The Hall of Players

You're wrong :)

Is that with tiny islands? The islands more look like normal, that would explain it, but then you'd have failed at configurating your map correctly.
 
Is that with tiny islands? The islands more look like normal, that would explain it, but then you'd have failed at configurating your map correctly.
Tiny Islands, Mixed in, massive continents.
 
A City that you gifted away cannot Culture Flip back to you, no matter how many times that it goes into City Revolt. Another player, either you or or a different AI, must capture it first before it will Culture Flip.

The current AI owner can technically gift it back to you based on a certain pre-set number of turns since the AI gained control of the City (4 turns, then some interval of turns thereafter), but you must own 11+ (I think) of the City's squares for that possibility to even occur.

Basically, plan on declaring war on that AI at some point in order to get your Cities back.

Thanks for clarifying that, I'll need to take them back with force then.

SP sure is a big deal on such a map. Deficit went from a little over 1000 per turn to 650 :gold:. Saved 370. Of course there is food and hammers on top too.

Because all the AIs are so useless at teching, I'll be late to Corps, sadly. Hopefully I can get Guilds for free at least, so I don't have to do everything from here on in myself. After Medicine I must probably turn off research and save a little money.

Almost done with Medicine, and nobody else have Education yet :lol:



HC suicided an elephant into a hill musket, and now wants to give all his 700 :gold:. Think I'll take it tbh, although I have a little secondary stack ready. Can take Asoka's last mainland city, heal up, and move into place to pay revenge on HC. Had intended to slaughter towards the East instead (Roosevelt, Elizabeth), but may as well clear out everything in the West. Maybe take all the wonders Pericles has built too. He has monopoly on Astronomy atm, but if I get that in decent time, I can start clearing out these guys completely and check out the colony-domination trick. Just want to try it independent of how it affects the finish date tbh.
 
Really thought that that wouldn't be possible. Thx for showing :) .
np, actually failed on a number of test maps I tried (!) and didn't think it was going to work on that real one so don't think it's something you can rely on - as you can see I was researching Optics to get the Caravels out when I achieved it.
 
I can start clearing out these guys completely and check out the colony-domination trick. Just want to try it independent of how it affects the finish date tbh.
Similar in my game - interesting enough a couple of Civs have been resurrected!! I guess once they disappear off the scoreboard there is nowhere for the game to store the info so it doesn't remember who used to be in the game.

Mansa is my only real opponent - and he offered to peace vassal to me. Never seen that where it would mean me winning the game - it's a time game so going to be annoying if he keeps offering for the next 1,000 turns!!
 
Similar in my game - interesting enough a couple of Civs have been resurrected!! I guess once they disappear off the scoreboard there is nowhere for the game to store the info so it doesn't remember who used to be in the game.

Mansa is my only real opponent - and he offered to peace vassal to me. Never seen that where it would mean me winning the game - it's a time game so going to be annoying if he keeps offering for the next 1,000 turns!!

Gosh. Marathon time games. That must be brutal to play :crazyeye:

Noticed resurrected civs in the test I ran as well. Deleted Toku and soon after his ugly mug reappeared.

Not created colonies yet in the proper game, but will be interesting who shows up. Best to create them before Democracy I assume, so there is less hassle with Emancipation.

Really regret capping Frederick earlier, or it would have been theoretically possible to see 76% :( But doubt I'll kill everybody anyway; simply takes too much time, at least on B&S with so many island cities.
 
Gosh. Marathon time games. That must be brutal to play :crazyeye:
Yes - just re-imaged the computer so thought I would try Marathon/Time/Huge - might regret it in 3 months time when I'm still playing lol.

Not created colonies yet in the proper game, but will be interesting who shows up. Best to create them before Democracy I assume, so there is less hassle with Emancipation.
Indeed. The sweet spot is probably Education, switch off research, build Universities and Settlers and get these colonies up before they become too advanced.
 
Perhaps that would be too early, at least that was my thinking, as I think you get 1 :mad: per colony. Unless that is just for normal vassals, like capitulation. Could mess up diplo a bit.
 
