I feel the irrational urge to design a geometry-based civ spinoff where the tiles are all random shapes with numbers of sides ranging from three to six.
Cool, I'd play, but only if I could be King Triangulon, from Polygonus 3.
Edit:
I feel the irrational urge to design a geometry-based civ spinoff where the tiles are all random shapes with numbers of sides ranging from three to six.
Or you can fly over them on the way to bomb a country on the other hemisphere. Remember Dr. Strangelove?On the other hand, wouldn't the poles be covered by ice? By Civ IV requirments, at least, you'd have to have a submarine go under the icecaps and to get to the poles. I think they'd have to make more viable ways to find the poles.
You're thinking too small. We shouldn't force ciV into the cIV implementation.But satellites reveal the terrain of the entire world!
hmmm... "Dr. Buckminster Fuller, or How I Learned to Stop Worrying and Love the Pentagon."
I feel the irrational urge to design a geometry-based civ spinoff where the tiles are all random shapes with numbers of sides ranging from three to six.
You're thinking too small. We shouldn't force ciV into the cIV implementation.
If the minimap showed a globe instead of everything (and you could scroll the minimap to rotate it), that addresses your concern.
One possibility that nobody has mentioned is that it is not truely necessary to have a perfect 3D sphere. Because of a simple fact:
the game is always presented from the perspective of one player.
So, it may be possible to use a pure hex grid, and have any "rounding" needed to accommodate the hexes always appear on the "dark side" of the earth.
That's actually not true. The game renders all of the tiles on the map every turn, regardless of weather you can see them or not.
It seems to me there are 3 possibilities:
1) cylinder maps like now except the squares are hexes
2) toroidal maps like now except the squares are hexes
3) spherical maps with 12 pentagons or "holes" that could be buried in the oceans or large lakes, with an impassable terrain feature (mountain).
I don't see how #3 is any more complicated than the first 2.