aelf
Ashen One
The purpose of WFYABTA isn't to make the game "harder". It's to address a specific problem, namely, that humans can play the trading game much better than AIs (unless the AIs conspire against the human, which tends to get people up in arms), and so games at very high level tend to degenerate into researching just a small number of techs and trading each around for lots of others. I think it's good to address this, even though WFYABTA is not a perfect mechanism by any stretch of the imagination.
The purpose of the Better AI wasn't to make the game harder either. But somehow it has degenerated into a suggestion box for people who are out to look for a 'challenge'. I make a distinction between quality and difficulty, but my comments have frequently been rebuffed by people who say that I'm just complaining because I have to move down a difficulty level or two. I don't see why there's a need to make the game harder, whatever difficulty level I'm playing on, though I agree that the AI should be improved to provide a better gaming experience. If you improve the AI, you need to start reviewing and modifying the current elements of bias that favour the AI when it was too feeble to manage on its own.
Likewise, I understand the need to limit tech trading, but, like Winston, I also see WFYABTA as a crude mechanism that serves to create some sort of AI bias towards humans, which indirectly encourages you to simply crush the 'useless' AI. Why bother coexisting? They are not trading with you anyway. This, among other factors, leads to the other complication of turning Civ into a total war game, but I'm not going to go into that right now. Although they are somewhat difficult to deal with, I feel that these are pertinent points, for which, in making them, I have even received verbal abuse. All these things are what I was trying to get across.
Winston Hughes said:Secondly, whilst the capital certainly could be used as a GP farm, it's got the potential to be a strong production city (esp. with bureaucracy), which I would see as a better long-term use of the site. Rheims wouldn't come into its own so soon (which might lead you to prefer the capital), but it could do the job nicely in the long term, hence my suggestion that it could be considered for that role. Too many times I've built the NE in my capital, only to find that I hardly run any specialists there as time goes on, because I'm too busy using its bureaucracy-powered production to pump out units etc.
I don't really agree here. I don't see why being a GP farm and a Bureaucracy capital are mutually exclusive. Given the amount of food the capital has, I believe it can run specialists and still have high production. How many specialist slots do we have anyway? And we're not going to run all sorts of specialists just to increase the GPP, are we? That's my point. It may seem counterintuitive to have a city that is both a GP farm and a production centre, but I think that is very possible simply because the concepts of 'pure GP farm' and 'pure production centre' are not really grounded on realities, especially on higher difficulty levels, where short-term interests often overwhelm idealistic long-term considerations.
I'm not trying to shoot down your points. I'm just offering my views on the matter
