Maybe there is no diplomatic overview because the AI won't necessarily rely just on those factors, and the player shouldn't either. Today's enemy might be tomorrow's friend. They said politiks make strange bed fellows. The DEV mentioned that the AI will play more like a player.
-player:"Come on Izzy, I know I burned Barcelona back in our teens, I mean the classical era, but the IROQUOIS are at our doors, and they don't look like they are selling Mohawk scout cookies."
-AI Spain A: (furious)"No I won't help you, I love my Barcelona and you kill it in a fit of jealousy, I know I'll die by a tomahawk axe, but I get to watch you die too."
-AI Spain B: (pondering) "Yes you're right. If we combined our forces and attacked on 2 fronts, the Iroquois can't encroach in our backyard woods. Let's make some deal."
Later on, a city state allied to the player switch to Spain side because player neglected during the Iroquois war.
A past log will be useful. Oh yeah we did a research pact together last weekend. It's better than +2 (positive) "mutual tech research".
-player:"Come on Izzy, I know I burned Barcelona back in our teens, I mean the classical era, but the IROQUOIS are at our doors, and they don't look like they are selling Mohawk scout cookies."
-AI Spain A: (furious)"No I won't help you, I love my Barcelona and you kill it in a fit of jealousy, I know I'll die by a tomahawk axe, but I get to watch you die too."
-AI Spain B: (pondering) "Yes you're right. If we combined our forces and attacked on 2 fronts, the Iroquois can't encroach in our backyard woods. Let's make some deal."
Later on, a city state allied to the player switch to Spain side because player neglected during the Iroquois war.
A past log will be useful. Oh yeah we did a research pact together last weekend. It's better than +2 (positive) "mutual tech research".