Perhaps that would be too early, at least that was my thinking, as I think you get 1 :mad: per colony. Unless that is just for normal vassals, like capitulation. Could mess up diplo a bit.
My opponent has one icy city with no food :lol:
 
:lol: All others dead already? No need to worry about diplo then :D
Indeed, I know Seraiel prefers to keep them viable for trades etc but it's Chieftain so they're not going to help me much anyway so better just to get them down to one viable city, actually two is better and there's a Settler on its way to the opposite end of the map :-)

My Vassals are giving me 16 :c5happy: everywhere so that's nice and I can even demand their only seafood for Sushi :devil:
 
One other thing to watch - once you get down to one original AI you lose the ability to build the AP / UN just like in a Duel game with one opponent. Bit annoying as I would have avoided MM and kept the AP going if I had realised.
 
Indeed, I know Seraiel prefers to keep them viable for trades etc but it's Chieftain so they're not going to help me much anyway so better just to get them down to one viable city, actually two is better and there's a Settler on its way to the opposite end of the map :-)

My Vassals are giving me 16 :c5happy: everywhere so that's nice and I can even demand their only seafood for Sushi :devil:

They could give you the resources from the territory that you cannot settle, because of domination-limit, so higher score, but I'd do the same that you do if it wouldn't be easier on Deity to keep them alive and sabotage them via Espionage once they start building Spaceships.

Why are 2 cities better btw.?
 
Close to just giving up, again. Mouse is stuttering and lagging like hell, suddenly, making playing torture. No idea what has caused it, but it was fine a week ago. Last few days I can barely do anything before the stuttering sets in. It's also sometimes in the desktop environment, so probably not civ related.

Little hope of asking I guess, but any idea what may be the problem?

Keep in mind I'm playing the game on Linux Mint, with Playonlinux, which as said, has been fine so far, apart from the occasional crash when loading a savegame.
 
They could give you the resources from the territory that you cannot settle, because of domination-limit, so higher score, but I'd do the same that you do if it wouldn't be easier on Deity to keep them alive and sabotage them via Espionage once they start building Spaceships.

Why are 2 cities better btw.?
Yes the extra resources are great.

2 cities as far apart as possible are better because the maintenance is a killer and so his only city culture flipping to you doesn't give you an unwanted conquest victory!
 
Not looking bright for a GE any time soon :(

Have just founded Sushi in 470AD. Much later than wanted. Had to do everything myself, including Guilds (1 turn). Don't have Kremlin yet, but will in 4 turns. Will just have to suffer some 3-pop cold whips until then.

I arranged it so the cities with best GE chances popped great people first, but it wasn't to be. Now I wonder what to do.

Sushi%20founded-GE%20chances.jpg~original

(The three GP columns is (1) current :gp: points, (2) points per turn and (3) turns until the GP pops)

Apart from two artists in Moscow (plus GA wonders), the others just run an engineer for now. I need 3000 :gp: for next GP. Ironworks won't be done for another 40 turns in Washington (1034 of 2100 :hammers:), and given the cost it's kind of hard to OF it out quick when there is no +100% resource. The GA lasts for another 15 turns.

If I wasn't lucky with the GE, I hoped to get more engineer spots from the IW, but it will be late now.

Any good ideas?




Sushi 'only' gives +16 :food:, but will increase when I can sort out trades over the next turns. Already soooo expensive without SP though. Went from -750 :gold: to -1350 :gold:. No way to sustain 100% with such numbers. Wealth in all 90+ cities wouldn't be enough either.
 
Ok...so I have an unusual request guys. I was messing around with my color schemes and I seem to have corrupted my CivilizationIV.ini file somehow. At least I think I may have. Everything now seems to be working fine when I load BUFFY or just BUG/BULL but...I'm still a little concerned.

I have two questions.
1. Are there 2 different .ini files--one for BTS and one for vanilla?
2. Would anyone mind either posting a copy of their .ini file in like a spoiler or via a PM to me so that I can double check my current .ini file against theirs?

Thanks guys...I'll try to be more careful in future :blush:
 
There are different .ini files for each Civ 4 variant (Vanilla, Warlords, and Beyond the Sword).

Try renaming your .ini file with the game closed and then launching the game. You should hopefully get a new .ini file created for you with default settings that you can then refer to or begin editing from the start.
 
Ah.....ok Dhoom will try that. How I 'fixed' it was copying the vanilla .ini file to the BTS folder (where the corrupted .ini file had been). But, will try what you say. And thank you!
 
Back
Top Bottom