Things I liked:
- The mark and execute system was cool, although I didn't really use it that much.
- Being able to throw people is awesome, it really came in handy a few times.
- The interrogation scenes were pretty awesome, especially the first one. Smashing peoples faces into urinals ftw!
- I liked the weapon selection and upgrading.
- The Co-op is officially not worse than Double Agent's!
- Some of the new gadgets were pretty cool.
- Sticky cam music is epic.
Thing's I didn't:
- In Conviction YOU CAN'T MOVE BODIES. So basically, if a body ends up in front of a camera, or in the patrol path of a guard, or really in light at all, you're pretty much screwed.
- Primary weapons in Conviction are pretty much worthless. I found the machine pistol and the silenced MP5 useful, and the rest were crap. And why use an inaccurate primary weapon with limited backup clips, when you can use your pistol which is almost perfectly accurate, can kill just about anything in a few hits or just one to the head, and has unlimited clips?
- You can't jump at will anymore. You can only do it when it prompts you too. Funny enough, the button to jump is also the button that picks up weapons, interacts with things, and makes you drop off ledges. So, when you're trying to jump up on that pipe above you, more than likely you'll end up spending the next fifteen minutes picking up guns nearby you, dropping of a nearby ledge, and turning the lights on and off.
- I can be sniped from across a wearhouse with a pump shotgun, but my enemies can survive four direct hit point blank shots to the head with a shotgun.
- Sonar googles != night vision.
- Sonar googles != heat vision.
- Sonar googles != blue vision.
- Sonar googles != dog excrement.
- I can see NOTHING in the dark. And I don't have night vision. Great.
- Now, instead of being able to shoot whatever I damn well please, my crosshair will become a white X whenever I point it at something it doesn't want me to shoot. Now, I wouldn't mind this so much if it only applied to teammates, interrogation targets, and civillians, but, for some reason, it also includes several lights, doors, police officers (it would be really useful if I could at least shoot them in the leg or something) and occasionally an average enemy for some reason.
- I have to wait for checkpoints now instead of being able to save whenever I want. This really irritates me when I just got past some really hard part of the mission, and I get shot in the back, and then I realize that it didn't give me a checkpoint and I have to do it over again.
- It seems like Conviction was made to be more of a cinematic action game. In the previous games, I had a set target, but I could get to it any way I wanted to, through any of many possible paths, doing or not doing optional objectives that might make my job easier but were difficult to accomplish sometimes. In conviction, It all feels really linear, as I only have one possible route, one objective, and I don't even have the option of doing something like killing a target that isn't supposed to die. And it feels like they really took a lot of the stealth element out of the game. I liked having the option of going full frontal assualt, but in Conviction I was constantly forced to have long gunfights that usually ended up in me being ridiculously outnumbered and gunned down, and then having to do the whole thing all over again. And again. And again. And again and again and again and again...
- Does anyone else think that it's trying to copy the Modern Warfare games? Maybe just a little? Maybe it's just me.
- The versus mode is ********. It's basically one on one spy vs. spy with a bunch of AIs. You get one point for killing an AI, you get like 5 points for killing the other player and they lose 3 for dying so it's really sorta like you get 8, and whoever has the most points at the end of the time limit wins. I know. They shoulda stuck with Mercs vs. Spys.