sketch162000
Warlord
- Joined
- Oct 12, 2010
- Messages
- 221
Sulla's 1upt analysis is interesting to say the least. I'm not sure whether or not 1upt can be fixed or if the game as a whole is salvageable. But I'm really considering that it might be better to just cut our losses and move on to Civ VI (not that I'm in any position to make that decision for the devs.)
People have been saying it for months now...most of Civ V's core game designs, things like 1upt, global happiness, and the SP system are attempts to "fix" exploits and problems in Civ IV. They went too far in one direction though, making for an awkward, lackluster game that they are now scrambling to rebalance with superficial quick fixes. The content of the recent patch is evidence of as much. To top it all off, the lead developer is gone. At this point, the devs are just trying to bail out a sinking ship.
In at least one way, the tumultuous release of Civilization V has had a silver lining. We have now experienced what happens when you go to extremes. The damage is done. 2K made their sales. It's not worth it to muck around with V any longer. We all made mistakes, and Civ VI is our chance to show what we've learned.
People have been saying it for months now...most of Civ V's core game designs, things like 1upt, global happiness, and the SP system are attempts to "fix" exploits and problems in Civ IV. They went too far in one direction though, making for an awkward, lackluster game that they are now scrambling to rebalance with superficial quick fixes. The content of the recent patch is evidence of as much. To top it all off, the lead developer is gone. At this point, the devs are just trying to bail out a sinking ship.
In at least one way, the tumultuous release of Civilization V has had a silver lining. We have now experienced what happens when you go to extremes. The damage is done. 2K made their sales. It's not worth it to muck around with V any longer. We all made mistakes, and Civ VI is our chance to show what we've learned.