- Joined
- Jan 24, 2011
- Messages
- 4,790
I've been beefing up how Barbarossa works.
Basically, from the Spring '41 onward, the Germans will get a pop up box asking if they'd like to launch it or not. If they do, the War in the East starts. If they don't, the Soviets get more units. Thus, Balkan developments, or an Operation Sea Lion that isn't quite going as planned, can really make the task of Barbarossa more difficult. Note that you can't just ignore the Balkans because then Britain gets many units there. It's a you're damned if you do, damned if you don't situation.
In any event, when the player chooses to launch Barbarossa, I've used a delay function to keep the Soviet units pinned for 3 turns while they wait for Stalin to come to terms with what has happened. I've also given every Soviet unit significant damage, to represent the operational disarray they found themselves in. This should make the initial onslaught much as it was in the war -- a bit of a turkey shoot for the Germans at first.
However, come winter, the tides are going to turn. In the winter of '41 and even for the start, at least, of winter '42, the Germans are going to lack adequate winter clothing, meaning that their units will have random problems. Further, the Soviets get quite a boost in units and operational efficiency at this time. This is going to be a time of digging in and holding out as best as possible, frankly. It should make for an interesting dynamic.
I'm also working to better represent the issues the Germans contended with. Specifically fuel, and a decreasing skillset for the Luftwaffe and Wehrmacht. As indicated in an earlier post, at the start of the scenario, the Luftwaffe will be well-trained and start as veterans. However, once fuel stores deplete, this will no longer happen.
A similar issue will occur for the Wehrmacht. However here I intend to implement a counter like @tootall_2012 did in Napoleon. Lose too many forces, and suddenly they stop showing up as trained.
I'm interested to see if people will play a game they're losing, or if they'll give up halfway through to restart. Much of the inspiration for this scenario came from the first time I played Napoleon where the AI deftly whooped my butt especially in Spain. I found it fun, and hopefully you all will find it fun trying to stave off catastrophe if you aren't able to "win." Really, anything better than the historical outcome is a "win" to an extent.
More to come.
Basically, from the Spring '41 onward, the Germans will get a pop up box asking if they'd like to launch it or not. If they do, the War in the East starts. If they don't, the Soviets get more units. Thus, Balkan developments, or an Operation Sea Lion that isn't quite going as planned, can really make the task of Barbarossa more difficult. Note that you can't just ignore the Balkans because then Britain gets many units there. It's a you're damned if you do, damned if you don't situation.
In any event, when the player chooses to launch Barbarossa, I've used a delay function to keep the Soviet units pinned for 3 turns while they wait for Stalin to come to terms with what has happened. I've also given every Soviet unit significant damage, to represent the operational disarray they found themselves in. This should make the initial onslaught much as it was in the war -- a bit of a turkey shoot for the Germans at first.
However, come winter, the tides are going to turn. In the winter of '41 and even for the start, at least, of winter '42, the Germans are going to lack adequate winter clothing, meaning that their units will have random problems. Further, the Soviets get quite a boost in units and operational efficiency at this time. This is going to be a time of digging in and holding out as best as possible, frankly. It should make for an interesting dynamic.
I'm also working to better represent the issues the Germans contended with. Specifically fuel, and a decreasing skillset for the Luftwaffe and Wehrmacht. As indicated in an earlier post, at the start of the scenario, the Luftwaffe will be well-trained and start as veterans. However, once fuel stores deplete, this will no longer happen.
A similar issue will occur for the Wehrmacht. However here I intend to implement a counter like @tootall_2012 did in Napoleon. Lose too many forces, and suddenly they stop showing up as trained.
I'm interested to see if people will play a game they're losing, or if they'll give up halfway through to restart. Much of the inspiration for this scenario came from the first time I played Napoleon where the AI deftly whooped my butt especially in Spain. I found it fun, and hopefully you all will find it fun trying to stave off catastrophe if you aren't able to "win." Really, anything better than the historical outcome is a "win" to an extent.
More to come.