I found 2 strategies on the internet but both failed so far. I don't play Creative btw.
The 1st implies gyro destabilisators on 2 Titans. I miserably failed. Then i had read about a patch that corrected this powerful set-up. So it's not good at all.
Then i stomped on this :
Now, i have tried to kill the Guardian with mirv missiles, zort. armor on 6-7 battleships. And that wasn't even close. Not the same approach but it's still a lot of mirv missiles...The only way i found for now is to tech the beams and computers fields. I'm currently quite a noob at moving and firing ships on the battle map and most of the time i put this on auto to save time(and play more games
).
The AI is just too dumb to even try. I can counter every AI actions with auto battles. But in this case(and probably against humans hehe) and some others where you need to make chirurgical moves...i guess that you can leverage your fights a lot(and use less ressources for same results).
Questions now :
Is this strategy actually works?
Do you have another strategy that is less intensive(more techs, big ships) but let you beat him...let's say...around the turn 120-140?
The 1st implies gyro destabilisators on 2 Titans. I miserably failed. Then i had read about a patch that corrected this powerful set-up. So it's not good at all.
Then i stomped on this :
THE MINIMAL GUARDIAN FLEET
In this sense, the considerations for "minimal" are with respect to
research and production time. This allows some deviation depending on
your research/production situation. As it turns out, the Guardian can be
killed with two frigates and two cruisers, and no research beyond fast
missile racks, zortrium armor, and emissions guidance system.
First cruiser has:
1 2-shot ECCM ARM FST merculites
4 2-shot ARM merculites
6 2-shot MIRV ECCM merculites
battle pods
fast missile racks
reinforced hull
Second cruiser has:
2 2-shot ARM merculites
6 2-shot MIRV ECCM merculites
1 2-shot MIRV ECCM EMG merculite
battle pods
fast missile racks
reinforced hull
Frigates have:
1 2-shot MIRV ECCM EMG merculite
battle pods
How this works: On the first turn, the Guardian will fire on one of the
cruisers with both death rays and target it with both of its torpedoes.
Regardless of which cruiser is hit, the frigates should fire and move
forward eight to ten spaces. The EMG cruiser should move forward one
space, fire both racks of ARM missiles, then both racks of non-EMG, then
both racks of EMG, and sit still. The other cruiser should move forward
one space, fire the ARM then the MIRV missiles, move forward two more
spaces, fire the ECCM ARM FST missiles, and sit still. The Guardian will
react by moving forward, killing the wounded cruiser with one death ray,
a frigate with another, and about seven of the ARM missiles with its
Point defense particle beams. The remaining frigate should then move
about 6 more spaces toward the Guardian, and fire its remaining missile.
The Guardian will charge, trigger its spatial compressor on the ECCM ARM
FST missiles, leaving the non-fast missiles unharmed, and continue to
plow into the pile of missiles. The MIRV missiles will usually clear the
shield, and most likely, the EMG will blow the engine. If you want to be
sure about the kill, add another frigate into the mix and do the same.
Given the appropriate race and universe conditions, such a fleet can be
assembled and sent close to turn 100 in a pre-warp game. Several races
can pull this off by turn 120.
Now, i have tried to kill the Guardian with mirv missiles, zort. armor on 6-7 battleships. And that wasn't even close. Not the same approach but it's still a lot of mirv missiles...The only way i found for now is to tech the beams and computers fields. I'm currently quite a noob at moving and firing ships on the battle map and most of the time i put this on auto to save time(and play more games

The AI is just too dumb to even try. I can counter every AI actions with auto battles. But in this case(and probably against humans hehe) and some others where you need to make chirurgical moves...i guess that you can leverage your fights a lot(and use less ressources for same results).
Questions now :
Is this strategy actually works?
Do you have another strategy that is less intensive(more techs, big ships) but let you beat him...let's say...around the turn 120-140?