Craig_Sutter
Deity
Did anyone test it? Maybe the notes just did not mention it?
Did anyone test it? Maybe the notes just did not mention it?
Tested three times with DX9, same test case:-
1st - Placed farm with tuner, removed farm again with tuner, CTD about 5 seconds after removal.
2nd - Placed farm with tuner, removed farm again with tuner, CTD after end turn(Its on auto end turn I moved my warrior 1 square to get it to end turn, took about 2-3 secs to do).
That's better than it was, it used to CTD right after you clicked to remove the farm with tuner.
3rd - Built farm with a worker, placed horses on it with the tuner, told worker to create a pasture, instant CTD.
Tested twice with DX11:-
1st - Placed farm with tuner, removed farm with tuner, game freezes(no "This program has stopped working" message, had to end process.
2nd - Built farm with worker, placed cows on farm with tuner, told worker to create pasture, again the game just freezes and I had to end process.
Edit: Running Windows 7 Ultimate 64bit, fully updated.
Can you detail exactly how you got it to crash?
Is it only with tuner?
What happens if you build a farm on horses then replace with a pasture through the game? I'd try it myself but don't have the game with me.
Great news! Dennis stated on the Polycast that they've now sorted out the farm crash bug and will make the solution part of their "fall patch".
Great news! Dennis stated on the Polycast that they've now sorted out the farm crash bug and will make the solution part of their "fall patch".
...did they mention anything about graphics support or fixing bugs like features and terrain not updating until save/load?
edit: also good to see this bug fixed, although it's never affected me it could soon
will make the solution part of their "fall patch".
Let's hope that's better than the first patch for G&K otherwise it'll have to be called the "fail patch"![]()
Fail Patch 2.0 surely?
If they've fixed it, why wait until autumn?
I would like to use this opportunity to provide an aside on this point for those that may not be aware: unfortunately, ads on uStream run based on an individual's stream time as opposed to a stream itself.... when you hear the Polycast live, you keep on going into adverts whilst they're still talking, so I may have missed something.
The Polycast will be edited and available this time next week.
Anyway, since the fix is coming in Fall, and there's still some time before that, I decided to actually make an attempt at custom Farms.
This is my result:
I managed to make these farms, and they look quite nice. They are not as nice as Firaxis' farms though, so we can still wait eagerly for an official fix. There's also some issues with it, like crossing over rivers and so... but still works for a workaround.
Download Farm Model Fix for Farm Crash Bug.
I managed to make these farms, and they look quite nice. They are not as nice as Firaxis' farms though, so we can still wait eagerly for an official fix. There's also some issues with it, like crossing over rivers and so... but still works for a workaround.
Looks like you figured out the elevation. I like it. It looks nice and crossing the rivers looks cool.![]()
Really nice work, Leugi!