Well, since my childhood was before the computer age, I got very familiar with hex based board wargames with stacking limits (imagine the "user interface" problems of a Civ SoD-sized stack of cardboard chits! Timber!
). So it was a natural for me that Shafer or anyone else would want to move in this direction. In fact I could only wonder "what took them so long" to move to this utterly standard wargame format?
The irony now is that the two really positive innovations in the CivV game - hexes and stacking limits (but not necessarily 1UPT, which strikes me as excessive, and no wargame I've ever played went to this extreme) - will now be forever more associated with a "design fail".
That's why I am anxious to get clarity on the real issue - I want hexes and stacking limits in any future iteration of Civ!

The irony now is that the two really positive innovations in the CivV game - hexes and stacking limits (but not necessarily 1UPT, which strikes me as excessive, and no wargame I've ever played went to this extreme) - will now be forever more associated with a "design fail".
That's why I am anxious to get clarity on the real issue - I want hexes and stacking limits in any future iteration of Civ!
The thing that alarmed me was when I read a pre-release interview with Shafer and he was talking all the time about importing into Civ those great game concept ideas from Panzer General.
In my mind I was like "Panzer General ? What is that, I never heard of it. Why would you want to take concepts from an unknown irrelevant game and import them to one of the greatest and estabilished franchises in game history"