Comparison Photojournal Series - The Celts
Continuing from CrabHelmet's save...
I remember reading in CrabHelmet's journal that the GP was born in Dulyn. He took the time to walk it over to Eidyn. I would have left it in Dulyn. I know that typically it is better in the capital but when the capital is landlocked with no trading partners but a city state, the holy city is better in a coastal city where when using trade routes it can apply the extra pressure. Oh, well, I'm too lazy to move it back...
Founder Belief:
We are isolated, may not actually be doing a lot of city capturing, that rules out the one direct warmonger belief. I always end up choosing the wrong thing here. We aren't built to pump out a lot of great people, doesn't mean we cannot go that way eventually. The two "safe bets" are Holy Law and Way of Transcendence, everyone unlocks policies and enters a new era. Not everyone can get WLTKD all the time. The beliefs that rely on converting citizens or cities are problematic with The Celts. The Celts do not generate pressure on other cities meaning that even if some were converted, the strength of the religion is very weak compared to others. Celtic cities are safe from passive conversion at the cost of being able to passively convert. So those types of beliefs are out as well.
Since I'll screw it up anyway... Lets go with Ceremonial Burial. The great people we do get can help out.
Follower Belief:
Inspiration, we are culture poor. It may get better with terrain improvements but no need to wait on that.
Turn 87
Bronze Working finished. Making a beeline to Theology, thus Writing is next.
One worker is building roads to connect the cities, one worker is finishing improving horse in Dulyn and the third is finishing up a farm before moving on to improve dyes.
Turn 94
Writing finished, Military Theory started.
Turn 104
Mathematics finished, Philosophy started.
Over the past several turns, founded Edinburgh on the tundra hill to the southwest of Eidyn. Built a library in Eidyn and working on another settler. My first trireme was killed off by barb ships, another is being finished up in Caerdydd
We are at least 5 techs behind the leader... wonders are gone before we even get the tech.
Turn 109
City state quest for Scrivener's Office. Slipping that into Eidyn.
Trying to explore with another trireme.
Turn 111
Philosophy finished, Drama and Poetry started.
Turn 117
Researching Masonry now. This game is way behind... there has already been at least 3 civs enter the Medieval era and one religion reformation. Still need 10% followers just to reform and the barbs are killing off my triremes, expanding religion beyond my own cities will be a PITA at this rate.
Turn 120
Researching Engineering
Turn 125
Researching Theology
Turn 126
Finished off Progress tree.
Turn 133
So St Basil is on Guilds rather than Theology. Researching Education followed by a beeline to Compass then Guilds.
I cannot find this secret passage out that only requires two triremes...
Turn 135
St Basil already built by someone else. Reformation will be hard. Trying to get the CS on board. Will have to found even more cities just to reach the right numbers...
Turn 141
Someone entered the next era and I got a spy. Still have not found how to get out... No one has found me either. Forbidden Palace has also been built, so there goes that.
Might as well stick the spy in Colombo and work on getting them as an ally. no point in having it defend my city.
Turn 147
Open Fealty tree
Turn 154
Babylon met me with a caravel...
Turn 155
Great Scientist born, will plant on a tundra tile near Edinburgh
Researching Chivalry now
Only 20 turns left in the 90 turns. No way will I be getting a reformation any time soon.
Turn 156
This is scary... Just got notice that Babylon is now the vassal of someone else. If Babylon is so much better off than me and they are someone's vassal... I'm in trouble.
Turn 162
Nobility policy
Babylon has a pikeman in the water at my border. I hope they aren't planning to attack... So defenseless...
Turn 164
Babylon founded a flipping city. Took the iron that I had not yet expanded to. *sigh* Use someone else's save this one is toast already.
Turn 165
Babylon has met everyone and world congress will start. I do not get to propose anything. Only England has worse score than I do.
With Compass complete, I'm teching straight to Gunpowder. I have to get past the reliance on iron so that I can take this babylonian city.
Turn 175
Hit the 90 turn mark. No religion enhancer, no reformation, dead last in just about everything. Siam has two vassals, Babylon and England.
I think I finally found that spot that CrabHelmet talked about where it required two triremes to cross. Apparently, you can break the rules and enter an ocean tile manually that you cannot currently see. That would expose the coast tile allowing a second trireme to cross. A cheap trick and one that the AI cannot use. I consider that an exploit.
Thoughts
No idea how to improve it. Maybe spam more cities? This is just an awful spot to be in.