dh_epic said:
1) Ethnicity is kind of like culture-groups in Civ 3. But I hate using that term. Ethnicity is more the genetic makeup of your people that distinguishes them from all others. It's hardwired from the start of the game. In Civ 3, your population heads are brown or pink or tan #2, and that's just the way it is. Ethnicity, for lack of a better term, is genetic.
4) Think of the individual population heads start to become like miniature cities. Even though that population head is ethnically chinese, he gets 25% of his ideas from the Greek tradition (thoughts on religion, on democracy, and so forth). This is because he lives in a Chinese city, but that chinese city has anywhere from 10% to 40% greek culture. I figure this value would be randomly generated to give the game some spice.
if we were dealing with different species i'd agree with you. If we were dealing with humans, dwarves, elves, hobbits, ents, gremlins, goblins, orcs and trolls you'd be right on track, or if we were doing homo erectus, habilis, neanderthalis, florensis, austrailiopeticus and cro-magnon...
but ethnicities aren't any kind of clear cut, hard limit.
speaking of species, it was orrigionally it a biology class years ago that I came up with with my version of this culture flow thing, but for gene flow among populations... but since the idea of meme came from trying to find other things that replicate in a similar fashion to genes is easy to see how it's applicable...
know anything about speciesisation? genetic differences accumulate between populations until they've become different enough that it causes a barrier to gene flow, and then from there they can only get more different.
now this is different in that in the scope (either in terms of genes or memes) you can't ever get so different that you stop the flow.
if you have a city of 500 black and 500 asian, as time goes by you'll get more and more mixed, and eventually fully mixed as generations pass. Sure thery'll be some tribalism and assortive mating but it'll homoginise.
now if it were a city of hobbits and humans on the other hand, they can't mix. no matter how many generations goes by they're still a city of hobbits and humans. That's where your treating the different ethnicities of pop heads as different cities within the city comes in...
that tribalism and assortive mating kindof hints that speciesisation could be a possibility between these two groups. But at this point I think populations will only get more and more mixed
like those examples with frogs on a series of islands, spreading to new islands, but never having enough gene flow to stay one species, then the second species movign back to the first island and starts competing with the first...
or looking at gene flow of some kind of mouse around a mountian range
pop a exchanging with pop b and b&c exchanging with eachother, and depending on the flow rates between the groups you could end up with 1 2 or 3 different species... and you treat each group's area as a city....
it's interesting stuff...
but I'm just saying this mostly to get the point that ehnicity, genes, flow just
culture does.
i mean wouldn't it be enough just to include statistical data, like the variance of your culture and ethnicity so you'd have an idea of how homoginised your city is, so you'd get bell curves for the amount of each culture and ethnicity in your people insted of single points and you'd have an idea of how many greek, greek-chinese and chinese people you have in your city without trying to deal with it directly,
or the difference between a city with a neutral government opinion and one with average=0 and a high variance so some people who are strong democratics and strong facists.. i don't mind modeling what's going on outside but trying to model things flowing around within a city is pushing it just a bit don't you think?