Q: What does ‘combat likely to produce great general’ mean? What’s the rate for the Great General I and Great General II promotions?
Q: What does accepting embassy’s do for the AI? Are they likely to attack/settle closer or not? Does it matter if I don’t have one in theirs?
Q: How much strength/CS do you lose if not 100% full HP?
Q: What does ‘guarded’ status towards me mean?
Q: What does asking for AI to stop settling cities near you do? I noticed this never went away from America. Is this a Civ to Civ thing or will it be a negative for everyone at all times?
Q: Pledging to protect CSs? Benefits? Would you do it if no one else is? If they have bullies around them?
Q: What prompts resources to be demanded by cities to trigger ‘We Love The King Day’?
Q: Is there a set time for militaristic civs to send you a unit? Or do you need to be a friend of theirs for a full 20 turns or whatever it is to get the free unit?
Q: Which unit promotions are best? Is health any good to get for a 2nd promotion?
Q: If I block an AI out with my borders and they want open borders and I decline - are the more likely to declare war?
Q: Is there a way to see what promotions AI units have if not at war?
Q: Does a circus use a horse resource? I noticed I had 2x2 horse tiles with a pasture but I only had 2 Horses in total (no horse units and none traded).
Q: Religious Texts or Itinerant Preachers?
Q: If someone asks for allied help to go to war against someone - is this better than declaring war with that civ on your own? Is there any benefit of joining a war other than a diplo bonus with the person asking for war with that person?
Q: Should you let AI threats have open borders with you? Like Greece? Is there a diplo bonus for doing so?
Q: If already friends with a Civ can you ignore a request for money for nothing without a diplo hit?
Q: Why would an AI give me money on top for exchanging open borders?
Q: How many tiles does religion spread with no enhancers?
Q: If someone denounces you how can you get them to prevent war? Can you trade something and it will stall it for a few turns?
Q: Why do you randomly find City States in areas of map not explored?
Q: Does Interfaith Dialogue work every time even if you convert a city then it reconverts can you reconvert it then continue to get science?
Q: Is it possible to ask for a civ not to settle near lands without them getting mad and think I ‘demanded’ it? Does this go away?
Q: Apart from factories - what else is coal used for?
Q: With Royal Library does the slot just need to be filled the turn before the unit is built or sooner?
Q: If you attack with an anti-aircraft gun can it not intercept during AI turns?
Q: Does spreading Tourism with a great musician get a diplo penalty against the civ you spread it with? Or others given its 20% as well? What determines how much tourism?
Q: I saw a White flag flying outside of a City State at war? Does this mean it’s being liberated?
Q: Can submarine go into enemy territory?
Q: How do you get knowledge of what other civs are going to vote for if you don’t have a diplomat in their city? I kept getting intel that there were this many ‘yays’ or ‘nays’ when all my spies were in City States.
Q: If I’m on negative oil do I get a negative effect on my oil units? I thought I did once when I went negative horse. Does the penalty only happen if you’re at war? I have -9 oil and a heap of planes in my cities but nothing has come up.
Q: For Greece - Does Hellenic League mean that CS quests give out double influence? If not then how do you ‘recover’ influence twice the normal rate? Does this just mean if you fall into the negatives with a CS it will go back up at double rate to whatever the resting rate is? Or do ideologies such as 4 per turn for a trade route actually double?
A: Greece ability is that they recover from negative influence at twice the rate and decay from positive at half the rate. (thanks @Acken)
Q: What does ‘afraid’ status towards me mean?
A: Makes them unlikely to DOW you or disagree with you. (thanks @Acken)
Q: Does Accuracy work for open/flatland when attacking CITIES or just enemy units?
A: Accuracy works only on units, not cities. (thanks @Acken)
Q: Hagia Sophia or Borobudur?
A: Borobodur > Hagia Sophia from a pure faith efficiency. But Hagia can give you a Religion to begin with or help enhance faster. (thanks @Acken)
Q: What’s the benefit of accepting a DoF with someone like Japan if they’re just going to backstab you. Is it worth it if they’re not enemies/at war/denounced by anyone else?
A: The main purpose of declaration of friendship are the research agreement and being able to get lump sum of gold instead of per turn. (thanks @Acken)
Q: How does air sweep work?
A: Air Sweep allows you to make your Fighter fight an anti aircraft unit near the target. If a AA gun or another fighter protects the zone you use a fighter with air sweep first (one for each). (thanks @Acken)
Q: What will building the Manhattan project do? Is it likely to make other civs war with me? Or keep them away?
A: Manhattan project allows the production of nukes. It often make lesser civs afraid, making them unlikely to DOW you or disagree with you. (thanks @Acken)
Q: Do both parties get the same amount of science in a research agreement? (all bonuses from wonders/SPs aside) Is it worth doing it with a science victory competitor if I have the lead?
A: Both parties get the same in a RA before modifiers like Porcelain Tower. RA are usually okay with decently developed AIs. (thanks @Acken)
Q: How much unhappiness does specialists produce?
A: Specialists produce the same unhappiness as a normal citizen. (thanks @Acken)
Q: Does this mean that I just wasted away a unit?!
A: If your unit had no room to move out you did not waste a unit, the unit will remain at 100% completion until you choose it again and make room to get it out. (thanks @Acken)