The Grognards

In 1803 the French Army consisted of the following forces:

89 rgts Line Infantry
25 rgts Light Infantry
8 rgts Foot Artillery
4 rgts Horse Artillery
2rgts Carabiniers Cavalry
12 rgts Cuirassiers Cavalry
30 rgts Dragoons Cavalry
26 rgts Chasseurs Cavalry

GARDE IMPERIALE
1er Regiment Grenadiers a Pied de la Garde Imperiale
1er Regiment Chasseurs a Pied de la Garde Imperiale

Grenadiers a Cheval de la Garde Imperiale
Chasseurs a Cheval de la Garde Imperiale

Imperial Guard
1st Regiment of foot
1st Regiment of foot Chasseurs

Horse Grenadiers of the Imperial Guard
Light Horse of the Imperial Guard
I forgot that you wanted everything in english. Even though i prefer the French version of their army designations.Unfortunately my computer cannot make the French accent markings.

1803 was the decisive year for the French Army because that was when Napoleon's reform of the army took effect.
 
Thorgrimm, for accent marks try this:

Hold the ALT key down while typing these numbers out on your number keypad:

160 á

133 à

131 â

132 ä

130 é

138 è

136 ê

137 ë

135 ç

There's way more, but I think that should do it for French (my french is a tad rusty, eh).
 
Originally posted by ozymandias

Anyway, it's good for fun -- and, besides, how many of you knew that Russian militia was called "Opolchenie", hm? ;)
I did :D Because of Napoleon in Russia from Talonsoft.

Games are great for foreign language
 
Originally posted by Thorgrimm
Rocotech, if i am wrong please correct me. All my o.b. research for the militaries suggest that the largest "permanent" organization was the regiment with varying numbers of battalions under its control...

That's why I'd like to see regiments
 
Thorgrimm,

Your knowledge of units and organization
during this period will be of great importance
for this scenario/scenarios.

I am glad that you are a member the team.

Rocoteh
 
Originally posted by Rocoteh

Should the regiment work I think that is okay.
A problem for me is that I have the majority of
information in divisions.

If you have a regimental documentation for the
whole period the scenario/scenarios should cover,
that is of great importance.

Rocoteh

I have the number of regiments for the main powers, and can find it for the smaller one. Check one of the first posts in the thread.
I also have the names of these regiments, and even regimental colors if someone is crazy enough to want to edit the animation one by one to change it :crazyeye:
 
Mithadan, thank you very much for the information.It doe indeed make the accents that are required.
 
Originally posted by Steph


I have the number of regiments for the main powers, and can find it for the smaller one. Check one of the first posts in the thread.
I also have the names of these regiments, and even regimental colors if someone is crazy enough to want to edit the animation one by one to change it :crazyeye:

Very positive. It sounds like the Order of Battle
subject can be solved and that the OOB will be
very accurate.

Rocoteh
 
Originally posted by Rocoteh
The situation now is that I with 90% will leave
this project. I am waiting for LouLong to explain
what he means with "Just don`t bring bad luck".

I grew up in a time and in a culture where the word
respect meant much. If someone insulted you, there was
no way you could cooperate with such a person.
If I choose to leave the project this time it will be for good.

Don't worry about that, I'm sure Loulong meant it as a joke or try a play on word, and it probably didn't translate well so you didn't understand it (I didn't either).
Play on word are always very hard to translate into another language (so does Play The World apparently as we waited a long time for non US version of the patch).
 
Thorgrimm,

I personnally found detailed army list quite interesting, and I have some difficulties to imagine it is not the case for every human being (:D ), but perhaps we could both work on this in private, perhaps exchanging army list by email, and produce a complete definitive version that we will post here, so we don''t clutter the thread for the others ?

Should we list the names of regiments when we have them, and set them in the editor? This would be quite "flavourish".
 
Steph i would more than be happy to work on this with you and rocoteh. and you can email me at rikardon99@comcast.net.

But what we need to determine is if this is a scenario or just a mod and dyo scenarios. If a scenario then detailed oob will be required. If not then detailed oobs are just a moot point and just starting numbers would suffice. Also as to putting the names in the editor i say

YES!!!!!!!!!
That is what i have been presenting this information for:goodjob:
 
Originally posted by Thorgrimm
Mithadan, thank you very much for the information.It doe indeed make the accents that are required.
De rien! :)
 
argh you guys made two pages while I was away:cringe:

btw Lou would it be possible to catch you on messenger today?
 
