RBH, and LMN. Whichever one you pick is your decision, but I think I should fill in the vowels, as I have a better feel for Ethiopian names, though I'm unfamiliar with these ancient names.

The new city layout should be like this unless you have any objections (actually, the first layout I gave you was off a bit because the map seemed a bit inaccurate to me, and I had trouble locating areas. Again, this is still a bit inaccurate in order to fit all the cities in):

Marib - No change
Aden - No change
Axum - No change
Yeha - No Change
Adulis - No change
Metera - No change
Kohaito - New coordinates - 79, 161
Kaskase - New coordinates - 77, 163

Terrain/Irrigation and Road Changes:

Terrain (major change) - in order to make the scenario more accurate, you'll have to change some of the deserts near Daamat to Flood plains. The reason for this is, the desert that is there today used to be a fertile area with a lake 150 feet deep, but it dried up over the years and became a dry, barren salt bed. During Daamat's existence though, it was probably a lake, and would be better represented as flood plains. The coordinates I suggest should be flood plains are as follows, but you can chose not to use them if you think that's best:
(79,165), (80,164), (79,163), (80,162), (80,160).

Others you will just have to look at the map because I really don't feel like saying the added roads and irrigation.

This means a city order change from what I posted earlier... you should now add Kaskase and then Addi Seglamen (in that order) right before metera

Edit... Keep Addi Seglamen in the cities list, but I decided not to
use it as a city

Also, Daamat shouldn't have tactics even though the Axumite Kingdom would have had it.

Finally, cultures and improvements shouldn't change for anybody except for a few exceptions:

Marib - Culture = 100 (forgot to do this earlier, but it is correct)
Metera - City Improvements - Aqueduct (again, forgot to do it)
Kaskase - City Improvements - Granary and Temple, culture = 10

Yoda, I uploaded the file to Civfanatics under the name "Classical World2D.bix"
 
Hehe, sorry Yoda, but I really think what I said would be more accurate. Plus, it would solve our problem of finding a leader.
 
Originally posted by Yom
Hehe, sorry Yoda, but I really think what I said would be more accurate. Plus, it would solve our problem of finding a leader.
whatever:ack:
 
since you're here, which of the 4 proposed leaders do you want to use?
 
Originally posted by Yom
since you're here, which of the 4 proposed leaders do you want to use?
I dont remember all the names, the one you like best.
 
You could have looked up to my post, but anyway, I like Malik (King) Waren-Haywat, as his name has already been translated.

So...the title is Malik, and the name is Waren-Haywat.

Also, you should make just one minor change that I missed. Change the capital from Axum to Yeha, as well as the player starting location (no additional city improvements are needed). And take one spearman away from Axum, and add 1 spearman and 1 worker to Yeha.
 
Malik Waren-Haywat it is:D

Its going to take a while though before im ready to release it.
 
Why is it going to take so long? my changes, though they seem long, only took me a second to do (especially the list of cities which you can just copy and paste directly). Is it going to take a while because you're adding the Huns or more European tribes and other civs?
 
oh, and about taking away the sea UU, don't bother, Ethiopia apparently had a maritime and mercantile Navy at least by 700 BCE, as they fought India during this time in naval battles
 
its going to take some time because i need to add the graphics too. Also i cant devote the hole weekend to this, i have other things to do too.
 
ok, just curious, I can't wait till you're finished :)

Edit...Also, I think Kartoum (not in the cities list, just the city on the map) should be renamed Soda, but that's trivial.

Lol, here's a non-trivial detail that I forgot. Ethiopia is well-known for its spices, which it obviously traded with other civs. There should be a road + spices on these two tiles : (75,157), and (74, 168). Sorry about all the changes I've been proposing, but I keep finding more right after I post, hehe. :)
 
hmm....no one is talking....did you see what I wrote Yoda?
 
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