Lord Katana
Warlord
- Joined
- Jan 22, 2009
- Messages
- 178
Recently i've been playing a number of games against the Illians. Besides the fact that they are overpowered early age (4 str4 and 3 str7 all with a summon) I really started to hate one of their rituals, the Deepening.
A few questions i could not figure out myself. Is the effect of Deepening permanent or temporary (and how many turns if only that)? Why don't AI see it as a DoW? It's about the most effective way for economic warfare (better then Stasis, River of Blood, Worldbreak(when cast relatively early) or any other worldspell or ritual)...
And comparing them to other rituals and even worldspells it feels very overpowered. It has an effect similar to Blight, and that is saying something!
So i propose that it effects are either lessened (less tiles and less duration) or the place in the techtree is modified (For example omniscience or any other endgame tech) along with a cost increase for the ritual itself.
And while on the Illains.... They also change terrain to ice within their cultureborders (which i think is neat feature). However, they also spread ice outside their borders and once you conquer them the terrain doesn't revert back. I'd like to see that their ice-spreading is limited to their own current borders (not their would-be borders in case of a cultureborder war) and once you deal with them that the terrain reverts back to it's orgininal terrain. Same goes for Mazatl and Mala too btw.... Nothing more annoying then wiping out a civ where the only real thing to do is just raze every city you come across cause they will never amount to nothing for yourself.
P.S. yes i know druids can change terrain (along with some other spells). But do we really want every evil leader to adopt RoK, just to get 4 druids????
A few questions i could not figure out myself. Is the effect of Deepening permanent or temporary (and how many turns if only that)? Why don't AI see it as a DoW? It's about the most effective way for economic warfare (better then Stasis, River of Blood, Worldbreak(when cast relatively early) or any other worldspell or ritual)...
And comparing them to other rituals and even worldspells it feels very overpowered. It has an effect similar to Blight, and that is saying something!
So i propose that it effects are either lessened (less tiles and less duration) or the place in the techtree is modified (For example omniscience or any other endgame tech) along with a cost increase for the ritual itself.
And while on the Illains.... They also change terrain to ice within their cultureborders (which i think is neat feature). However, they also spread ice outside their borders and once you conquer them the terrain doesn't revert back. I'd like to see that their ice-spreading is limited to their own current borders (not their would-be borders in case of a cultureborder war) and once you deal with them that the terrain reverts back to it's orgininal terrain. Same goes for Mazatl and Mala too btw.... Nothing more annoying then wiping out a civ where the only real thing to do is just raze every city you come across cause they will never amount to nothing for yourself.
P.S. yes i know druids can change terrain (along with some other spells). But do we really want every evil leader to adopt RoK, just to get 4 druids????