daviiadams
Prince
Given how much Thal has been jumping up and down to get this fixed I'd have been very, very surprised if it had been fixed and then not mentioned![]()
Ah, I see

Perhaps when we get BNW...

Given how much Thal has been jumping up and down to get this fixed I'd have been very, very surprised if it had been fixed and then not mentioned![]()
I noticed no mention of it with the notes too, but then wondered if they considered it worth mentioning, fixing etc
See post #64 in this thread - that's what this mod does - http://www.picknmixmods.com/mods/18d7c770-a13a-4563-9e52-cb81b7d75537/mod.html - using the Barley, Mango and Tobacco resource graphics from the CCTP projectI guess in the meantime the solution is to make farm graphics that don't use the farm system but use the basic landmark system.
But I wonder if that means the wheat resource needs to be replaced too since building something on that resource makes it use the farm system. I guess we sould replace it with a resource that would use the plantation logic? IIRC having a plantation build on he wheat resource keeps the basic wheat resource underneath the new improvement is that right?
It is possible - use the RANDOM layout handler. But then you can't use different models for different eras.
I hope this is fixed in BNW. The do supposedly look at these forums.
SecondedI agree. As much as I like the fix whoward69 did, it should be corrected by Firaxis. If whoward69 can do it, so should they.
So would there be a way to either remove that and see if the crash still exists or to add it to another improvement and see if that improvement causes the bug too?
rules out making a replacement improvement with the same graphics?