[BTS] The Impossible Challenge 2: No Food

CGQ

Warlord
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Aug 11, 2019
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After seeing some of you try the last challenge, I have cooked up another map for all of you to try your hand in...

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Normally most would see this map and immediately reroll! But this map is unlike anything you could ever roll....Like the last impossible challenge map, this custom map was made with the sole purpose of annoying you, the player, in as many ways as humanly possible :crazyeye:

How does this map achieve that exactly? Well...as you can already see, there is no food in this start. In fact...

There's no food on the entire continent! Not a single cow, pig, corn, or any type of food resource available anywhere around here. The continent is also completely devoid of any green tiles, just plains, deserts, tundra and ice. However, one very lucky AI will get the best start in the entire map, with the only 3 grassland tiles on the entire continent, as well as a couple of flood plains! I won't tell you who this lucky leader is, as you will find out for yourself :)

The Backstory:

According to an urban myth, this world was once teaming with life, animals and food everywhere...with green lands as far as the eye-could see...until a distant gamma-ray burst struck the Earth. The main Pangea-like continent was hit head on, killing all life on that side of the world, and ending any civilizations on that continent, leaving only the ruins of what was once thriving metropolises. The other side of the world facing away from this cosmic cataclysm...was left completely untouched. While most people starved to death, the strong few who somehow survived are now left wondering through the desolate wasteland, ready to settle down and start a new civilization. Why bother doing this on such a bleak map?

One word...hope. Legend has it somewhere in the shadows of this dark, food-deprived world, lies a place that can only be described as the closest thing to heaven imaginable..The Promise Land.
No CIV has ever been to the other side of the world so no one truly knows what it truly looks like, but, as the legend goes, this beautiful, pristine land lies just beyond our wildest dreams...with unimaginable amounts of food, gems and spices that will make even the most advanced CIV IV player will drool all over their keyboard! But...one most be warned....

Many generations have passed since this catastrophe, and most cultures believe the gamma-ray burst was the all mighty Sun God punishing them for exploiting the land of resources. The Promise Land was made to stay pure and out of reach of greedy leaders who want to exploit it for their resources. Those who stumble upon this land will encounter very powerful barbarians who will not let anyone take their land. Whoever can conquer this heavenly land will surely become filthy rich and a massive superpower and rule the world...but in the wrong hands, this can spell the end of the World....Can you reach The Promise Land before your greedy opponents and create a new world order?
Spoiler Map Settings :

Map Script: Rage-bait (Was handmade hehe)
Climate: Lmao
Sea Level: Whatever you imagine lol
Raging barbs: Off (Wait till you get to The Promise Land, you'll become a raging barb real fast muahuahuahuahua)

I also changed the starting techs for Elizabeth just to make things a bit more...interesting. Have fun! >:)


This game is set to immortal (no huts or events) and all AI start with their normal immortal units and techs. No other changes were made to them in this case. I would love to know how to make this game a scenario so those who want to play other difficulties besides immortal like Noble's Club maps.

I will play along and see if I can beat this challenge myself. I think it'll be very interesting to see how the experts here approach this game and I look forward to seeing you all attempt this. I definitely think this game can be won with the right amount of skill/strategy/decision-making and restraining yourself from punching your monitor in a fit of rage:):wallbash:
 

Attachments

So...
A very tight cluster of size 2 cities and beeline BW to have some production.
Then produce a bunch of axemen and proceed to raze every city encountered as there will be nothing worth to take over.

Well that's the working plan anyhow, let's see how it turns out.
 
Have played the map a bit.

Key early wonder: Stonehenge for massive culture around the capitol
 
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Have played the map a bit.

Key early wonder: Stonehenge for massive culture around the capitol
Yup! With lots of trees to chop it will help counter a certain neighbor's creative culture! So far two attempts and I cannot win my own game go figure :crazyeye:
 
What I did so far (played to 400 AD)

Spoiler :

Settle 2E on the forest plains hill. We're surrounded by wine so the plan is to Oracle -> Monarchy. First tech to Bronze Working while keeping capital size one and build 2 workers and a settler (not sure which order is best here). Then Meditation -> Priesthood and chop Oracle. I couldn't get it under turn 50 and sometimes the AI can get it by then, so it's not a guaranteed win. That said I got it on my 2nd try on turn 52 IIRC.

My 2nd city was next to the gold NE and just working it forever at size 1. 3rd city is for deer/furs further NE. After Monarchy (and Hunting for the deer/fur city), it's Writing -> Math -> Masonry -> Construction for Archers-Catapults, while trading for Alpha and then for minor techs like Wheel, Pottery, etc. I also traded for Iron Working but no iron around, unfortunately. Declared on Pacal on turn 103 and the archers and catapults were still enough to take his 2 cities. Then I took 3 Frederick cities and razed 2 with the same army aided by some elephants, after Gilgamesh agreed to trade his ivory for 2 luxuries.

Meanwhile I teched Currency after Construction, traded for Code of Laws, tech Civil Service, and now I'm 4 turns away from Machinery. But also Mansa doesn't spam that many units, maybe the elepult is still good...

Gilgamesh is the only other menace, but we're almost friendly with religion + trade + favorite civic, so it should be fine. I think it's just time to attack Mansa now or wait for Trebuchets. Willem probably has nice cities, but getting around that water would be a pain. Peter is backwards in tech and seems irrelevant.
 
1000 AD update

Spoiler :

Took 4 cities from Mansa with a mixed medieval army with trebuchets, then he became a vassal with his last 2 cities. Timbuktu had the Hindu shrine (17 GPT), an academy and no less than 9 world wonders.

Asking Mansa to research Optics for me, since I'm looking forward to find out what's on the other continent :)
 
Tell us more :queen:

Spoiler :
Settled stone, opened without worker for a while because what improvements? Stonehenge done as a way to keep sury at bay and to claim the elephants, gold for happiness. Failed Pyra. Didn't settle copper island yet. Found the musa already running away with the game and just gave up. Doable, but very annoying map
 
Spoiler :

Improving the copper on the island is the real goal here. Everything else is just a side quest.
 
Boreal map generator makes bad lands too. With occasional Deer & Gold / Silver and tons of forest on plains... The best spots are around Deer or Lakes.
 
1000 AD update

Spoiler :

Took 4 cities from Mansa with a mixed medieval army with trebuchets, then he became a vassal with his last 2 cities. Timbuktu had the Hindu shrine (17 GPT), an academy and no less than 9 world wonders.

Asking Mansa to research Optics for me, since I'm looking forward to find out what's on the other continent :)

Spoiler :

Arrrr matey...unimaginable treasures await you! Beware though...those barbarian guards will destroy you if you do not give them a sacrifice...such as your soul! Just kidding, but beware, those barbs are no joke over there! Have fun exploring!
 
Spoiler :

Arrrr matey...unimaginable treasures await you! Beware though...those barbarian guards will destroy you if you do not give them a sacrifice...such as your soul! Just kidding, but beware, those barbs are no joke over there! Have fun exploring!

Spoiler :

I waited until Rifles + Cannons to go over there (Rifles because drafting is a plus with the lack of food for whipping). Interestingly, they had some fairly big cities over there, 15-18 pop with cottages and all, but they still only had a medieval army + some musketeers. I went back checked the WorldBuilder on turn 1 out of curiosity, and it looks like the barbs had exactly the same units as they started with.
 
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