The Hall of Players

I think the game can sometimes misunderstand the rivers, when there are two on the same tile (or like above). It probably thinks it's the same river.

Very nice start btw.
 
Thanks, must be something like that. Seems it's even happening twice here. Those resources should not be connected to the second city either, as the river goes outside our borders. River connections before Fishing usually only work if they are entirely within your borders, right?
 
What's going on with the river connections here?
River connections are a bit counterintuitive in how they work. Easiest way to check if a tile is connected to your trade network is to zoom out and use the coin button over the mini map. It should show something like this:

Spoiler :

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The different colors represent different plot groups. All resources and cities within a plot group are connected to each other. Cities/resources that belong to different plot groups aren't connected.

Each plot can only belong to one plot group. If a plot is next to two rivers, it automatically connects both rivers, meaning all tiles next to both rivers will belong to the same plot group (while within your cultural borders). That's why the corn and the wheat are connected to Amsterdam/Utrecht in the example above. The rice is not connected to The Hague, no surprise there.

As for your example, it gets a bit more complicated. Basically, if you have a riverside tile A with an adjacent riverside tile B, they will be connected, as long as at least one of the two tiles is near a river that is flowing in the A-B direction. Tile A and B could be copper and corn in your scenario. Here are some more examples:

Example 1:
Spoiler :

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Example 2:
Spoiler :
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Example 3:
Spoiler :
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An explanation for that would be a bit too technical and confusing, so I will leave it at that.
 
Thank you very much for the informative explanation! :)

And good to know about that coin button, don't think I ever used it. Might be useful to check for things like this, if uncertain.
 
I finally got a nice game going with Cathy for the Emp/Mara/Espionage slot. First couple of attempts were failures as I'm not at all experienced with marathon speed. This game I had 3 cities and The Great Wall by 2300 BC, much better than the previous attempts.

Start was pretty decent with gems, 4 food and all of the BFC riverside:
Spoiler :
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There are good spots in all 4 directions for helper cities to grow capital cottages, while the capital spent much of the early game whipping settlers.

2nd city went to the south for stone and that one also had the entire BFC hooked up to the same river. Trade network before The Wheel or Fishing:
Spoiler :
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Empire 1560 BC:
Spoiler :
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There is only one small problem. I'm playing risky as I chose a continents map (low sea level), and not the cheesy flat script, which often produces pangaeas. Problem is that all 3 early religions went to the other continent (which is inhabited by people like Mansa, Isabella and Asoka). I also lost the Oracle to someone at the other continent by a few turns in 1800 BC. I'm currently heading for CoL and Confusianism, but it's slow progress as Oracle->Currency failed, and I'm now forced to go CoL before Currency to have a chance to get there first. If I lose Confu to the other continent, and someone on the other continent also bulbs Theo, I wonder what my chances are to get the religious bonus for the espionage missions. I'm pretty sure I'll be able to bulb Philo for Pacifism, but the target needs to be in another religion...

How does intercontinental religious spread work? Is it enough if I get to Optics and have open borders with the other continent to have their religion spread to me? Or do I need Astro as well?
 
Not sure about the latter tbh. I would think you need actual TRs, so Astro, but I've also seen religions spread early on, before AIs have Writing, so not sure how that works.

Looks like a strong map, so unfortunate you've been unlucky with where the other AIs are, and where the religions got founded.

1800BC is T170, right? I would think that's an early Oracle on Emperor, as it's usually possible to get it in T150 on Deity, or even later (but in one of my failed attempts, it went in T142).

edit: They can also spread religions via missionaries on Caravels, but I'm not sure if the AIs do that. Probably not.
 
In my 685 AD Epic speed game, my target AI had the same religion as me. Not a huge hit to EPs. 15% I think. It'd good that you're planning to get it right, but not the end of the world if you don't.
 
Lost Confu to the other continent by 4 turns. This might get tricky... Also lost mids to Ramesses by 5 turns in 1340 BC, which feels extremely early for Emperor. He didn't even have stone. At least I got 1300 fail gold...

Ramesses also built Stonehenge and has those Obelisks for running prophets, so I'm still hoping that he might bulb Theo. Though he has no Monotheism yet, I guess he would only settle the prophet if he gets it before he has Mono.

I'm now thinking of heading for HBR and going all HA over my continent. These guys are worthless for tech trading or tech stealing anyway. I also got the Horse Whisperer quest and am considering if it is worth it. Build 9 stables for 9 free HAs or stables giving +1:food:. Normally I would probably build 2-3 stables, so that's an additional 1080-1260 hammers for 6-7 stables and 9 HAs. Seems like a quite a good deal.

Edit: Xpost with WastinTime. Good to know that it's not the end of the world. If I have the same religion as the target, does it matter if I own the holy city or not?
 
If the target doesn't has a religion or runs Free Religion you get the 25% bonus +15% if you own the holy city. The religion of the holy city and the one for the 25% bonus don't necessarily need to be the same but then the target's city needs to have both religions for 40% bonus. It'd be probably easier if the person who wrote about the 25% bonus would have written "25% bonus if the target's city has your state religion and if the target civ doesn't run the same religion as a state religion. 15% additional bonus if the city has a religion from which you own the holy city. " .
 
It's the other way around.

holy city: -25%
state religion: -15%

15% doesn't sound much, but it equals 1.3 spy bombs if you get the trade route discount, or 2.7 spy bombs if you don't get the trade route bonus. (This may be counterintuitive, but the difference between no trade route + state religion and no trade route + no state religion is indeed much bigger than the difference between trade route + state religion and trade route + no state religion.)

