Maybe this is old new, but I hadn't seen this before - is that the production district that we see behind-left of the city centre in this screenshot? Also we see some housing/town improvement(?) in the far left corner.
I don`t think we will get a "defense" District as I believe it will be covered by a fortress improvement.(pure speculation)
But I like the idea of large contstructions/buildings occupying an entire hex.
I think at least the following improvements/Constructions/ Wonders should occupy an entire hex:
Airport
Harbour
Fortress
Energy plant (Nuclear, solar, Hydro etc)
Some Wonders (the Apollo programme will, but not the internet)
National Wonders: maybe the diplomatic distict is a national Wonder, only one per civ?
I don`t think we will get a "defense" District as I believe it will be covered by a fortress improvement.(pure speculation)
But I like the idea of large contstructions/buildings occupying an entire hex.
I think at least the following improvements/Constructions/ Wonders should occupy an entire hex:
Airport
Harbour
Fortress
Energy plant (Nuclear, solar, Hydro etc)
Some Wonders (the Apollo programme will, but not the internet)
National Wonders: maybe the diplomatic distict is a national Wonder, only one per civ?
We've seen Harbour as a district (includes lighthouse) and what seems to be an Airport (military one), although we lack info on that one.
Wonders have been confirmed to use an entire Hex, not sure if all of them, but it seems likely with the info we have right now.
Energy plants could very well be part of the "production district" which is still to be confirmed.
No idea what happens with national wonders, that's something no article has covered yet (don't quote me on this one, haven't read all), they could even be out of the game this time around!
I don`t think we will get a "defense" District as I believe it will be covered by a fortress improvement.(pure speculation)
But I like the idea of large contstructions/buildings occupying an entire hex.
I think at least the following improvements/Constructions/ Wonders should occupy an entire hex:
Airport
Harbour
Fortress
Energy plant (Nuclear, solar, Hydro etc)
Some Wonders (the Apollo programme will, but not the internet)
National Wonders: maybe the diplomatic distict is a national Wonder, only one per civ?
We have Wonders, Districts and Improvements. I don't think fourth type of land working will be introduced.
- Airport could be a tile improvement or building in tourust district.
- Harbor is known to be district.
- It's unlikely we'll see "fortress", but encampment district and, probably, fort improvement do the role.
- Hydro plant could be a tile improvement, although we don't know anything about plants and energy in Civ6.
I honestly feel like this is what Civilization needed. I feel like this could diversify gameplay significantly compared to other Civilziation games. I haven't seen much of the districts in action, so
I'm holding some judgement until I really get to see what they can do.
I think one thing it does is make the game more "realistic"
on the scale it is played, Civ cities are equivalent to real world regions (provinces, US states, etc.)... so the Civ6 Districts will somewhat act like real world cities, highly specialized ones.
on the scale it is played, Civ cities are equivalent to real world regions (provinces, US states, etc.)... so the Civ6 Districts will somewhat act like real world cities, highly specialized ones.
In fact, that is basically how Ed Beach himself has described districts when asked about the problem of scale. From the VentureBeat inteview:
Ed Beach: if you think of Washington DC as the city for that area, there are lots of regional pieces nearby. Norfolk might be the harbor. Thats where the Navy is based. There are great universities like Johns Hopkins in Baltimore. That might be the campus district. West Virginia is where all the mining goes, a couple of tiles away. That might be the industrial zone. If you think about it in those terms, its okay. Im not saying its perfect. Its still an abstraction, for sure.
And it could be both. You could have airbases as tile improvements that you build in strategy locations taking in account your military plans, and which don't even need to be inside a city radius like a fort and not having specific benefits for a city even if inside it's raidus, and then have a city airport in a tourist district.
I think the one behind the city in the foreground is a mine - it certainly looks like one rather than a district as such (mine entrance, mine railroad, smelting thingy). Also it doesn't appear to be 'colour-coded' like the other districts.
The one in the top-left is possibly another city? Although the style looks much more modern than the city in the centre. It's certainly more than 3 tiles away so I think it must be separate. There is possibly another mine to the left of the far city btw (and a quarry on the right I think)?
Probably true about the mine. I still think the neighborhood in the far back with skyscrapers could be a (modern) upgrade of the neighborhood with the small white houses. Although from the borders around it, it might be a city from an odd angle where neither monument nor granary are shown (or maybe those buildings are simply not yet build).
The airbase shown in the screen shot with the Mustang didn't appear to be within the American City boundaries. This may be just because they were showing it off and it was a one time screen shot or possibly that it in fact can be built anywhere. (Which would be awesome!)
I would guess Airports would be in the city center.
The airbase shown in the screen shot with the Mustang didn't appear to be within the American City boundaries. This may be just because they were showing it off and it was a one time screen shot or possibly that it in fact can be built anywhere. (Which would be awesome!)
I would guess Airports would be in the city center.
Well airports could work for Tourism or Trade hubs
I guess it depends on
1. can a building be available for more than one type of district and not all districts?
2. can you have multiple copies of a building (ie possibly some bonuses are repeatable others don't...or the second Research lab lets you place 1 more scientist specialists, and gives its district +3 science, but doesn't give you an additional +50% science)?
3. can you have multiple copies of the same type of district?
Well airports could work for Tourism or Trade hubs
I guess it depends on
1. can a building be available for more than one type of district and not all districts?
2. can you have multiple copies of a building (ie possibly some bonuses are repeatable others don't...or the second Research lab lets you place 1 more scientist specialists, and gives its district +3 science, but doesn't give you an additional +50% science)?
3. can you have multiple copies of the same type of district?
If airports end up being a district or part of a district, I wonder if cities would be able to build airplanes even without it. You don't need a military encampment to make land units, but apparently need the Harbor district to even build ship. If an airport is an airplanes focused district, then I could see it working like the harbor and being needed to even make planes, but if part of a district focused on something else like a tourist one, then it may just give bonus like Civ5 (maybe a city can hold 5 units on the center while an airport means other 5 on the district as base, instead of being 10 in the center).
One of the things related with the district system is the unstacking of cities. I don't think an airport would fit on the city center with everything we already know it has, plus to still also look like a city with civilians buildings, etc.
Well.. here's hoping you are wrong. (I really would like to build a second science district with a second library for an additional +1 science overall)
But Perhaps...
The tourism district will get a bonus if it borders a Trade district with an airport(only for Trade district)
I would guess any "can hold X additional air units"/"can airlift ?military? units" would be a property of the military district, building in it, OR an "Airbase" improvement..perhaps with a bonus for adjacent military districts.
And Air units could appear (like land units) in the city center Or the Military District
We know of 8 for sure that have been mentioned by name: Campus, Holy Site, Theater Square, Encampment, Harbor, Commercial Hub, Industrial Zone, and Entertainment District (though the last is a translation). That leaves 4 unaccounted for. Nearly all of the Civ V buildings could thematically fit into one of the known 8, so the last 4 could be almost anything.
The only possibility that comes to mind is an "Emergency Services" district (Police Station, Courthouse, Hospital, Medical Lab).
The housing Neighborhood appears to be an improvement (so you can build more than one), as does the Airport/Airbase (so that you can build more than one, and place it outside your borders, like you could in Civ III (iirc).
Well.. here's hoping you are wrong. (I really would like to build a second science district with a second library for an additional +1 science overall)
I'm his interview, it sounds like cities will function more like counties or provinces thematically that are named after the most important city. Not a bad abstraction, I suppose.
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