Comrades!

I was going through the Edited Chat Log of the most recent Conquests o/l chat here at CFC and just wanted to list the following known and unknown factors --

1. Armies can (i) pillage without loss of an MP; (ii) they GET an extra MP; (iii) they have "much better" healing abilities; (iv) possess "blitz" and "radar" by default.

2. Re: artillery: all we were left with is the tantalizing "bombard has been improved" -- an "improved priority in picking bombardment targets".

LouLong, I know you've been following these matters more closely than I -- can you offer any elaboration on the improvements in bombardment?

Good Morning From New York :)

Oz
 
At one time I was involved in a napoleonic campaign using lead miniature soldiers, each person taking a different historical country that participated, with the "campaign providing a reason for battles and the forces that participated.

I think that it may be possible to take what is being done here and turn the battle part into such a campaign. There would need to be some way to edit the situation at the end of each turn to reflet the battle results that occurred on the table-top. Is there some what to build that function into the mod? It might bring a lot of "lead pushers" to Civ as setting up the details of the campaigh are always one reason there are so few of them. Particularly when the AI's will run the countys that are not represented by live players. Or the whole thing can be done solo, with the one player fighting with miniatures to determine the outcome of battles.

But the key to using the scenario in that way is some way to edit the forces after each turn to reflect losses and the outcome of the various battles. Can this be an option?
 
LouLong,

I thought things were back to normal, until you
moved in at ozymandias thread making a new provocation
against me.

This will not work. I am leaving this project and this time its
100%. Should I use your way of joking the fact that I leave
should mean luck for the project.

Let me clarify: I have nothing personal against you and I
respect you.

.... but during a long life I have had enough of this sort
of conflict. When I sit down with CIVIII/PTW I want to
have a good time I do not want to feel provoked and so
on.

I do not think you and I should work together.
OK, still and I really mean it 100%: Good luck.

Best Regards

Rocoteh
 
Rocoteh-If you really want to leave, then so be it. But please dont leave totally, let us ask you in cases you would be the best to answer:)
 
LouLong,

Your arrogant insulting answer in ozymandias thread
only shows that I took a correct decision when I choosed
to leave this thread.

Rocoteh
 
Originally posted by Rocoteh
LouLong,

I thought things were back to normal, until you
moved in at ozymandias thread making a new provocation
against me.

This will not work. I am leaving this project and this time its
100%. Should I use your way of joking the fact that I leave
should mean luck for the project.

Let me clarify: I have nothing personal against you and I
respect you.

.... but during a long life I have had enough of this sort
of conflict. When I sit down with CIVIII/PTW I want to
have a good time I do not want to feel provoked and so
on.

I do not think you and I should work together.
OK, still and I really mean it 100%: Good luck.

Best Regards

Rocoteh

:confused: :confused:
I have nothing personal against you and I think you would have been important for the project so I was glad when I saw your interest in it. Besides I don't think I have looked for conflict at all. Your personality perfectly allows you to have not appreciated my "bad joke" even though there was nothing bad intended at you.
Now, on the other hand you accuse me of making a provocative move aginst you in Ozy's thread :
1 - I post there sometimes so it was not a strategic premiere of mine
2 - There was nothing provocative intended and this time I don't see how you could have interpreted that way. Basically I wrote "point taken" for one of your remarks and that was the only reference to you in the entire post.

Put simply : I just don't get it.

But you are as free to leave as to join. What annoys me is that it will be a loss for the mod and that you did not understand this is not only my project but a team 'that should not even need me zctually). I saw you had these kinds of issues with Procifica sometimes in ACW thread so I start to find a distinct pattern. But I am not gonna spend my time apologizing in this thread (it is off-topic for instance) if you feel attacked all the time. Worst case would be you use that as an excuse to leave but I don't think it is the case.
Now good luck with what you do later on but please do consider posts (or talks) carefully (or on the contrary maybe not so carefully to find hidden attacks) before jumping to the conclusion people are showing a lack of respect to you.
 
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