The Lizardman Poll

Should lizardmen get a bonus in jungles or water walking?

  • A bonus attacking and defending in jungles

    Votes: 69 79.3%
  • Water Walking

    Votes: 15 17.2%
  • No opinion

    Votes: 3 3.4%

  • Total voters
    87

Kael

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No, this isn't a poll to see if you guys want a Lizardman civ (sorry Hian). Instead we are considering removing the lizardmans water walking ability and replacing it with a bonus in jungles. What do you think?
 
Baby steps. First the jungle ability and then the civ. :)

I guess I don't understand why lizards would walk on water anyhow. They aren't aligators or water snakes. None of the lizards I've seen can walk on water, but get them in some foliage and your ass is gonna get surprised!
 
Jungle bonus... Waterwalking wouldn't make sense, they shouldn't go into the ocean, maybe only coast tiles/lakes. Which gives me an idea... You could bring back marsh :D
 
In my opinion water walking is overpowerder for units that are stronger and level easier than the naval units in the game, so i voted for the dshungle bonus...
 
Definately the jungle bonus, the ai doesn't seem to know how to use water walking very well, plus always looks kinda creepy to me, like a bug or something whenever I see a cute little lizzie traipsing about the coastline.

Along those lines I remember someone mentioning a future island full of lizardment? Before you get to that, is it possible to create some sort of spawning camp in heavy jungle areas for the lizzies?
 
@woodelf: There's a lizard that can walk on water!
Not that this makes water walking a good ability for a lizardman though... I still vote for jungle defense. Add merpeople for water walking!
 
Kael, All,

Yeah ! Lizardmen, kings of jungles !!! :king:

Of course, no water walking. A def/off bonus in jungle seems better. AI civ don't use water walking well. As (i don't remember his name), water walking is more adapted for Octopus units, such as the drown.

Woodelf, i agree with you : baby steeps ;)
One day lizardmen would rule the jungle. :king:

The Frog, avatar of Lizardmen God !
 
I voted for the jungle bonuses. It would be cool if they could use rivers in a more substantial way, like x2 movement or something, as well.
 
I mentioned before that the barb lizardmen having that water-walking ability early in the game before you can get fireballs made it tough, particularly if you had a body of water inside your civ. The lizardmen (and later the lizard rangers) could mass without being touched then attack. Or just sit there waiting for you to make a mistake.

I also think you should get the animal killing bonus against them. Alright, they aren't really animals, but close to it. ;)
 
The lizzies shouldn't be able to walk in oceanic tiles. Definitely yes on the jungle bonus. Perhaps an amphbious penalty removal, or even fresh water lake moves.

Also something interesting worth noting (IIRMMMC*) ... don't lizardmen have to keep themselves nice and moist? Perhaps as an offset to their bonuses, they should suffer damage in deserts. Perhaps they don't heal very quickly in other not-so-moist environments?

I also think you should get the animal killing bonus against them. Alright, they aren't really animals, but close to it.

They are far more 'man' than beast. They live in communities, make tools, speak a language ... etc etc ...

*think D&D...
 
definetly jungle bonus, those lizardmen killed my queen ships easily in .12...
 
Well, I liked the water walking, but IF you want to get rid of it, why not give them a jungle and desert bonus?
Lizards are cold blooded and therefore more active in warmer regions.
 
Whenever I think of lizardmans, I imagine them as Aragonians from Morrowind and Oblivion. You know, Black Marsh region, full of swamps and jungles, which was hard to conquer and control for imperials. So I would give them jungle bonuses, and also amphibious promotion, to compensate their water breathing ability, but remove water walking. It should stay drown specific.
 
ChaoticWanderer said:
well Lizards Arent always jungle based what about bonuses for Jungles and Deserts

That's a great idea!! :cool:
 
I think maybe the "Lizard" men are envisioned to be more like "Reptile" men - snakes, crocodiles, frogs (yeah, I know they're amphibians), salamanders (not the fire-breathing variety), the kind of creatures that mostly hang out in warm, shady, damp areas - like jungles.
 
Yeap, I envision them as aragonians (water breathing, but it would be represented as amphibious capabilities not as water walking, then immunity to disease and definitely jungle bonuses)
 
I hate the Lizardmen going out, and killing my fishing boats, and this is before I had any other ships, so I could not even defend them :(
Give them a bonus in jungle (I would say Marsh, that's that's gone now)
 
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