The interface

Which interface do you prefer?

  • The old one

    Votes: 6 8.5%
  • The new one

    Votes: 49 69.0%
  • Neither / Don't care / Other

    Votes: 16 22.5%

  • Total voters
    71
I voted for the new one. Interfaces that look ancient and decrepit just look tacky to me. Besides it would look completely out of place once you reach the industrial and modern ages. This is a game made in 2005, so I feel that the style of the interface should reflect the fashion of these times. The 3D view beyond the interface, on the other hand, the buildings, the units, etc. have all the appropriate artwork for the age, so immersion is maintained. I just don't feel that the interface needs to look like it's from 2000 BC. Ironically, that would reduce the immersion for me.
 
covenant said:
It would be great if you could change that color in the options menu to match your (...) girlfriends panties so you remember she exsists after release.

Oh man, I laughed so hard from this, but I think I misunderstood the context of "release"... hehe...
 
I'm willing to bet that changing the look (not functionality) of the interface is one of the easier mods.

What might be cool (if we still had formal ages) would be to have the interface change styles as you progressed through the game. To take it to another level, the interface could have a per-civ/ethnicity appearance. The interface you saw playing as China would be different from the interface for Mali. To take it even further, maybe the whole interface doesn't change at once, but rather as you progress through the various different tracks. If you have many military techs and few economic ones, your military screens would be more modern than your economic ones. Finally, you could even make parts of the interface dependent on your civics choices. If you're a communist police state, the interface could be in black and grey and red. If you're environmental pacifist, it could be soothing greens and blues. Or it could depend on the state of things in the game. If you're at war, it's red. If you're at peace, it's blue. If you've just gotten a great person or some other momentous event, it could glow warmly. If you're trailing behind the other civs, the colors could be muted and dull. This could even extend to the appearance of the terrain and units and cities. There's lots of potential for tweaking the interface to reflect things happening in the game to give another channel for the player to "feel" what's going on. You wouldn't have to be a graphic artist and a programmer to enable this, either; there's an opportunity here for a programmer to create a reusable framework that multiple graphic artists could plug images into. It could be like skinning Winamp, but much, much more interesting.
 
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