The Cold War Deluxe; 1950-1991

@Prometheus: The last time someone (Blue Boy) had this error, the solution was to redownload it. Other than that youre fuggered. What probably happened was that 3DDownloads f'ed up again.

Sorry!

PS: Any chance of getting a try with that huge map sometime soon? Mebbe a preview? ;p
 
Aeon221 said:
PS: Any chance of getting a try with that huge map sometime soon? Mebbe a preview? ;p
sure. here's a shot of indochina...

attachment.php
 
this is info i posted a few pgs back in the thread:

"the Huge map is running pretty smoothly. there are a few things that are being tweaked as we move along w/ the testing. i haven't had much time to thoroughly test it but I_Batman has gotten well into the sixties w/ it. he reports that most civis are building large amounts of units and that battles are very protracted. however, turn times are creeping up as the months elapse. so, as a result of these long turn times, we've decided to break this big 'ole map down a little by making four different biq files:

TCWFifties
TCWSixties
TCWSeventies
TCWEighties

each will have a turn limit of 120 (exactly 10 yrs) and the VP scoring has been adjusted accordingly.

the benefits of using the Huge map like this will keep turn times at an acceptable level and also give the civer the chance to jump straight into the really fancy late-game hardware. alliances can be tweaked some depending upon the decade. plus, the massive scale of the map will offer a whole new range of tactical options."
 
Prometheus1992 said:
:rockon: i really thought this scenario would truly "rock on", but sadly i cant get it to work. I downloaded the regular file and i dont know where this biq file is, is it the TCW1.5.zip? so when i got everything into place, i tried to play it and when i clicked it it says "couldnt not find something about Pedial icons THEATER" and kicked me off, any solutions?

My problem was that when I extracted from the main dl, there was a folder named TCW, then inside that, another folder named TCW.

What you do is rename the the larger folder (the one you can see from the scenarios screen), then cut the smaller folder, and paste it into the scenarios section outside of the larger TCW folder (that you re-named). Then simply delete the folder that you renamed, make sure the still-existing folder is named TCW, and it should work. It worked for me anyways. Good luck. :)
 
El Justo said:
bkwrm79,

the freeze you had is odd. you were able to get it back and running i s'pose?

i've been harrassed way too much by those Bears. build up a good AA defense and they show up less.

No, I've tried several times and I can't get past that turn. :(

I'll keep air defense in mind. You can never have too much! Those Bears badly damaged four carriers and half a dozen destroyers, within range of additional land-based interceptors. Although I had only a couple fighters squadrons in Japan - if I'd had more I might have been all right.

I will see if I can go back a turn or two more, and see if it happens again.

Maybe this is just not my day for civ. I also can't figure out how to add units. I want to make a personal mod with that lovely Iowa BB as the UU for the United States, replacing the normal battleship. *sigh* The experience gives me even more respect for mod makers!
 
Aeon221 said:
@Prometheus: The last time someone (Blue Boy) had this error, the solution was to redownload it. Other than that youre fuggered. What probably happened was that 3DDownloads f'ed up again.

Sorry!

PS: Any chance of getting a try with that huge map sometime soon? Mebbe a preview? ;p


Prometheus,

As well as re-downloading the file I also downloaded the latest trial version of winrar (I was using winzip before). I dont know if this helped or not but the game worked first time after I re-downloaded it.

Good Luck ;)
 
I figured I try out your mod el justo and one of the things that struck me about your mod was the S class Sub civ entry.;)
 
El Justo, I would not need a new wonder if in the cities are wonders. Then I would only give them additional tasks. But there are no wonders in the said cities.
Another point is the huge map. Despite a longer waiting time I suggest to make 5 biqs, one of each period and a super game for the fans. Then everyone can choose what he´s (or she) wants to play.
My play report: Until now I played very defensively. Only defensive units were built, a bit artillery and 5 DE and 6 type XXI uboats. My border is entirely fortified and manned with infantry and/ or mech infantry. I will build up offensive forces not before getting M 48 tanks. This is also roughly historical accurate. Two Indian cities, among them Calcutta, became Chinese after a small war between them.

Adler
 
Gunner said:
Thats a really good idea to make a scenario for each decade. I can't wait.
it was sort of by default b/c of the huge mid-game turn times. however, they really don't start getting out of hand until just after turn 120 or so.

they should be a blast though.
 
MarineCorps said:
I figured I try out your mod el justo and one of the things that struck me about your mod was the S class Sub civ entry.;)
hey MarineCorps. good to see you DL'ed it and even better that you looked in the civilopedia! :p
 
Adler17 said:
El Justo, I would not need a new wonder if in the cities are wonders. Then I would only give them additional tasks. But there are no wonders in the said cities.
Another point is the huge map. Despite a longer waiting time I suggest to make 5 biqs, one of each period and a super game for the fans. Then everyone can choose what he´s (or she) wants to play.
My play report: Until now I played very defensively. Only defensive units were built, a bit artillery and 5 DE and 6 type XXI uboats. My border is entirely fortified and manned with infantry and/ or mech infantry. I will build up offensive forces not before getting M 48 tanks. This is also roughly historical accurate. Two Indian cities, among them Calcutta, became Chinese after a small war between them.

Adler
Adler,

there are some wonders (for WP) that are pre-placed but all already autopro' something already.

we will probably release the Super Game version but w/ a disclaimer; ie beware! long turn times ahead!

good idea to fortify your border. if you're dug in well enough and receive at least some help from your allies, you should be able to hold on.
 
Do you wonder what the Cold War is like for an Italian? Now you can take a look into Luigi's diary. Read about his struggle to lead an unwilling war-weary nation through the beginnings of that frosty conflict!
 
