WFYBTA is civ independent, you get tech from one every one knows about it. It does not matter from whom you get tech.
you sure about this? So essentially you have a total trade limitation, not a per civ trade limitation?
WFYBTA is civ independent, you get tech from one every one knows about it. It does not matter from whom you get tech.
you sure about this? So essentially you have a total trade limitation, not a per civ trade limitation?
So, if I understand it correctly, the term 'WFYBTA' is a complete misnomer, given that it has absolutely nothing to do with how 'advanced' you are, and will in fact allow you to trade even if you have a ton of techs over the AI. I did wonder why I kept getting that response when I was struggling to keep up, but never when I was racing ahead...![]()
I once had an immortal game where Mansa Musa wouldn't trade with me but people like Hannibal,Saladin,Catherine and a few others would. MM was pleased with me the others varied from Cautious to pleased. Also MM was tech leader in the game at that moment and ranked above me in score .
This situation lasted the whole game.
I still don't know how that was possible, anybody have a clue?
My sense is that tech leaders will be more strict with trading to protect their advantage. Can anyone verify this?
Why not just let Louis clear and improve all the southern jungle for you? If you kill him now you cut off your trading options with Rome for a while, he's also a useful buffer against Roman sneak attacks while their Praetorians are still supreme.
I'm not proposing we kill Louis off anytime soon. But I'm also wary of becoming too sedentary. I have a feeling we have to start taking Roman cities before the advent of Gunpowder if we want to catch up with the other continent in the late game.
PS Good luck with Photobucket - any chance of maybe archiving one of the old E-level challenges or moving the screenshots from it to another service?
I believe there is a modifier that makes the limit go up when you're behind.
I struggle to understand the rationale behind this particular feature. I realise that they wanted to prevent the ridiculous civ3-style 'don't bother with research' tech-buying strategy, but WFYBTA seems like a rather crude and arbitrary way to do so. And surely making the AI demand prohibitive amounts of gold for their techs is enough to deal with that problem. I mean, how often do you actually buy techs with gold on civ4? Am I missing something here?
Winston Hughes said:On the far more important topic of this challenge, I think uberfish's city specialisation discussion is a really good idea; it's a matter that is often talked about in theory, but rarely explored in specific cases.
So, to get the ball rolling...
Be careful, lest you incur the wrath of "the game is too easy" gods. Given the chance, they would prefer as much bias against the human player as possible so that they can have a 'challenge' on Noble and laugh at those who have to play on Settler (and still lose) as a result. One of them might even PM you some verbal abuse.
(unless the AIs conspire against the human, which tends to get people up in arms)
Yeah, that's what I did. The cost wasn't onerous, as I recall, and it meant no more hassles about bandwidth or storage space for the foreseeable future.I don't know of any other reliable service (don't even bother with ImageShack). I wonder what Sisiutil does. He has even more images available for viewing. I don't know if he uses anything besides Photobucket. Maybe he upgraded to Pro?
I think some degree of city specialization is pretty important in warlords on high difficulty levels, more so than in vanilla 1.61. This is due to the great general system, which strongly rewards having dedicated production cities, and the improved AI city management in 2.08.