Some numbers for normal speed:
jpJRK5G.jpg
 
Thanks for this information, I shall study it!

So do I understand this correctly, that "our state religion" and"we own holy city" are two completely separate checks and we can get those bonuses even for different religions? Example, we are Hindu, target is Buddhist, city where mission is done has Hinduism and Taoism. We do not own Hindu holy city but we do own Taoist holy city. Would we get -15% for Hinduism and -25% for Taoist holy city?
 
Thanks for this information, I shall study it!

So do I understand this correctly, that "our state religion" and"we own holy city" are two completely separate checks and we can get those bonuses even for different religions? Example, we are Hindu, target is Buddhist, city where mission is done has Hinduism and Taoism. We do not own Hindu holy city but we do own Taoist holy city. Would we get -15% for Hinduism and -25% for Taoist holy city?

Yes, state religion and holy city are two different checks and in the given example you'd get the full 40% bonus.
 
Spoiler :
Code:
ReligionTypes [B]eReligion = getStateReligion()[/B];
		if (NO_RELIGION != eReligion)
		{
			int iReligionModifier = 0;

			// City has Your State Religion
			if (pCity->isHasReligion(eReligion))
			{
				if (GET_PLAYER(eTargetPlayer).getStateReligion() != eReligion)
				{
					iReligionModifier += GC.getDefineINT("ESPIONAGE_CITY_RELIGION_STATE_MOD");
				}

				if ([B]hasHolyCity(eReligion)[/B])
				{
					iReligionModifier += GC.getDefineINT("ESPIONAGE_CITY_HOLY_CITY_MOD");;
				}
			}

			iModifier *= 100 + iReligionModifier;
			iModifier /= 100;

		}

No, you wouldn't get the holy city modifier in your example. You can only get it if you own the holy city of your state religion.

It is possible to get the mod for holy city, but not the one for state religion. That's the case when your espionage target runs your state religion.
 
TY Pollina for correcting that...

My memory was 2-3y old and I was sure that I had that situation in one of my games so that I spread two religions towards a city, the target civ was running a different state religion and the 3rd religion was the one I had the holy city from but I just tested and I had a false memory.

I'm sorry for having spread misinformation.
 
Choosing a continents map for an espionage game turned out to be a bigger disadvantage than I had expected. Christianity also went to the other continent, that's 5-0 to them. Managed to finally snail my way to Philo and founded Tao in 400 BC. But of course the holy city turned out to be one of the cities I had planned to gift away and make legendary. :cringe: Kind of odd, as it's very close to capital and one of my largest cities. I thought smaller cities were more likely to become holy cities.

But main problem is not religion, problem is that I would need contact with the 7 missing AI to sell techs and keep my slider up. I'm only missing Nationalism and Constitution from my tech target, but then I still need a lot of Espionage slider. Maybe it would be worth it to take a 10k beaker detour to Optics... Nobody has MC yet, so it would all have to be selfteched.

In 400 BC I have 23 cities (half of the cities on my continent), 400 bpt or 500 :espionage:/turn at 100%, 145 gpt at 0% and 160bpt break even. Forbidden Palace coming in in a couple of turns to help it a bit. I have no idea if this is good or not in a marathon game with no super early rush unit and slow emperor AI.

I'm even considering switching goal and going for UN instead. Not a single ancient start game has been played for the large/emp/mara slot. Should be easy to beat. Then I could head for Optics while taking out the last 2 pathetic AI on my continent without declaring war on anyone's friend. Or kill Ramesses and peace vassal Freddy for free votes. But if I go UN it would have been quite a waste to build TGW and SY in cap instead of the Academy I should have had up a thousand years ago in a UN game.

Then to continue the series of mechanics question. How is the target city picked when you chop out of BFC forests?

u7FpCpD.jpg


In the picture above, the hammers from the marked forest would go to Rostov, which is 3.5 tiles distance from the plot, instead of Ecbatana, which is 3 tiles distance from the plot. Why? Rostov was in my possession before Ecbatana, in case that makes a difference.
 
Choosing a continents map for an espionage game turned out to be a bigger disadvantage than I had expected. Christianity also went to the other continent, that's 5-0 to them. Managed to finally snail my way to Philo and founded Tao in 400 BC. But of course the holy city turned out to be one of the cities I had planned to gift away and make legendary. :cringe: Kind of odd, as it's very close to capital and one of my largest cities. I thought smaller cities were more likely to become holy cities.

Somebody like Pollina will probably know this off the top of her head, but I believe bigger cities (non-capital) without a religion has a higher chance to found the religions.

In the picture above, the hammers from the marked forest would go to Rostov, which is 3.5 tiles distance from the plot, instead of Ecbatana, which is 3 tiles distance from the plot. Why? Rostov was in my possession before Ecbatana, in case that makes a difference.

This does indeed matter, as the city that is founded earliest gets the preference when the distance is equal. I assume the game treats 3.5 tiles as 3 here, it usually does, so then the distance is equal, and Rostov gets the chop because it was founded earlier.

Sometimes this isn't quite true, I think, if you have cities that are founded earlier than another, but was conquered. It goes by the city list in the F1 screen, I think.

Same principle with great people. If two cities would produce a GP the same turn, the oldest city is picked, even if the other city would technically get more :gp: (but without getting there a turn earlier).
 
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