Wolfhart said:
Do you wonder what the Cold War is like for an Italian? Now you can take a look into Luigi's diary. Read about his struggle to lead an unwilling war-weary nation through the beginnings of that frosty conflict!
Wolfhart,

that is fantastic! great writing! :goodjob:
 
bkwrm79 said:
No, I've tried several times and I can't get past that turn. :(

I'll keep air defense in mind. You can never have too much! Those Bears badly damaged four carriers and half a dozen destroyers, within range of additional land-based interceptors. Although I had only a couple fighters squadrons in Japan - if I'd had more I might have been all right.

I will see if I can go back a turn or two more, and see if it happens again.

Maybe this is just not my day for civ. I also can't figure out how to add units. I want to make a personal mod with that lovely Iowa BB as the UU for the United States, replacing the normal battleship. *sigh* The experience gives me even more respect for mod makers!
bkwrm79,

that's strange. you were able to at least get an older save game to load?

i'd be happy to help you get that iowa into your personal game if you want. it's not too hard. send a pm and i'll explain.

i attach a screenie here from my TCW1.5 game that shows that the AI soviets are actually loading and deploying their 'Corps' units in a smart fashion! :eek:
 

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vingrjoe said:
The AI is using bombers, even in moderate risk anti-air enviroments (a half dozen interceptors on CAP).

Set at max aggression and on demigod, the AI is not very neighborly.

Also, I am not yet playing the edited biq with the air defense numbers increased by 100-in regards to the thread about air defense value in the editor only equal to 1/10 of the power ingame.

Hey VingRJoe:

From your reports you are well into the 70's. What is your wait times between times like, at peace and at war?
 
Getting a little long now. One of the most recent turns was close to 13 minutes.
 
El Justo said:
Adler,
we will probably release the Super Game version but w/ a disclaimer; ie beware! long turn times ahead!

Folks, I have been hammering away at the huge map for a couple weeks now.
Playing WP at medium aggression, and I think Demi-god level.

Just to give people some perspective on the length of turn times, I am running on an IBM laptop with a 1.6 Ghz processor and 1 gig of mem.
Turn times start out at 90-120 seconds in 1950, but quickly ramp up.
By late 64, I was waiting 77 minutes between turns. Keep in mind, at that point, I am running with a little under 500 units, and the US is running with a little over 600. From checking with some of the other civ's with a little espionage, I am guestimating there are close to 3500 units running, floating, or flying around. The turn times are as far as I can see directly related to the quantity of units in the game.

What I find interesting, is that even with all those units, it is very difficult for any civ to launch a prolonged war. Due to the size of the map, and the AI's ability to know exactly your soft spot, you need a lot of units to protect your territory, if you are a large civ.

Anyway, the huge map is immense, and very rewarding to play, but requires a masssive processor, tons of memory, infinite patience, and something else for you do to between turns.

I am including a couple screen shots to give you some perpsective.

But I think El Justo's idea of breaking this game into decades is a real stroke of genius. That will make it most playable for almost all people.
 

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August 1953:
Stalin demands again Spys. Once I gave him, but not now! Even Stalin can not handle so with a Konrad Adenauer! He declares war on me and attacks. No casualities, in fact one M 3 became Elite. Therefore the Soviet Baltic Fleet broke through the lines.
September: 2 submarines were sunk by U 1 (type XXI) and Z 1 (Fletcher class DD) respectively. 2 Soviet DD were caught off Scapa with my fleet. FGS Prinz Eugen sinks a Soviet destroyer with no own damages. The other, which was damaged already, is bombed by the fighter wing off CVL HrMs Karel Doormann and then finished by Z 2. U Hai, U Hecht, U 2 and U 3 are now goint to ther firs patrol in the North Atlantic.
On the continent Belgrade is in danger: 3 Soviet infantries and a damaged T 34. But I think the Yugos can handle with them. So with my only offensive units, 3 Panther, I attack a Soviet airfield next to the border destroying their forces there. Also a defending unit od Dresden is history.
Strange action: The Soviet troops invading Yougoslavia attacking Greek troops invading Russia (near Odessa).

October:
I retreat my fleet as some ships are damage. My fleet now contains of this units:
1 CVL HrMs Karel Doorman
1 CA Prinz Eugen
4 DD Z 1- 4 (Fletcher class)
6 SS U Wilhelm Bauer, U Hai, U Hecht, U 1- 3 (type XXI)
6 DE Raule, Brommy, Hipper, Scheer, Scharnhorst, Gneisenau
In the North Atlantic 2 Soviet Sverdlowsk class CL and a DD are spotted by uboats. U Hecht sinks the DD but is damamged. U 3 is lost by attacking the first cruiser but U 2 can destroy it. U Hai is not able to attack. Now I am risking my only cruiser: Prinz Eugen engages the Soviet CL and wins. However she is heavilied damaged. I send two DD for escorting the cruiser.
On the continent I destroy with a Panther a Soviet Infantry.

November:
I am retreating Prinz Eugen and the 2 destroyer as well as U Hecht and U 2 to repair them. U 1 joins U Hai to fight the Commies in the North Atlantic. The newly built Z 5 joins the task group around Prinz Eugen.
U Hai is gone: A Soviet sub sinks it.

December:
U 1 sinks the said sub. However there is another... I will avoid it. Z 6 is ready.
Dresden is bombed by artillery and loses the city defense facility. Panther to the front! Yes! Dresden is mine! Also near Berlin tough fightings. The newly retaken airfield and a fortress with 2 national guards are attacked. The latter is taken. Now I am threatening Berlin! Losses: 1 infantry.
A Soviet unit attacks me but is destroyed (west off Berlin).

End of the year.

Losses: 2 type XXI, 1 infantry.

Adler
 
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