It is extremely weird to me that you can only build one district type once for each city (out of the 12 options) as it seems to go against the stated purpouse of this mechanism. I mean:
- If you want for the terrain to condition the city, you would want to give lots of terrain specific option for districts, and many options for the same terrain. The number of district types would need to go far beyond 12, me thinks.
- If you want to encourage city specialization you would need to allow cities to have several districts of the same type. Otherwise only small cities would be specialized, while every big city would become the same, with each and every 12 district present + whichever other improvements you need to support its popullation.
I am not getting how a "only one district per city" would accomplish any of these stated goals.
I think the "Tourism" District will be included in the cultural district (the screenshots with the dinosaur skeletons & statues could be a museum).
Garden/Park District would be a great late game addition, and I think that Denkt's Airfields/Airports might be quite likely as a late game District.
Airports could very well end up working like their own district indeed! As for park districts, perhaps a bonus for adjacence with natural wonders, mountains or coast could be in order?
Civ specific Districts would also be absolutely amazing, although this round of press say that there are 12 which would not leave many Civs with one. I'd love if that were the case though.
I do not think that city districts have "specific" buildings. I think that civ specific districts would work something like this:
- Financial district: It allows your city to host up to 4 commerce buildings
- Roman Forum: It allows your city to host up to 4 commerce or cultural buildings (thus giving you more flexibility than the old financial district that it replaces)
- Industrial district: It allows your city to host up to 4 production buildings
- German mittelstand: It allows your city to host up to 6 production buildings, recieves extra production bonuses if you build it next to a river (more powerful than the industrial district that it replaces)
Maybe a Modern era district would be a Suburb? Would just add population.
Judging by their real life effects, suburbs would need to inflict pollution, social and economical damage to your empire, in exchange of giving happiness to their higher classes
Talking seriously, I do hope that you can also build districts "vertically" too when reaching the modern era, furthering specializing them and your cities with them too. For example: The generic industrial districts could evolve into either "car factory" district or "sillicon valley" type of district