If you make the AI do fewer stupid things, then, it's almost inevitable that human players will have to be more aggressive in order to win. Because war is one of the main things that humans still do better than AI players. So you can't have one without the other, to some extent.
You seem to, separately, be concerned about making the AI players more aggressive, as a way to increase the difficulty. I wouldn't favor that either. But that's quite different than many of the statements that aelf has made (although maybe he just wasn't expressing himself clearly).
Maybe I didn't express
myself clearly enough.
No, I don't want the AI to be more aggressive--unless I am.
If I choose to war against the AI, I'd prefer if it was a better war opponent that employed better tactics. (This is not to say there haven't been huge improvements here; I remember fortifying a Rifleman on a mountain in Civ II and watching as the AI lost unit after unit trying to displace him; at first it was funny, then it got tedious.)
Yes, war is something most humans are better at than the AI, but there are still other ways to overcome the AI without resorting exclusively to war. As I said earlier, I'd like to see the restrictions on early expansion throttled back a bit, which would allow the human player to have the option of peacefully obtaining the territory needed for a win--a change which has nothing to do with the AI.
Basically, humans are better at long-term strategic thinking than the AI, mostly because humans are better at holistic perception and thinking than the computer and probably always will be. This shows up most prominently in war, but it appears in other places too, like city specialization, tile improvements, tech and resource trading, diplomacy, and so on.
aelf himself has shown that there are other ways to win this game besides warfare; what he and I don't want to see is a scenario where the
only way to win the game, at
any level, is by warfare, and we're seeing a danger of that in some of the recent changes to the game and to the AI, especially when it's both smarter and has all these bonuses on the human player. Then it becomes hard to win with subtlety and necessitates picking up the ol' sledgehammer. Sometimes I'm in the mood for that (witness the current ALC game as Japan), but sometimes I'm not.
A smarter AI doesn't have to mean a more aggressive AI; that can be programmed into the various leaders' personalities. Frankly, the fact that the AI leaders do indeed seem to have individual personalities is one of my favourite features of Civ IV and is something I regard as an astounding feat of programming.