sir_schwick
Archbishop of Towels
Suki said:but one difference between mine and yours is that in mine the culture points only move around, they don't make any new culture points themselves... I haven't checked mine but I'm confident that if i added up the population by breed i'd only ever have the amount that was being created in the home region. If we want culture to naturally reproduce i'd prefer to have a term in the equation explicitly for that.
I just figured the 'spreading' factor as the culture in the home city divided by the resistance. Since the breed in the new city will also start sending some culture back, it creates a positive feedback loop. Fortunately most games do not go beyond 700 turns, so the point it becomes explosive growth is never reached.
In the base model it will take a few days to create, I include 'self-replication' as part of the formula and will include functions to make variable growth and culture specific resistances possible.
Just from these spreadsheets I can observe that the imported culture still takes a while to warm up and gain any presence in a city. Also, region B benefited the most from the culture and still managed to remain dominant. Also, even if missionary units could deliver 10 units of your culture to an enemy city, that 10 culture would have little effect.